Melchior FRANZ wrote:
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it
Hi Melchior,
I had tried getting the ufo from cvs last month, had trouble, and didn't have
time to dive in...
From the ufo_20060710.zip dated 2006-Jul-11 25134 bytes:
Using arrow keys gives
Nasal runtime error: non-objects have no members
at /usr/local/FlightGear/data/Aircraft/ufo/ufo.nas,
After some research into this, I understand how my models cannot be GPL due to
Paramount/Viacom rights regarding their copyrighted material.
So I partially take back my wish to replace the ufo. At least the Greys from
the Roswell saucer don't have lawyers. ;)
But my models are still available.
* Stewart Andreason -- Saturday 10 March 2007:
Perhaps the improvements I made, regarding VTOL or vertical hovering, with
bindings to joystick and now keyboard, could be integrated into your ufo?
Would I check out the current cvs to make proposed patches?
It's not really my UFO, although I
Stewart Andreason schrieb:
Many new screenshots available, (but only 4 Mb per hour)
Stewart
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
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* Georg Vollnhals -- Saturday 10 March 2007:
can you give the link - I lost it somehow.
http://www.geocities.com/sandreas41/flightgear_aircraft.html
m.
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Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Georg Vollnhals wrote:
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW
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Take Surveys. Earn Cash. Influence the
Oh no, No cockpit! :)
Just the VTOL or hover capabilities might be useful.
Melchior FRANZ wrote:
You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not
Stewart Andreason schrieb:
Sure, sorry!
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg
* Stewart Andreason -- Saturday 10 March 2007:
When I added shadows to the 3 craft I have, I found it nicer to
have the shadow shrink as altitude increases.
Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically,
Melchior FRANZ wrote:
* Stewart Andreason -- Saturday 10 March 2007:
When I added shadows to the 3 craft I have, I found it nicer to
have the shadow shrink as altitude increases.
Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in
Hi M,
Well yes, you're right. The outside edge of the shadow should get larger,
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the
Hi Durk,
Thanks for the technical tip.
I should rename my shadows as Umbra(s) ;D
And probably recalculate the % decrease in width. Sounds like a fun math
problem. :)
Stewart
Durk Talsma wrote:
Hmm, technically, either one of you guys can be right, depending on
which shadow you look at.
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