On 28/02/06, David Megginson <[EMAIL PROTECTED]> wrote:
> On 28/02/06, Justin Smithies <[EMAIL PROTECTED]> wrote:
>
>> Also does the weather info include snow and ice ?
>
> As far as I know, the only live weather information used is the METAR.
> The source will be updated every hour or so, and
Justin Smithies wrote:
Am i wrong in thinking that the described properties below could be used to
instruct FG to draw using tiles from /data/textures/Terrain.winter instead of
Terrain ?
Anybody ?
That's not the way the code is currently setup, but it seems like it's
in the realm of po
Am i wrong in thinking that the described properties below could be used to
instruct FG to draw using tiles from /data/textures/Terrain.winter instead of
Terrain ?
Anybody ?
Justin Smithies
On Wednesday 01 March 2006 17:04, Justin Smithies wrote:
> Hi all,
> I'm using the real weath
Hi all,
I'm using the real weather option and when i look at the FG
tree /enviroment/metar
i see the property snow-cover which is true and snow-norm which is
0.67
Is this not the value that could be used to tell FG to draw scenery tiles of a
wintery nature like in the scenery
Justin Smithies wrote:
I have a couple of questions concerning the real weather option.
Does it only load the weather on startup or does it do a fresh D/L every 5 -
10 mins etc.
The reason i ask is that the weather changes here at EGPD but in FG i have to
reset it to get a new update.
If it
On 28/02/06, Justin Smithies <[EMAIL PROTECTED]> wrote:
> Also does the weather info include snow and ice ?
As far as I know, the only live weather information used is the METAR.
The source will be updated every hour or so, and FlightGear might lag
a little behind that.
The METAR gives the curr
I have a couple of questions concerning the real weather option.
Does it only load the weather on startup or does it do a fresh D/L every 5 -
10 mins etc.
The reason i ask is that the weather changes here at EGPD but in FG i have to
reset it to get a new update.
If it doesnt do a periodic update
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