Hi Tat,
- Tatsuhiro Nishioka a écrit :
Hi there,
First of all, I'm back to FlightGear after a bit longer vacation :-)
I'm very happy that I released a fg-git for Mac OS, but immediately
after that, a user gave me a bug report. X-)
The core problem is that an implicit cast
Hi Fred,
Thanks for the quick fix. I really appreciate it!
Tat
On Aug 23, 2010, at 3:55 PM, Frederic Bouvier wrote:
Hi Tat,
- Tatsuhiro Nishioka a écrit :
The core problem is that an implicit cast (especially from int to
double or float) in shader code leads some nVidia drivers a
- Tatsuhiro Nishioka a écrit :
Hi Fred,
Thanks for the quick fix. I really appreciate it!
Tat
You're welcome, you did all the diagnostic work.
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
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Hi there,
First of all, I'm back to FlightGear after a bit longer vacation :-)
I'm very happy that I released a fg-git for Mac OS, but immediately after that,
a user gave me a bug report. X-)
The core problem is that an implicit cast (especially from int to double or
float) in shader code
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