Re: [Flightgear-devel] Shader compile failure

2013-05-11 Thread James Turner
On 10 May 2013, at 20:21, Stuart Buchanan wrote: > Should be fixed now. Let me know if not - I don't see the warning on > my NVIDIA GT260M GPU. Thanks Stuart. The Apple OpenGL renderer is a rather interesting beast - it's a clean-room front-end to the drivers, one of aspect of which means it

Re: [Flightgear-devel] Shader compile failure

2013-05-10 Thread Stuart Buchanan
On Fri, May 10, 2013 at 9:27 AM, James Turner wrote: > On Mac 10.8, latest of nearly everything: > > NVIDIA Corporation > NVIDIA GeForce GTX 670 OpenGL Engine > 2.1 NVIDIA-8.10.44 304.10.65f03 > 1.20 > > VERTEX glCompileShader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" FAILED > > VERTEX Shader

[Flightgear-devel] Shader compile failure

2013-05-10 Thread James Turner
On Mac 10.8, latest of nearly everything: NVIDIA Corporation NVIDIA GeForce GTX 670 OpenGL Engine 2.1 NVIDIA-8.10.44 304.10.65f03 1.20 VERTEX glCompileShader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" FAILED VERTEX Shader "/Users/jmt/FGFS/fgdata/Shaders/tree-haze.vert" infolog: ERROR: 0:89: