Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread LeeE
On Sunday 02 March 2008 13:21, Melchior FRANZ wrote: > * LeeE -- Sunday 02 March 2008: > > Gradually making some progress with Blender though. > > BTW: I just wrote a simple script that packs manually UV mapped > objects onto a texture square. I'll publish it as soon as it's > ready (later today :-

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 02 March 2008: > BTW: I just wrote a simple script that packs manually UV mapped > objects onto a texture square. That's committed now under ./utils/Modeller/uv_pack.py. Follow the instructions in the file, and please report problems. It turns an empty texture in someth

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread Melchior FRANZ
* LeeE -- Sunday 02 March 2008: > Gradually making some progress with Blender though. BTW: I just wrote a simple script that packs manually UV mapped objects onto a texture square. I'll publish it as soon as it's ready (later today :-). Works like this: - map all objects individually, choosing th

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread LeeE
On Saturday 01 March 2008 23:57, Jeff Koppe wrote: > > - Original Message - > > From: LeeE <[EMAIL PROTECTED]> > > To: "FlightGear developers discussions" > > Subject: Re: > > [Flightgear-devel] Request for Blender tutorials Date: Sat, 1 >

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread Jeff Koppe
> - Original Message - > From: LeeE <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > > Subject: Re: [Flightgear-devel] Request for Blender tutorials > Date: Sat, 1 Mar 2008 18:35:24 + > > > I guess that if you start learni

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread LeeE
On Saturday 01 March 2008 18:00, Melchior FRANZ wrote: > * LeeE -- Saturday 01 March 2008: > > The first problem is that when I import a .obj format model all > > of the sub-object ordering and grouping is lost. > > Probably just a missing feature in the .obj importer. I don't > think you can do mu

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 01 March 2008: > Probably just a missing feature in the .obj importer. I don't think > you can do much about it, other than fixing the importer. Ahh, I forgot: use Jeff's(?) obj->ac converter. I think it does a very good job! http://www.static-lift.net/aero-club/do

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread Heiko Schulz
--- LeeE <[EMAIL PROTECTED]> schrieb: > Hi, > > I've been trying to use Blender for UV texturing but > I've been > hitting a few problems. > > The first problem is that when I import a .obj > format model all of > the sub-object ordering and grouping is lost. I > seem to be getting > each s

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread Heiko Schulz
--- LeeE <[EMAIL PROTECTED]> schrieb: > Hi, > > I've been trying to use Blender for UV texturing but > I've been > hitting a few problems. > > The first problem is that when I import a .obj > format model all of > the sub-object ordering and grouping is lost. I > seem to be getting > each s

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread Melchior FRANZ
* LeeE -- Saturday 01 March 2008: > The first problem is that when I import a .obj format model all of > the sub-object ordering and grouping is lost. Probably just a missing feature in the .obj importer. I don't think you can do much about it, other than fixing the importer. > Any links to a

[Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread LeeE
Hi, I've been trying to use Blender for UV texturing but I've been hitting a few problems. The first problem is that when I import a .obj format model all of the sub-object ordering and grouping is lost. I seem to be getting each sub-object in it's own group, the name of which gives no clue