Re: [Flightgear-devel] crash in groundnetwork

2006-08-16 Thread Mathias Fröhlich
Hi, On Wednesday 16 August 2006 11:12, Durk Talsma wrote: > Okay,looks like I found it: Because I'm pushing back one route id less than > I'm pushing back waypoint identifiers, I should also make sure that I'm not > popping back the route id in the final exit of trace. Fix should be in CVS > in a

Re: [Flightgear-devel] crash in groundnetwork

2006-08-16 Thread Durk Talsma
On Sunday 13 August 2006 21:34, Mathias Fröhlich wrote: > Hi Durk, > > On Saturday 12 August 2006 00:32, Durk Talsma wrote: > > Btw, where did you experience these problems (which airport), and how did > > they manifest themselves? Program crashes? I've been running recent > > versions of FlightGea

Re: [Flightgear-devel] crash in groundnetwork

2006-08-13 Thread Mathias Fröhlich
Hi Durk, On Saturday 12 August 2006 00:32, Durk Talsma wrote: > Btw, where did you experience these problems (which airport), and how did > they manifest themselves? Program crashes? I've been running recent > versions of FlightGear using the EHAM groundnetwork, and hadn't seen any > problem yet.

Re: [Flightgear-devel] crash in groundnetwork

2006-08-11 Thread Durk Talsma
On Friday 11 August 2006 23:43, Mathias Fröhlich wrote: > Hi, > > while debugging Maik's multiplayer problems, Olaf and I experienced some > problems in groudnetwork.cxx. > > At the end of the FGGroundNetwork::trance() there are two pop_back's where > the second one poped an non existent last entry

[Flightgear-devel] crash in groundnetwork

2006-08-11 Thread Mathias Fröhlich
Hi, while debugging Maik's multiplayer problems, Olaf and I experienced some problems in groudnetwork.cxx. At the end of the FGGroundNetwork::trance() there are two pop_back's where the second one poped an non existent last entry from the routesStack vector. We tried to avoid poping in that ca