It could help you to understand why you are getting that poor
performances
with your pretty fast beast GTX 670M.
Thanks, though I remain mystified.
There are few differences I can spot:
* you have tree density to 0.7 in the shots, I had it at 2.4 - since there's
lots of trees in the
* you have tree density to 0.7 in the shots, I had it at 2.4 - since
there's lots of trees in the scene (it's tropical forest), that would be
expected to have an impact
Yes the vegetation has a huge impact, i experienced from 0;7 to 2.5 the
fps decrease is 40 %, with or without Rembrandt.
Hello,
You may want some screenshots which expose the performances with rembrandt
at WAAJ and the PAF team DR-400 and the computer with Nvidia GPU 560 TI i
refer to .
It could help you to understand why you are getting that poor performances
with your pretty fast beast GTX 670M.
Let's consider
Hello,
Just tested with an other computer 2x GPU 560 TI /SLI screen 1900x1200.
better than mine.
At WAAJ and the PAF team DR-400
Getting an average of 50 fps: rembrandt-enabled , real weather fetch,
shaders water 5, urban 3, model 3, and multithreading ( the whole cpu
loading is only at 25 %
I've had a my first short go with Rembrandt on my new machine yesterday. The
test case was a small airport in Sulawesi (Indonesia) (WAAJ) where I'm
discovering a very nice scenery. There are no static or shared models to speak
of, there is some forest around, and that's basically it. I chose
Thorsten
Sent: 13 June 2013 07:25
To: FlightGear developers discussions
Subject: [Flightgear-devel] Rembrandt performance
I've had a my first short go with Rembrandt on my new machine yesterday.
The test case was a small airport in Sulawesi (Indonesia) (WAAJ) where I'm
discovering
Hello,
Which screen size ?
With my old GPU Geforce 9600 GT at 1024x800 i never got less than 24 fps
(usually 30 fps). It is when using FG 2.10.
Decreasing on the fly the screen size increase the fps.
I am using Linux KDE4.
However with the recent FG Git, i am losing at least 30 % of
Which screen size ?
With my old GPU Geforce 9600 GT at 1024x800 i never got less than 24 fps
(usually 30 fps). It is when using FG 2.10.
Decreasing on the fly the screen size increase the fps.
Yeah, well, fragment shader load (and hence deferred rendering) scales with the
number of pixels.
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