> While I like the idea in general, I think it's a bit awkward to
> deliberately induce an exception just to make FG load a different model
> for AI aircraft. To my opinion this switch is better be implemented as
> a condition in the AI/MP aircraft model loader (actually the path name
> to the mo
Dan DeGraw wrote:
> I did a little tweaking to the multiplayer code to allow you to use a
> startup option "--ai-gliders-only" to, by default, load all other
> players as the default-model. I accomplish that by inserting some
> garbage directory in front of the model path, that way the model loadi
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