Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread James Turner
On 16 Jan 2011, at 21:05, Martin Spott wrote: >> The solution as I think has been said is to figure out if there is a >> way to get the name of the top level folder using Nasal, or to figure >> out a way to use nasal within the scenery folder? You could always >> try calling the nasal script fro

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Martin Spott
"J. Holden" wrote: > The solution as I think has been said is to figure out if there is a > way to get the name of the top level folder using Nasal, or to figure > out a way to use nasal within the scenery folder? You could always > try calling the nasal script from the xml (I have absolutely no

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread J. Holden
Hi Heiko This isn't just a Terrasync problem as I have scenery files in multiple scenery folders for testing purposes. So if the helipad was in my Scenery2/ folder, it also wouldn't work... The solution as I think has been said is to figure out if there is a way to get the name of the top leve

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Jacob Burbach
> It won't work. Problem: to use the pads inside the > Objects/e010n40/e011n47-folder I defined a line in the nasal-script like > that: setprop ("models/LOWI/model/path", > "Scenery/Objects/e010n40/e011n47/LOJO_helipad_libelle.xml"); > > This path seems to be absolute. > If you want to make this

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Heiko Schulz
Hi, > On 16 Jan 2011, at 13:41, Martin Spott wrote: > > > I know we've already been talking about this topic but > I don't remember > > all the details.  To me it looks like either a) > the animation are > > depending a little bit too much on textual path names > or b) FlighGear > > doesn't prov

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread James Turner
On 16 Jan 2011, at 13:41, Martin Spott wrote: > I know we've already been talking about this topic but I don't remember > all the details. To me it looks like either a) the animation are > depending a little bit too much on textual path names or b) FlighGear > doesn't provide a reasonable variab

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Martin Spott
Hi Heiko, Heiko Schulz wrote: > terrasync > -Scenery > -Airports > -Terrain > -Models > -Objects Would be a little bit like saying "this car is red red" since everything in TerraSync is directly related to Scenery ;-) I know we've already been talking about this topic but

[Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread Heiko Schulz
Hi, Still working on the moveable helipads together with Oliver Thurau I have still problems to make the pads working for any scenery-folder like TerraSync, Scenery or data/Scenery. It only works a specific one defined- not for all ones. Looking for a solution I came to the question why it is l