Csaba Halász wrote:
>On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski wrote:
>
>
>>Do you mean "shaders" as in vert and frag program running on the GPU
>>that are loaded, compiled, and linked with GLSL? There is support in
>>OSG for these types of shaders, but I could not find any use of the
>>
On Fri, Feb 6, 2009 at 6:10 PM, John Wojnaroski wrote:
>
> Do you mean "shaders" as in vert and frag program running on the GPU
> that are loaded, compiled, and linked with GLSL? There is support in
> OSG for these types of shaders, but I could not find any use of the
> methods in the Simgear sou
Alex Buzin wrote:
>David L. Page wrote:
>
>
>>Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now.
>>
>>
> As I know FG 1.9.0 is using shaders to render trees and clouds. May be
>this is a problem.
>Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.
David L. Page wrote:
> Unfortunately, Chromium doesn't support OpenGL 2.0 or higher, right now.
As I know FG 1.9.0 is using shaders to render trees and clouds. May be
this is a problem.
Try to find FG 1.0.0 or 0.9.10, it can be at the same FTP resource as 1.9.1.
Alex
_
Curt, Thanks. I haven't used the multi-screen functionality. Unfortunately,
I don't think it will work for me.
I have some special rendering needs that FG's multi-screen won't handle as I
understand it. I need to override some OpenGL calls, which Chromium allows
me to do.
Unfortunately, Chromium
On Fri, Feb 6, 2009 at 8:01 AM, David L. Page wrote:
>
> Michael, thanks.
>
> I am trying to run FG through a multi-display system using Chromium, which
> is an open source tool that replaces the OpenGL DLL to drive multiple
> displays without having to recompile FG.
>
> FG runs slowly with flicke
"David L. Page" wrote:
> I am trying to run FG through a multi-display system using Chromium, which
> is an open source tool that replaces the OpenGL DLL to drive multiple
> displays without having to recompile FG.
Did you know that FlightGear is capable of driving different displays
natively ?
Michael, thanks.
I am trying to run FG through a multi-display system using Chromium, which
is an open source tool that replaces the OpenGL DLL to drive multiple
displays without having to recompile FG.
FG runs slowly with flickering and reports an error repeatedly about not
finding glUseProgram.
David L. Page wrote:
>
> What are the OpenGL version requirements for FlightGear 1.9.1?
>
> I haven't found a reference in FG documentation, yet. I have only seen
> specifications for the latest nVidia or ATI cards.
>
> Best regards,
>
> --Dave
>
>
> --
> David L. Page
> Knoxville, Tennes
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