Hi Erik, Fred,
Thank you Erik and Fred for pointing me to
simgear/screen/extensions.[cxx|hxx]...
So it seems all the extensions _ARE_ supported in the
default windows DLLS (OpenGL32.dll and GLU32.dll),
just NOT exposed through the usual 'export' section,
thus the addresses must be
On May 9, 2010, at 2:20 PM, Geoff McLane wrote:
Hi Erik, Fred,
Thank you Erik and Fred for pointing me to
simgear/screen/extensions.[cxx|hxx]...
So it seems all the extensions _ARE_ supported in the
default windows DLLS (OpenGL32.dll and GLU32.dll),
just NOT exposed through the usual
Geoff McLane wrote:
But do any native windows developers here know how to get
access to say glGenRenderbuffersEXT, glBindFramebufferEXT,
and some other GL extended functions, currently used in the
Atlas Map utility... exposed by the GL/glext.h header...
There still is support for it in
- Erik Hofman a écrit :
3. in the code test if the extension is supported:
if (SGIsOpenGLExtensionSupported(GL_EXT_framebuffer_object))
{
pglGenRenderbuffers =
SGGetGLProcAddress(glGenRenderbuffersEXT);
pglBindFramebuffer =
Frederic Bouvier wrote:
The portable way is to use SGLookupFunction. SGGetGLProcAddress is
only available under Unix
True, I'm sorry for the mistake.
Erik
--
___
On Mon, 03 May 2010 11:44:12 +0200, Erik wrote in message
4bde9aec.1040...@ehofman.com:
Frederic Bouvier wrote:
The portable way is to use SGLookupFunction.
SGGetGLProcAddress is only available under Unix
..on GNU/Linux, which one is quicker or faster?
--
..med vennlig hilsen = with Kind
Arnt Karlsen wrote:
On Mon, 03 May 2010 11:44:12 +0200, Erik wrote in message
4bde9aec.1040...@ehofman.com:
Frederic Bouvier wrote:
The portable way is to use SGLookupFunction.
SGGetGLProcAddress is only available under Unix
..on GNU/Linux, which one is quicker or
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