[Flightgear-devel] 747 Project Page update

2006-11-27 Thread John Wojnaroski

Looking over the FG-747 project page this weekend...

Most of the photos are dated and need updating. Hopefully I'll find some
time this month to do that and update the text as well.  One new area is
completion of the throttle quadrant. Not a bad piece of work, if I must
say.  A big accomplishment was converting an older ISA based A/D board
to a USB interface and single 8-channel A/D chip. (see pic)   Every time
we went to a show I lived with dread that the older PC with the ISA
slots would die and finding a replacement motherboard would be nye on
impossible.  Still need a PCI parallel port capability to handle
interrupts so until PCI and USB are overtaken interfacing to hardware
should be less of a problem.  Curt posted some new pics of the
throttles, take a peek

Now the transition of Fg to OSG dovetails nicely with my 2007 plans to
move everthing inside a cockpit shell and build a fully collimated
wrap-around FOV and overhead panels.

Thanks to Curt for taking the time and effort to post the new pics.

Regards
John W.




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2006-11-27 Thread Dene


Ioan Suciu wrote:
> I had redraw a airport in taxidraw, and now i'm stuck in generating
> this airport for flightgear.
>
> for regenerating airport.dat i have to regenerate the entire tile?
> like in the tutorial from terragear site? or is a shortest way to do
> that? and if ther is one, pls... i need instructions... verry detailed
> instructions... pls.. pls...
>
> Now, after i had done some 3d objects, and placed other objects from
> fgfsdb in locations to resamble the areea arund LRBS, i need also the
> taxi ways and apron for may scenery to loock real.
>
>
> IS
>
>   
Hi... I have no experience with Terragear but to get the true airport I 
gather that is the way.

I stand to be corrected on this ... but I think i've seen references to 
pseudo representations being generated by TaxiDraw...with limitations 
... if I remember right, no lights is one of the limitations.

It would/will be nice when there's a way to update airports without 
having to go through the TerraGear (sometimes known as TerrorGear) path.

Cheers
Dene

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Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Dene


Heiko Schulz wrote:
> ..netherless it will come!
>
> Hi,
>
> I wanted to get the Ec 135 to CVS yesterday, but some
> days ago I had some ideas to to fix some problems I
> had with. 
>
> Now I'm working on textures - did I say that there are
> switcheable? O.k. making the texturers isn't so easy
> it seems - but the first one will be soon ready:
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo1.jpg
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo2.jpg
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo3.jpg
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo4.jpg
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo5.jpg
>
> http://hoerbird.ho.funpic.de/flightgear/ec135.baypo6.jpg
>
> Stay tuned !
>
> Greetings
> HHS
>
>   
Looks great!!!
The screen shots are very nice is the tail rotor animated?
Cheers
Dene

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Re: [Flightgear-devel] Using FG for class presentation

2006-11-27 Thread Curtis Olson

On 11/27/06, Ampere K. Hardraade <> wrote:


On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote:
> On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
> > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > You may want to try the following app to extract your data:
> > >
> > > http://www.frantz.fi/software/g3data.php
> >
> > ..is also Debianised.  For other alternatives, play with apt-cache
> > feeding it search strings like extract data from graph scan. Etc.
>
> Cool, thanks.
>
> Is there similar tool for processing vector graphics?
> http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf
>
> Ampere

Nevermind.  I gathered the data using the program... but it was an
extremely
time consuimg and painful experience.

Anyway, now I am stuck with another problem.  The aircraft orientates
fine.
It also has the "correct" altitude.  However, setting
/velocities/airspeed-kt
doesn't make the aircraft move, nor does setting /velocities/ubody-fps.

What am I doing wrong?

Thanks in advance,
Ampere



I believe what you need to do is send a sequence of lon/lat/alt values to
make the aircraft move.

Curt.


--
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] Using FG for class presentation

2006-11-27 Thread Ampere K. Hardraade
On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote:
> On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
> > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > You may want to try the following app to extract your data:
> > >
> > > http://www.frantz.fi/software/g3data.php
> >
> > ..is also Debianised.  For other alternatives, play with apt-cache
> > feeding it search strings like extract data from graph scan. Etc.
>
> Cool, thanks.
>
> Is there similar tool for processing vector graphics?
> http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf
>
> Ampere

Nevermind.  I gathered the data using the program... but it was an extremely 
time consuimg and painful experience.

Anyway, now I am stuck with another problem.  The aircraft orientates fine.  
It also has the "correct" altitude.  However, setting /velocities/airspeed-kt 
doesn't make the aircraft move, nor does setting /velocities/ubody-fps.

What am I doing wrong?

Thanks in advance,
Ampere

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Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Curtis Olson

What kind of performance change (better?  worse?) did you observer?

Thanks,

Curt.


On 11/27/06, Tim Moore <[EMAIL PROTECTED]> wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
> Hi Tim,
>
> Are these osg point lights a replacement for the existing mechanism or
an
> additional mechanism that leaves the existing approaches intact?
>
> Thanks,
>
> Curt.
They are a replacement. The good blink sequence support and attractive
appearance of the OSG light points, coupled with performance problems
I've seen in the past with rendering polys in point mode, led me to go
with the OSG light points all the way. For the point sprites I am using
the existing simgear sprite texture.

Tim

>
> On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote:
>>
> Here's an implementation of airport runway lighting, including VASI /
> PAPI lights, using OSG light points. You can choose to use point sprites
> or OpenGL points at runtime, and the "enhanced runway lighting" function
> is supported. The relative intensities of the lights will probably have
> to be tweaked.
>
> Tim
>>
>>
-
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>>
>>

> 

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Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
> Hi Tim,
> 
> Are these osg point lights a replacement for the existing mechanism or an
> additional mechanism that leaves the existing approaches intact?
> 
> Thanks,
> 
> Curt.
They are a replacement. The good blink sequence support and attractive
appearance of the OSG light points, coupled with performance problems
I've seen in the past with rendering polys in point mode, led me to go
with the OSG light points all the way. For the point sprites I am using
the existing simgear sprite texture.

Tim

> 
> On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote:
>>
> Here's an implementation of airport runway lighting, including VASI /
> PAPI lights, using OSG light points. You can choose to use point sprites
> or OpenGL points at runtime, and the "enhanced runway lighting" function
> is supported. The relative intensities of the lights will probably have
> to be tweaked.
> 
> Tim
>>
>>
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>>
>>
>>

> 

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Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Georg Vollnhals
Heiko Schulz schrieb:
> ..netherless it will come!
>
> Hi,
>
> I wanted to get the Ec 135 to CVS yesterday, but some
> days ago I had some ideas to to fix some problems I
> had with. 
>
> Now I'm working on textures - did I say that there are
> switcheable? O.k. making the texturers isn't so easy
> it seems - but the first one will be soon ready:
>
>   
Very impressive! Good work :-)
Regards
Georg EDDW

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Re: [Flightgear-devel] Using FG for class presentation

2006-11-27 Thread Arnt Karlsen
On Mon, 27 Nov 2006 00:03:47 -0500, Ampere wrote in message 
<[EMAIL PROTECTED]>:

> On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
> > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > You may want to try the following app to extract your data:
> > >
> > > http://www.frantz.fi/software/g3data.php
> >
> > ..is also Debianised.  For other alternatives, play with apt-cache
> > feeding it search strings like extract data from graph scan. Etc.
> 
> Cool, thanks.
> 
> Is there similar tool for processing vector graphics?

..chk ' apt-cache show engauge-digitizer g3data fityk libgsl0 \
libgdal1-1.3.2 mn-fit psignifit r-cran-design r-cran-gmodels \
r-cran-lme4 r-cran-matchit r-cran-mnp r-cran-nlme r-cran-qtl \
r-cran-strucchange r-cran-vgam ifeffit sixpack |less ' for ideas.
One of the top row should do it.

> http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf

..dude, near hydraulic locking on 2_ jet_ engines. Chked the report.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
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Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Curtis Olson

Hi Tim,

Are these osg point lights a replacement for the existing mechanism or an
additional mechanism that leaves the existing approaches intact?

Thanks,

Curt.


On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Here's an implementation of airport runway lighting, including VASI /
PAPI lights, using OSG light points. You can choose to use point sprites
or OpenGL points at runtime, and the "enhanced runway lighting" function
is supported. The relative intensities of the lights will probably have
to be tweaked.

Tim
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=j9Tv
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[Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Heiko Schulz
..netherless it will come!

Hi,

I wanted to get the Ec 135 to CVS yesterday, but some
days ago I had some ideas to to fix some problems I
had with. 

Now I'm working on textures - did I say that there are
switcheable? O.k. making the texturers isn't so easy
it seems - but the first one will be soon ready:

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo1.jpg

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo2.jpg

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo3.jpg

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo4.jpg

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo5.jpg

http://hoerbird.ho.funpic.de/flightgear/ec135.baypo6.jpg

Stay tuned !

Greetings
HHS







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flightgear-devel@lists.sourceforge.net

2006-11-27 Thread Ioan Suciu
I had redraw a airport in taxidraw, and now i'm stuck in generating
this airport for flightgear.

for regenerating airport.dat i have to regenerate the entire tile?
like in the tutorial from terragear site? or is a shortest way to do
that? and if ther is one, pls... i need instructions... verry detailed
instructions... pls.. pls...

Now, after i had done some 3d objects, and placed other objects from
fgfsdb in locations to resamble the areea arund LRBS, i need also the
taxi ways and apron for may scenery to loock real.


IS

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Re: [Flightgear-devel] populating scenery

2006-11-27 Thread Ioan Suciu
On 11/18/06, Georg Vollnhals <[EMAIL PROTECTED]> wrote:
> Georg Vollnhals schrieb:
> > Ioan Suciu schrieb:
> >
> >> what's wrong with this line?
> >>
> >> OBJECT_SHARED Models/fgfsdb/tower-unstayed-200m-striped-unlit.xml
> >> 026.038404 44.442165 100 0
> >>
> >> the object exists, there are no errors on the text window ot startup
> >> but the tower is not there.
> >> when i didn't find it just flyng around i positionated the ufo et
> >> exact coordonates and nothing.
> >>
> >> i added this is the sama file where i put other object and i can find
> >> that objects. ? what's wrong?
> >>
> >> and Jon, i will contribute with the locatonions.. and some 3d objects
> >> i have done.. but when i'l finish to recreate the sorundings of the
> >> airports around my city. (bucharest) or, if i'm not redy by then, when
> >> you will request them for bulding the scenery for next release.
> >>
> >>
> >> IS
> >>
> >>
> >>
> > Hi Ioan,
> > I placed the object in file in /e020n40/e026n44/3383704.stg and it
> > showed up *WITHOUT* terrain data installed - so no ELEVATION above
> > sealevel can hide the object!
> > Take the UFO and fly subearth, you might find the object hidden in the
> > earth if your elevation data for the object !!! is not set correct in
> > the STG-file.
> > To verify, I am just downloading the terrain data from the server - but
> > with very low speed due to connection - 62 KB/sek now.
> > Regards
> > Georg EDDW
> >
> >
> Ioan,
> try this (object elevation changed) if you want the whole object
> visible, otherwise you have to reduce the elevation to sink it more into
> the ground:
>
> OBJECT_SHARED Models/fgfsdb/tower-unstayed-200m-striped-unlit.xml
> 026.038404 44.442165 292.4999 0.0
>
> Hope this helps!
> Regards
> Georg EDDW
>
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thnaks.

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Re: [Flightgear-devel] turn indicator

2006-11-27 Thread Josh Babcock
Torsten Dreyer wrote:
> /instrumentation/turn-coordinator/indicated-turn-rate looks like -1 is a 2 
> minute turn left and +1 is a 2 minute turn right.
> 
> Torsten
>> What value for the turn indicator property corresponds to a two minute
>> turn? I can't figure it out from the code, or google.
>>

Thanks, that's what I suspected, but I wanted to check.

Josh

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