On Sunday 02 March 2008 13:21, Melchior FRANZ wrote:
> * LeeE -- Sunday 02 March 2008:
> > Gradually making some progress with Blender though.
>
> BTW: I just wrote a simple script that packs manually UV mapped
> objects onto a texture square. I'll publish it as soon as it's
> ready (later today :-
* Melchior FRANZ -- Sunday 02 March 2008:
> BTW: I just wrote a simple script that packs manually UV mapped
> objects onto a texture square.
That's committed now under ./utils/Modeller/uv_pack.py.
Follow the instructions in the file, and please report problems.
It turns an empty texture in someth
* LeeE -- Sunday 02 March 2008:
> Gradually making some progress with Blender though.
BTW: I just wrote a simple script that packs manually UV mapped
objects onto a texture square. I'll publish it as soon as it's
ready (later today :-).
Works like this:
- map all objects individually, choosing th
On Saturday 01 March 2008 23:57, Jeff Koppe wrote:
> > - Original Message -
> > From: LeeE <[EMAIL PROTECTED]>
> > To: "FlightGear developers discussions"
> > Subject: Re:
> > [Flightgear-devel] Request for Blender tutorials Date: Sat, 1
>
> - Original Message -
> From: LeeE <[EMAIL PROTECTED]>
> To: "FlightGear developers discussions"
>
> Subject: Re: [Flightgear-devel] Request for Blender tutorials
> Date: Sat, 1 Mar 2008 18:35:24 +
>
>
> I guess that if you start learni
On Saturday 01 March 2008 18:00, Melchior FRANZ wrote:
> * LeeE -- Saturday 01 March 2008:
> > The first problem is that when I import a .obj format model all
> > of the sub-object ordering and grouping is lost.
>
> Probably just a missing feature in the .obj importer. I don't
> think you can do mu
* Melchior FRANZ -- Saturday 01 March 2008:
> Probably just a missing feature in the .obj importer. I don't think
> you can do much about it, other than fixing the importer.
Ahh, I forgot: use Jeff's(?) obj->ac converter. I think it does a
very good job!
http://www.static-lift.net/aero-club/do
--- LeeE <[EMAIL PROTECTED]> schrieb:
> Hi,
>
> I've been trying to use Blender for UV texturing but
> I've been
> hitting a few problems.
>
> The first problem is that when I import a .obj
> format model all of
> the sub-object ordering and grouping is lost. I
> seem to be getting
> each s
--- LeeE <[EMAIL PROTECTED]> schrieb:
> Hi,
>
> I've been trying to use Blender for UV texturing but
> I've been
> hitting a few problems.
>
> The first problem is that when I import a .obj
> format model all of
> the sub-object ordering and grouping is lost. I
> seem to be getting
> each s
* LeeE -- Saturday 01 March 2008:
> The first problem is that when I import a .obj format model all of
> the sub-object ordering and grouping is lost.
Probably just a missing feature in the .obj importer. I don't think
you can do much about it, other than fixing the importer.
> Any links to a
Hi,
I've been trying to use Blender for UV texturing but I've been
hitting a few problems.
The first problem is that when I import a .obj format model all of
the sub-object ordering and grouping is lost. I seem to be getting
each sub-object in it's own group, the name of which gives no clue
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