Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-03 Thread Renk Thorsten
>> If so, we should definitely remove the "experimental" label from the >> rendering dialog, and possibly change this to the default renderer and >> have a discussion about whether to retire the previous scheme. > I've only tested Atmospheric Light Scattering for about 10 mins - and so > far I

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-02 Thread Vivian Meazza
Stuart > > On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: > > I've just pushed the first version of the model shader for Atmospheric > > Light Scattering. It should do random buildings with reflections and > > all aircraft using the model-combined.eff without normal mapping. The > > shade

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-02 Thread Stuart Buchanan
On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: > I've just pushed the first version of the model shader for Atmospheric Light > Scattering. It should do random buildings with reflections and all aircraft > using the model-combined.eff without normal mapping. The shader still has > some q

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-01-31 Thread Gijs de Rooy
Hi Thorsten, > I've just pushed the first version of the model shader for Atmospheric Light > Scattering. Nice job, looking forward to some morning/evening flights! :-) > As I said previously, aircraft maintainers, please consider using this > effect/inserting the attributes to get the normal