Re: [Flightgear-devel] compressed splash by Gimp Was: An-2 v0.2 ready!

2007-04-29 Thread Stewart Andreason
Melchior FRANZ wrote: >> After trying this and that, I find if I save with Aggressive RLE >> Compression, then it crashes Flightgear 0.9.10. > > Did you miss my message where I explained the cause and reported the > fix? Of course, I could only fix fgfs in cvs, and not the copy of > 0.9.10 on your

Re: [Flightgear-devel] compressed splash by Gimp Was: An-2 v0.2 ready!

2007-04-29 Thread Melchior FRANZ
* Stewart Andreason -- Sunday 29 April 2007: > I do see what you're doing with the alpha. It is one way to save space. The main purpose is to have transparency. > However, I don't see the greyscale. Perhaps this isn't meant as an > example of that. Exactly. If you want a demonstration for that

Re: [Flightgear-devel] compressed splash by Gimp Was: An-2 v0.2 ready!

2007-04-29 Thread Stewart Andreason
Melchior FRANZ wrote: > * Melchior FRANZ -- Saturday 28 April 2007: >> splash textures can now also be greyscale and greyscale/alpha, >> and they also respect an alpha layer. That way one can use >> countours (squadron emblems, etc.) together with varying background >> colors (--prop:/sim/gui/style