Re: [Flightgear-devel] object density question

2008-01-10 Thread Curtis Olson
So far no luck getting the ramps to work in the plib version. It may be that these objects have to be added directly to the scenery .stg files which I'd rather avoid doing. Curt. On Jan 10, 2008 10:16 AM, Josh Babcock <> wrote: > Curtis Olson wrote: > > Hi Everyone, > > > > I was testing some

Re: [Flightgear-devel] object density question

2008-01-10 Thread Josh Babcock
Curtis Olson wrote: > Hi Everyone, > > I was testing some stuff today and added a couple models to the scene with > the UFO (I made a little Evel Knievel course with ramps to jump a 737.) > That worked great and the snowplow flies through the air and hits the ground > and (possibly) the downside r

Re: [Flightgear-devel] object density question

2008-01-09 Thread Detlef Faber
Am Mittwoch, den 09.01.2008, 23:05 -0600 schrieb Curtis Olson: > This is the sort of thing I can do in the OSG version that doesn't > seem to work in the plib version. In the plib version you just drive > straight through the ramps like they aren't there ... what fun is > that? > > http://www.you

Re: [Flightgear-devel] object density question

2008-01-09 Thread Ron Jensen
On Wed, 2008-01-09 at 22:32 -0600, Curtis Olson wrote: > Hi Ron, > > Thanks for the suggestion. I'm probably screwing something up, but > this doesn't seem to help make the skijump drivable in the plib > version. > > If anyone wants to give it a try, make sure you have the latest cvs > update

Re: [Flightgear-devel] object density question

2008-01-09 Thread Curtis Olson
This is the sort of thing I can do in the OSG version that doesn't seem to work in the plib version. In the plib version you just drive straight through the ramps like they aren't there ... what fun is that? http://www.youtube.com/watch?v=ZyNJa5GCmNo Curt. -- Curtis Olson: http://baron.flightge

Re: [Flightgear-devel] object density question

2008-01-09 Thread Curtis Olson
On Jan 9, 2008 9:48 PM, Ron Jensen <> wrote: > There is an animation type called that does this. In the > OSG version it defaults to true, perhaps it defaults to false in PLIB > version? > > Anyway, try something like this: > > > > > > ramp.ac > > > ramp > true > > > > range > 0 >

Re: [Flightgear-devel] object density question

2008-01-09 Thread Ron Jensen
On Wed, 2008-01-09 at 18:43 -0600, Curtis Olson wrote: > Hi Everyone, > > I was testing some stuff today and added a couple models to the scene > with the UFO (I made a little Evel Knievel course with ramps to jump a > 737.) That worked great and the snowplow flies through the air and > hits the

[Flightgear-devel] object density question

2008-01-09 Thread Curtis Olson
Hi Everyone, I was testing some stuff today and added a couple models to the scene with the UFO (I made a little Evel Knievel course with ramps to jump a 737.) That worked great and the snowplow flies through the air and hits the ground and (possibly) the downside ramp pretty realistically. In th