Hi Patrice,
Patrice Poly wrote:
I am declaring :
_earth_radius_node = fgGetNode(/position/sea-level-radius-ft, true);
props-tie(debug/earth-radius-ft,
SGRawValuePointerdouble(earth_rad_ft));
with earth_rad_ft = _earth_radius_node-getDoubleValue();
I am declaring :
_earth_radius_node = fgGetNode(/position/sea-level-radius-ft, true);
props-tie(debug/earth-radius-ft,
SGRawValuePointerdouble(earth_rad_ft));
with earth_rad_ft = _earth_radius_node-getDoubleValue();
displays a correct value in the game:
/position/sea-level-radius-ft =
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