[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-09 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 01 March 2006 15:04: > FYI: I've now added Nasal support for scenery objects to my copy of > sg & fg. [...] > The required changes for sg & fg are minimal, but because of the > nearing release I better send the patches for review after the > release. Curt has given p

[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
* Josh Babcock -- Wednesday 01 March 2006 15:39: > Can you make a patch available for those of us that want to experiment > with this? http://members.aon.at/mfranz/nasal-scenery.tar.gz [3.7 kB] How it works - the model loader has another arg: a pointer to an ssgBase derived SGM

[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
* Andy Ross -- Wednesday 01 March 2006 18:44: > Which can do it all from Nasal with just a single line. And defining > it as the "second

[Flightgear-devel] Re: Nasal in scenery object XML files

2006-03-01 Thread Melchior FRANZ
* Roberto Inzerillo -- Wednesday 01 March 2006 16:52: > Is there any chance we can get a nasal-modified binary for Win platform to > play with as soon as something works in an acceptable stable way? It is stable. It's just the pending release that keeps me from submitting. But if it'll take a whi