Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Vassilii Khachaturov
Multiplayer is only for airplanes, not for helicopters. Just look :-)) at the list of transferred properties in MultiPlayer/multiplaymgr.cxx. No rotors there -- nothing helicopter related, but lots of other stuff. Yes, you are right, no /rotors/... there. Can you (or whatever other patching

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Vassilii Khachaturov -- Sunday 19 March 2006 16:22: Yes, you are right, no /rotors/... there. Can you (or whatever other patching powers that be that are responsible for the MultiPlayer/... stuff (Mathias?)) please add the helicopter properties I let the MP masters do that if they feel like

Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Mathias Fröhlich
On Sunday 19 March 2006 16:37, Melchior FRANZ wrote: * Vassilii Khachaturov -- Sunday 19 March 2006 16:22: Yes, you are right, no /rotors/... there. Can you (or whatever other patching powers that be that are responsible for the MultiPlayer/... stuff (Mathias?)) please add the helicopter

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Mathias Fröhlich -- Sunday 19 March 2006 16:51: I wanted initially just have a more or less stable packet format established before we push out a next release. That's understandable. I wonder why the bo is not able to fly without properties :). Oh, it *is* flyable. Too well in fact. And

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-18 Thread Melchior FRANZ
* Vassilii Khachaturov -- Sunday 19 March 2006 02:14: http://www.tarunz.org/~vassilii/Images/fg/bo105-ai-1blade.jpg features a bo105 (with Julien at the controls) which flies smoothly, despite being 1-bladed and with a miraculous shadow attached (I believe the shadow is a known thing, but I'm