Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread John Wojnaroski
Csaba Halász wrote: >On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski wrote: > > >>Do you mean "shaders" as in vert and frag program running on the GPU >>that are loaded, compiled, and linked with GLSL? There is support in >>OSG for these types of shaders, but I could not find any use of the >>

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread Csaba Halász
On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski wrote: > > Do you mean "shaders" as in vert and frag program running on the GPU > that are loaded, compiled, and linked with GLSL? There is support in > OSG for these types of shaders, but I could not find any use of the > methods in the Simgear sou

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread John Wojnaroski
Alex Buzin wrote: >David L. Page wrote: > > >>Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now. >> >> > As I know FG 1.9.0 is using shaders to render trees and clouds. May be >this is a problem. >Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread Alex Buzin
David L. Page wrote: > Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now. As I know FG 1.9.0 is using shaders to render trees and clouds. May be this is a problem. Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.9.1. Alex _

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread David L. Page
Curt, Thanks. I haven't used the multi-screen functionality. Unfortunately, I don't think it will work for me. I have some special rendering needs that FG's multi-screen won't handle as I understand it. I need to override some OpenGL calls, which Chromium allows me to do. Unfortunately, Chromium

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread Curtis Olson
On Fri, Feb 6, 2009 at 8:01 AM, David L. Page wrote: > > Michael, thanks. > > I am trying to run FG through a multi-display system using Chromium, which > is an open source tool that replaces the OpenGL DLL to drive multiple > displays without having to recompile FG. > > FG runs slowly with flicke

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear

2009-02-06 Thread Martin Spott
"David L. Page" wrote: > I am trying to run FG through a multi-display system using Chromium, which > is an open source tool that replaces the OpenGL DLL to drive multiple > displays without having to recompile FG. Did you know that FlightGear is capable of driving different displays natively ?

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-06 Thread David L. Page
Michael, thanks. I am trying to run FG through a multi-display system using Chromium, which is an open source tool that replaces the OpenGL DLL to drive multiple displays without having to recompile FG. FG runs slowly with flickering and reports an error repeatedly about not finding glUseProgram.

Re: [Flightgear-devel] Q: OpenGL version requirement for FlightGear 1.9.1

2009-02-05 Thread Michael D. Smith
David L. Page wrote: > > What are the OpenGL version requirements for FlightGear 1.9.1? > > I haven't found a reference in FG documentation, yet. I have only seen > specifications for the latest nVidia or ATI cards. > > Best regards, > > --Dave > > > -- > David L. Page > Knoxville, Tennes