Am Sonntag, den 15.01.2006, 11:59 +0100 schrieb Christian Mayer:
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Paul Surgeon schrieb:
On Sunday 15 January 2006 12:08, Christian Mayer wrote:
(*) unless you want to get fancy with blending the textures, etc. pp.
But this will create an
On Sunday 15 January 2006 12:08, Christian Mayer wrote:
(*) unless you want to get fancy with blending the textures, etc. pp.
But this will create an big overhead.
Well yes but a half decent scenery engine using texture blending like the one
in X-Plane and MSFS would do just fine and they
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Paul Surgeon schrieb:
On Sunday 15 January 2006 12:08, Christian Mayer wrote:
(*) unless you want to get fancy with blending the textures, etc. pp.
But this will create an big overhead.
Well yes but a half decent scenery engine using texture
Hi all,
my reading of the situation;
a) No adjustment of the textures takes place at the moment for sloping
terrain...hence the stretch problem.
b) a cylindrical solution has been proposed(that I don't understand the
maths of) that may/will have an unacceptable performance hit.
c) x-plane and
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dene maxwell schrieb:
Hi all,
my reading of the situation;
a) No adjustment of the textures takes place at the moment for sloping
terrain...hence the stretch problem.
b) a cylindrical solution has been proposed(that I don't understand
the
dene maxwell wrote:
Hi Paul,
From: Paul Surgeon [EMAIL PROTECTED]
On Sunday 15 January 2006 10:25, dene maxwell wrote:
Hi Paul, to my way of thinking the resolution is not important.
Pythagarus
is more important, the distance as seen in a birds-eye view as seen
by FGSD
is not the
Ralf Gerlich writes:
Hi,
Paul Surgeon schrieb:
When TerrorGear does the UV mapping calculations on the terrain polys it
should take the terrain slope into account.
Flat ground = standard resolution
More slope = higher resolution
I think the only point where TerraGear assign UV
Hi Curt,
I suppose I'm less sensitive to the abrupt change problem as most of the
scenery both face material and triangle edges show some form of abrupt
change due the the mountainous terrain that covers most of the country.
Personally I like the blending solution for edges although this
dene maxwell wrote:
One thing I have noticed, we have alot of urban areas on very steep hill
sides. This draping approach can cause some very unpleasant visual effects
in these instances...the terrain looks ...stretched... like drawing a
picture on a piece of rubber then stretching it more
On Saturday 14 January 2006 23:43, Martin Spott wrote:
dene maxwell wrote:
One thing I have noticed, we have alot of urban areas on very steep hill
sides. This draping approach can cause some very unpleasant visual
effects in these instances...the terrain looks ...stretched... like
dene maxwell wrote:
Great, that sounds a good way of doing it. If any one is very keen to try
the new scenery before the official release we can make off-line
arrangements to distribute it and I can tag it with alpha test status then
when the official release comes out everyone will be
dene maxwell wrote :
More to the point... Fred, is there any more I can do to help apart
from stop bugging you? ;-) (no reply necessary ).
Test the current version and give feedback
-Fred
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dene maxwell wrote:
From: Paul Surgeon [EMAIL PROTECTED]
On Tuesday 10 January 2006 09:14, [EMAIL PROTECTED] wrote:
A recent (within the last week?) discussion in the fgsd-devel mailing
list
was about this. The goal is for fgsd to be able to output data in a
format
that can then be
I wrote:
Did you check the archives? There's been a *lot* of threads about
this topic. I know it might take a while to sort through it all to
get the answers you want; but then again, it takes other people a
while to explain it again, too.
This was snippier than I would have liked;
On Tuesday 10 January 2006 09:14, [EMAIL PROTECTED] wrote:
It seems most of the mechanisms to provide changes in a format that can
be submitted to the World Scenery Database (WSD) are based around *nix
systems and programs. Will I ( as a win32 users) be able to submit in a
useful/usable
dene maxwell wrote:
Having read the posts concerning the World Scenery Databse and other
associated posts, I am concerned that I won't be able to share the changes I
have made to the scenery tiles around my local (NZWN) with others.
This is sad but in fact it's the case. One of the major
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