Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-11 Thread Oliver Thurau
That error is not exclusive for the random buildings (at least with the win 32bit fgfs). Just try to fly over detailed scenery long enough. With trees enabled the problem shows up sooner. And if you use a heavy airplane like the 787-8 from Omega95, fgfs will run out of memory on startup if you h

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-11 Thread Renk Thorsten
> I'd like to propose having random buildings enabled in > preferences.xml, so they are switched on by default. I think they > improve the realism of our Urban, Suburban and Town sceneries > significantly. I would suggest to have them on as default (so that people are aware that they are there

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Heiko Schulz
Stuart, I got following error message: Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..) Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Stuart Buchanan
On Sat, Jun 9, 2012 at 9:53 PM, Gijs de Rooy wrote: >> Out of interest, do you have it enabled by default now? I'm interested to >> know whether you consider >> the frame-rate hit acceptable for the extra eye-candy. > > I don't fly that often these days, most of my time is spent on launching the >

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Gijs de Rooy
> Out of interest, do you have it enabled by default now? I'm interested to > know whether you consider > the frame-rate hit acceptable for the extra eye-candy. I don't fly that often these days, most of my time is spent on launching the 747 and testing various things. Don't need nice looking

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Stuart Buchanan
Hi All, Thanks very much for the quick feedback. >From the immediate feedback, it looks like the performance issues are more significant than I had thought, and I need to look at improving performance and reducing the memory footprint before we can reasonably switch this on by default. More det

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Gijs de Rooy
> I ran a poll on the forums to determine the fps impact of the random > buildings Oops, forgot to vote. Will provide some of my test-results here then: Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco (plenty of buildings in view). With KSFO being our default airport,

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Vivian Meazza
Stuart > Hi All, > > I'd like to propose having random buildings enabled in preferences.xml, so > they are switched on by default. I think they improve the realism of our > Urban, Suburban and Town sceneries significantly. > > I ran a poll on the forums to determine the fps impact of the random