Re: [Flightgear-devel] sea-level-radius-ft weirdness

2009-04-13 Thread Erik Hofman
Hi Patrice, Patrice Poly wrote: I am declaring : _earth_radius_node = fgGetNode(/position/sea-level-radius-ft, true); props-tie(debug/earth-radius-ft, SGRawValuePointerdouble(earth_rad_ft)); with earth_rad_ft = _earth_radius_node-getDoubleValue();

[Flightgear-devel] sea-level-radius-ft weirdness

2009-04-12 Thread Patrice Poly
I am declaring : _earth_radius_node = fgGetNode(/position/sea-level-radius-ft, true); props-tie(debug/earth-radius-ft, SGRawValuePointerdouble(earth_rad_ft)); with earth_rad_ft = _earth_radius_node-getDoubleValue(); displays a correct value in the game: /position/sea-level-radius-ft =