Stuart Buchanan wrote:
--- Stuart Buchanan wrote:
--- Stuart Buchanan wrote:
I've uploaded a new patch which includes this feature, along with some
changes
that Andy and Csaba suggested on IRC to
http://www.nanjika.co.uk/flightgear/random.tar.gz.
Further updates available at the above
I get this compile fault when I try to build the patch ... :-(
matmodel.hxx:38:25: error: osg/BillBoard: No such file or directory
I believe I have the official OSG-v2.2 installed.
Thanks,
Curt.
On Dec 31, 2007 11:17 AM, Stuart Buchanan [EMAIL PROTECTED]
wrote:
--- Stuart Buchanan wrote:
Selon Curtis Olson [EMAIL PROTECTED]:
I get this compile fault when I try to build the patch ... :-(
matmodel.hxx:38:25: error: osg/BillBoard: No such file or directory
It should be osg/Billboard ( notice the second upper case B that is not correct
)
-Fred
--
Frédéric Bouvier
Christian Mayer wrote:
This might be a case where the great BOOST Project might help us:
http://www.boost.org/libs/random/index.html
One thing to keep in mind when using random generators is that it would
be realy nice (if not required) to generate the same output on all
supported
Erik Hofman writes:
Christian Mayer wrote:
This might be a case where the great BOOST Project might help us:
http://www.boost.org/libs/random/index.html
One thing to keep in mind when using random generators is
that it would
be realy nice (if not required) to generate the same
--- Stuart Buchanan wrote:
I've uploaded a new patch which includes this feature, along with some changes
that Andy and Csaba suggested on IRC to
http://www.nanjika.co.uk/flightgear/random.tar.gz.
A new version of the patch is available from the above location, including the
following
Hi All,
With a lot of help from Time Moore, I've been working on implementing random
scenery objects for OSG.
The first attempt at this is now available as patch to simgear (simgear.patch)
and new source file (simgear/scene/tgdb/SBModelBin.hxx), from
On Dec 28, 2007 8:15 AM, Stuart Buchanan [EMAIL PROTECTED]
wrote:
Hi All,
With a lot of help from Time Moore, I've been working on implementing
random scenery objects for OSG.
The first attempt at this is now available as patch to simgear (
simgear.patch) and new source file
On Fri, 28 Dec 2007 08:38:48 -0600
Curtis Olson wrote:
2. The random seed could have probably been better chosen because there
were areas where you'd get 5 water towers in a straight line. I never
chased that one down, but I always suspected it was related to the
choice of random seed.
This
--- Stuart Buchanan [EMAIL PROTECTED]
schrieb:
--- Curtis Olson wrote:
Here are a couple of thoughts for whatever they
are worth.
1. In the original implementation, the randomness
was seeded with some
element from the triangle the objects. The way
the random object pattern
was
--- Curtis Olson wrote:
Here are a couple of thoughts for whatever they are worth.
1. In the original implementation, the randomness was seeded with some
element from the triangle the objects. The way the random object pattern
was always fixed. This was critical for multi-PC setups so that
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Chris Metzler schrieb:
On Fri, 28 Dec 2007 08:38:48 -0600
Curtis Olson wrote:
2. The random seed could have probably been better chosen because there
were areas where you'd get 5 water towers in a straight line. I never
chased that one down,
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