On 11/03/2009 09:19 PM, Curtis Olson wrote:
On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote:
Hello all. I've encountered some very strange artifacts in the
hi-res scenery build I'm doing of Newfoundland. I've experimented a
bunch, but can't find one single thing
On Wed, Nov 4, 2009 at 7:50 AM, Tim Moore timo...@redhat.com wrote:
32-bit indices are slower in OpenGL than 16-bit, so it's not desirable to
switch to use longer indices everywhere, if at all. It would be
better to split the scenery up into chunks that can be addressed using 16
bits.
I
Hello all. I've encountered some very strange artifacts in the hi-res scenery
build I'm doing of Newfoundland. I've experimented a bunch, but can't find one
single thing that's causing them. It just seems as though scenery of a very
high complexity causes them to happen. The main one is a sort
Hi Cullam,
cullam Bruce-Lockhart wrote:
www.cullam.com/flightgear.htm
This is a well-known effect. Yet, this issue is still awaiting being
dealt with since those very few people who are working on improving
TerraGear are quite busy these days and they also have more pressing
issues to solve on
On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote:
Hello all. I've encountered some very strange artifacts in the hi-res
scenery build I'm doing of Newfoundland. I've experimented a bunch, but
can't find one single thing that's causing them. It just seems as though
scenery of a very
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