So far no luck getting the ramps to work in the plib version. It may be
that these objects have to be added directly to the scenery .stg files which
I'd rather avoid doing.
Curt.
On Jan 10, 2008 10:16 AM, Josh Babcock <> wrote:
> Curtis Olson wrote:
> > Hi Everyone,
> >
> > I was testing some
Curtis Olson wrote:
> Hi Everyone,
>
> I was testing some stuff today and added a couple models to the scene with
> the UFO (I made a little Evel Knievel course with ramps to jump a 737.)
> That worked great and the snowplow flies through the air and hits the ground
> and (possibly) the downside r
Am Mittwoch, den 09.01.2008, 23:05 -0600 schrieb Curtis Olson:
> This is the sort of thing I can do in the OSG version that doesn't
> seem to work in the plib version. In the plib version you just drive
> straight through the ramps like they aren't there ... what fun is
> that?
>
> http://www.you
On Wed, 2008-01-09 at 22:32 -0600, Curtis Olson wrote:
> Hi Ron,
>
> Thanks for the suggestion. I'm probably screwing something up, but
> this doesn't seem to help make the skijump drivable in the plib
> version.
>
> If anyone wants to give it a try, make sure you have the latest cvs
> update
This is the sort of thing I can do in the OSG version that doesn't seem to
work in the plib version. In the plib version you just drive straight
through the ramps like they aren't there ... what fun is that?
http://www.youtube.com/watch?v=ZyNJa5GCmNo
Curt.
--
Curtis Olson: http://baron.flightge
On Jan 9, 2008 9:48 PM, Ron Jensen <> wrote:
> There is an animation type called that does this. In the
> OSG version it defaults to true, perhaps it defaults to false in PLIB
> version?
>
> Anyway, try something like this:
>
>
>
>
>
> ramp.ac
>
>
> ramp
> true
>
>
>
> range
> 0
>
On Wed, 2008-01-09 at 18:43 -0600, Curtis Olson wrote:
> Hi Everyone,
>
> I was testing some stuff today and added a couple models to the scene
> with the UFO (I made a little Evel Knievel course with ramps to jump a
> 737.) That worked great and the snowplow flies through the air and
> hits the
Hi Everyone,
I was testing some stuff today and added a couple models to the scene with
the UFO (I made a little Evel Knievel course with ramps to jump a 737.)
That worked great and the snowplow flies through the air and hits the ground
and (possibly) the downside ramp pretty realistically. In th
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