Hi,
Melchior FRANZ schrieb am 21.11.2007 13:33:
> (Also, all aircraft should support
> startup in air, and I must admit that this doesn't even work for
> the bo105.)
>
This is my fault, not yours. It's on my open point list (since a long
time :-( )
Maik
--
On Wed, 21 Nov 2007, Stewart Andreason wrote:
> I am currently following the second option, as the rgb and ac files must
> be in the same directory to work.
If you don't need to change the .ac or the textures you only need to copy
the XML file. You'll need to add some '../'s to the path and a
I was interested in finding out if my model followed the rules, and came
up with a question:
If I want to use a generic instrument, but need to modify the xml file
slightly, would it be best to place that new instrument.xml file under
the generic directory, or copy the entire instrument package
[EMAIL PROTECTED] Wednesday 21 November 2007 13:11:36 Jon Stockill wrote:
> Melchior FRANZ wrote:
> > CVS isn't a dumping ground for secrets. Everything there should be
> > open. And being open also means to be understandable by as big an
> > audience as possible. I'm just not able to learn Greek
Melchior FRANZ wrote:
> CVS isn't a dumping ground for secrets. Everything there should be
> open. And being open also means to be understandable by as big an
> audience as possible. I'm just not able to learn Greek, Chinese,
> Swahili, ... We all hate English, but it's the lowest common
> denomin
* gerard robin -- Wednesday 21 November 2007:
> AND, the recommendation to use "English" is less easy when we are
> not "English speaking" , this will be an add on of work for the developer.
I didn't say that filenames/comments/function-names shall be in perfect
English, nor in English better th
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About global settings: this would affect the generic HUD too right? Quite a few
aircrafts prevents you from turing on the generic HUD (I agree that it may not
be realistic for the aircraft, but it is very useful when you try an aircraft
for the first
On mer 21 novembre 2007, gerard robin wrote:
> On mer 21 novembre 2007, Melchior FRANZ wrote:
> > I've now written together some rules for aircraft developers that I
> > used to consider official project policies. After recent difficulties
> > to persuade developers to consider them, I will no long
* gerard robin -- Wednesday 21 November 2007:
> I only wonder about => SGI textures (*.rgb) shall be "aggressively"
> since i remember getting trouble with that format
> Thought i have not tested it recently, [...]
There was a problem with compressed splash textures, but that was
a bug in fgf
On mer 21 novembre 2007, Melchior FRANZ wrote:
> I've now written together some rules for aircraft developers that I
> used to consider official project policies. After recent difficulties
> to persuade developers to consider them, I will no longer care about
> them and will only fix buggy aircraft
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