Curtis Olson wrote:
Hi Everyone,
I was testing some stuff today and added a couple models to the scene with
the UFO (I made a little Evel Knievel course with ramps to jump a 737.)
That worked great and the snowplow flies through the air and hits the ground
and (possibly) the downside ramp
Hi Everyone,
I was testing some stuff today and added a couple models to the scene with
the UFO (I made a little Evel Knievel course with ramps to jump a 737.)
That worked great and the snowplow flies through the air and hits the ground
and (possibly) the downside ramp pretty realistically. In
On Wed, 2008-01-09 at 18:43 -0600, Curtis Olson wrote:
Hi Everyone,
I was testing some stuff today and added a couple models to the scene
with the UFO (I made a little Evel Knievel course with ramps to jump a
737.) That worked great and the snowplow flies through the air and
hits the
On Jan 9, 2008 9:48 PM, Ron Jensen wrote:
There is an animation type called enable-hot that does this. In the
OSG version it defaults to true, perhaps it defaults to false in PLIB
version?
Anyway, try something like this:
?xml version=1.0?
PropertyList
pathramp.ac/path
animation
This is the sort of thing I can do in the OSG version that doesn't seem to
work in the plib version. In the plib version you just drive straight
through the ramps like they aren't there ... what fun is that?
http://www.youtube.com/watch?v=ZyNJa5GCmNo
Curt.
--
Curtis Olson:
On Wed, 2008-01-09 at 22:32 -0600, Curtis Olson wrote:
Hi Ron,
Thanks for the suggestion. I'm probably screwing something up, but
this doesn't seem to help make the skijump drivable in the plib
version.
If anyone wants to give it a try, make sure you have the latest cvs
update for the
Am Mittwoch, den 09.01.2008, 23:05 -0600 schrieb Curtis Olson:
This is the sort of thing I can do in the OSG version that doesn't
seem to work in the plib version. In the plib version you just drive
straight through the ramps like they aren't there ... what fun is
that?
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