On Tue, Oct 9, 2012 at 3:28 PM, Stuart Buchanan wrote:
The proposal is to merge the Display Options and View Options dialog, leaving
the Rendering Options dialog alone.
This has now been done. Comments welcome as always.
-Stuart
On Monday 08 October 2012 02:20:25 James Turner wrote:
On 8 Oct 2012, at 07:47, ThorstenB wrote:
On 7 Oct 2012, at 15:19, Stuart Buchanan wrote:
The use-case is to enable or disable particular views if you don't want
to have to spend ages cycling through them.
I also quite like this
Hi Ron,
On Tue, Oct 9, 2012 at 3:16 PM, Ron Jensen wrote:
I'm against merging views and rendering dialogs. They perform two distinctly
different functions. Views simply select which views are cycled through and
rendering options gets into much detailed and global changes to the way the
On 7 Oct 2012, at 15:19, Stuart Buchanan wrote:
The use-case is to enable or disable particular views if you don't want to
have to spend ages cycling through them.
I also quite like this option. Some a/c also provide many additional
custom views. It's handy to just enable the personal
On 8 Oct 2012, at 07:47, ThorstenB wrote:
On 7 Oct 2012, at 15:19, Stuart Buchanan wrote:
The use-case is to enable or disable particular views if you don't want to
have to spend ages cycling through them.
I also quite like this option. Some a/c also provide many additional
custom views.
On 6 Oct 2012, at 23:13, Stuart Buchanan wrote:
We've currently
got three different dialog with graphics options
- Rendering Options containing elements such as wireframe, frame-rate
throttling,
random objects/trees, shader quality.
- View Options allowing the user to configure the
Le 07/10/2012 00:13, Stuart Buchanan a écrit :
On Wed, Oct 3, 2012 at 9:05 PM, Alexis Bory wrote:
The idea is NOT to change anything to this standard. Instead, I've
just added a tiny option in the Display Options dialog
On balance, I think this new options probably sits best under
On Sun, Oct 7, 2012 at 4:27 PM, James Turner wrote:
In terms of usability, I never know what's in view vs display options
until I open them - some restructuring here would be awesome.
Especially since the 'view options' sounds useful, but in practice I've
no idea what use-case it fulfils.
The
On Wed, Oct 3, 2012 at 9:05 PM, Alexis Bory wrote:
The idea is NOT to change anything to this standard. Instead, I've just
added a tiny option in the Display Options dialog:
[ ] Compensate Field of View for wider screens (Disabled by
default)
We've currently
got three different
Hi all
The default Field of View has been choosen a long time ago and discussed
several times on the devel list.
AFAIK this 55 deg FOV had been settled for two main reasons:
1) There is a need to have a standard FOV across different aircrafts so
the user keeps its space and distance
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