* Melchior FRANZ -- Wednesday 01 March 2006 15:04:
> FYI: I've now added Nasal support for scenery objects to my copy of
> sg & fg.
[...]
> The required changes for sg & fg are minimal, but because of the
> nearing release I better send the patches for review after the
> release.
Curt has given p
* Josh Babcock -- Wednesday 01 March 2006 15:39:
> Can you make a patch available for those of us that want to experiment
> with this?
http://members.aon.at/mfranz/nasal-scenery.tar.gz [3.7 kB]
How it works
- the model loader has another arg: a pointer to an ssgBase derived
SGM
* Andy Ross -- Wednesday 01 March 2006 18:44:
> Which can do it all from Nasal with just a single line. And defining
> it as the "second
* Roberto Inzerillo -- Wednesday 01 March 2006 16:52:
> Is there any chance we can get a nasal-modified binary for Win platform to
> play with as soon as something works in an acceptable stable way?
It is stable. It's just the pending release that keeps me from
submitting. But if it'll take a whi
4 matches
Mail list logo