Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-28 Thread Stewart Andreason
Melchior FRANZ wrote: be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object placement etc. An UFO cockpit and fancy realistic flight behavior might not be compatible with this purpose. We'd have to take a look at this first. In the end it

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-27 Thread Stewart Andreason
Hi Melchior, I had tried getting the ufo from cvs last month, had trouble, and didn't have time to dive in... From the ufo_20060710.zip dated 2006-Jul-11 25134 bytes: Using arrow keys gives Nasal runtime error: non-objects have no members at /usr/local/FlightGear/data/Aircraft/ufo/ufo.nas,

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
After some research into this, I understand how my models cannot be GPL due to Paramount/Viacom rights regarding their copyrighted material. So I partially take back my wish to replace the ufo. At least the Greys from the Roswell saucer don't have lawyers. ;) But my models are still available.

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007: Perhaps the improvements I made, regarding VTOL or vertical hovering, with bindings to joystick and now keyboard, could be integrated into your ufo? Would I check out the current cvs to make proposed patches? It's not really my UFO, although I

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb: Many new screenshots available, (but only 4 Mb per hour) Stewart Hi Stewart, can you give the link - I lost it somehow. Thank you. Georg EDDW - Take Surveys. Earn Cash. Influence the

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Georg Vollnhals -- Saturday 10 March 2007: can you give the link - I lost it somehow. http://www.geocities.com/sandreas41/flightgear_aircraft.html m. - Take Surveys. Earn Cash. Influence the Future of IT Join

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry! http://www.geocities.com/sandreas41/flightgear_aircraft.html Georg Vollnhals wrote: Hi Stewart, can you give the link - I lost it somehow. Thank you. Georg EDDW - Take Surveys. Earn Cash. Influence the

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :) Just the VTOL or hover capabilities might be useful. Melchior FRANZ wrote: You should be aware that the UFO is primarily a means to explore the scenery, to take screenshots, for scenery object placement etc. An UFO cockpit and fancy realistic flight behavior might not

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb: Sure, sorry! http://www.geocities.com/sandreas41/flightgear_aircraft.html Thank you both Melchior and Stewart for the link! Just downloading, the interior stuff looks really nice on the screenshots! Regards Georg

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007: When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. Err ... but they don't in real life. They just *look* smaller when they are farther away, just like in FlightGear already. (Theoretically,

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Durk Talsma
Melchior FRANZ wrote: * Stewart Andreason -- Saturday 10 March 2007: When I added shadows to the 3 craft I have, I found it nicer to have the shadow shrink as altitude increases. Err ... but they don't in real life. They just *look* smaller when they are farther away, just like in

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi M, Well yes, you're right. The outside edge of the shadow should get larger, albeit fractionally. But what I was attempting to replicate was the light that refracts around the object makes the shadow Appear smaller, like you also said. The alternative I guess, would be to make the

Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk, Thanks for the technical tip. I should rename my shadows as Umbra(s) ;D And probably recalculate the % decrease in width. Sounds like a fun math problem. :) Stewart Durk Talsma wrote: Hmm, technically, either one of you guys can be right, depending on which shadow you look at.