Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-04 Thread Tim Moore
On 11/03/2009 09:19 PM, Curtis Olson wrote: On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote: Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing

Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-04 Thread Curtis Olson
On Wed, Nov 4, 2009 at 7:50 AM, Tim Moore timo...@redhat.com wrote: 32-bit indices are slower in OpenGL than 16-bit, so it's not desirable to switch to use longer indices everywhere, if at all. It would be better to split the scenery up into chunks that can be addressed using 16 bits. I

[Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-03 Thread cullam Bruce-Lockhart
Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing that's causing them. It just seems as though scenery of a very high complexity causes them to happen. The main one is a sort

Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-03 Thread Martin Spott
Hi Cullam, cullam Bruce-Lockhart wrote: www.cullam.com/flightgear.htm This is a well-known effect. Yet, this issue is still awaiting being dealt with since those very few people who are working on improving TerraGear are quite busy these days and they also have more pressing issues to solve on

Re: [Flightgear-devel] Textures oddities in hi-rez scenery

2009-11-03 Thread Curtis Olson
On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote: Hello all. I've encountered some very strange artifacts in the hi-res scenery build I'm doing of Newfoundland. I've experimented a bunch, but can't find one single thing that's causing them. It just seems as though scenery of a very