[Flightgear-devel] 747 Project Page update
Looking over the FG-747 project page this weekend... Most of the photos are dated and need updating. Hopefully I'll find some time this month to do that and update the text as well. One new area is completion of the throttle quadrant. Not a bad piece of work, if I must say. A big accomplishment was converting an older ISA based A/D board to a USB interface and single 8-channel A/D chip. (see pic) Every time we went to a show I lived with dread that the older PC with the ISA slots would die and finding a replacement motherboard would be nye on impossible. Still need a PCI parallel port capability to handle interrupts so until PCI and USB are overtaken interfacing to hardware should be less of a problem. Curt posted some new pics of the throttles, take a peek Now the transition of Fg to OSG dovetails nicely with my 2007 plans to move everthing inside a cockpit shell and build a fully collimated wrap-around FOV and overhead panels. Thanks to Curt for taking the time and effort to post the new pics. Regards John W. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
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Ioan Suciu wrote: > I had redraw a airport in taxidraw, and now i'm stuck in generating > this airport for flightgear. > > for regenerating airport.dat i have to regenerate the entire tile? > like in the tutorial from terragear site? or is a shortest way to do > that? and if ther is one, pls... i need instructions... verry detailed > instructions... pls.. pls... > > Now, after i had done some 3d objects, and placed other objects from > fgfsdb in locations to resamble the areea arund LRBS, i need also the > taxi ways and apron for may scenery to loock real. > > > IS > > Hi... I have no experience with Terragear but to get the true airport I gather that is the way. I stand to be corrected on this ... but I think i've seen references to pseudo representations being generated by TaxiDraw...with limitations ... if I remember right, no lights is one of the limitations. It would/will be nice when there's a way to update airports without having to go through the TerraGear (sometimes known as TerrorGear) path. Cheers Dene - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....
Heiko Schulz wrote: > ..netherless it will come! > > Hi, > > I wanted to get the Ec 135 to CVS yesterday, but some > days ago I had some ideas to to fix some problems I > had with. > > Now I'm working on textures - did I say that there are > switcheable? O.k. making the texturers isn't so easy > it seems - but the first one will be soon ready: > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo1.jpg > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo2.jpg > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo3.jpg > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo4.jpg > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo5.jpg > > http://hoerbird.ho.funpic.de/flightgear/ec135.baypo6.jpg > > Stay tuned ! > > Greetings > HHS > > Looks great!!! The screen shots are very nice is the tail rotor animated? Cheers Dene - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using FG for class presentation
On 11/27/06, Ampere K. Hardraade <> wrote: On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote: > On Saturday 25 November 2006 18:27, Arnt Karlsen wrote: > > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message > > > > <[EMAIL PROTECTED]>: > > > You may want to try the following app to extract your data: > > > > > > http://www.frantz.fi/software/g3data.php > > > > ..is also Debianised. For other alternatives, play with apt-cache > > feeding it search strings like extract data from graph scan. Etc. > > Cool, thanks. > > Is there similar tool for processing vector graphics? > http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf > > Ampere Nevermind. I gathered the data using the program... but it was an extremely time consuimg and painful experience. Anyway, now I am stuck with another problem. The aircraft orientates fine. It also has the "correct" altitude. However, setting /velocities/airspeed-kt doesn't make the aircraft move, nor does setting /velocities/ubody-fps. What am I doing wrong? Thanks in advance, Ampere I believe what you need to do is send a sequence of lon/lat/alt values to make the aircraft move. Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using FG for class presentation
On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote: > On Saturday 25 November 2006 18:27, Arnt Karlsen wrote: > > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message > > > > <[EMAIL PROTECTED]>: > > > You may want to try the following app to extract your data: > > > > > > http://www.frantz.fi/software/g3data.php > > > > ..is also Debianised. For other alternatives, play with apt-cache > > feeding it search strings like extract data from graph scan. Etc. > > Cool, thanks. > > Is there similar tool for processing vector graphics? > http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf > > Ampere Nevermind. I gathered the data using the program... but it was an extremely time consuimg and painful experience. Anyway, now I am stuck with another problem. The aircraft orientates fine. It also has the "correct" altitude. However, setting /velocities/airspeed-kt doesn't make the aircraft move, nor does setting /velocities/ubody-fps. What am I doing wrong? Thanks in advance, Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
What kind of performance change (better? worse?) did you observer? Thanks, Curt. On 11/27/06, Tim Moore <[EMAIL PROTECTED]> wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: > Hi Tim, > > Are these osg point lights a replacement for the existing mechanism or an > additional mechanism that leaves the existing approaches intact? > > Thanks, > > Curt. They are a replacement. The good blink sequence support and attractive appearance of the OSG light points, coupled with performance problems I've seen in the past with rendering polys in point mode, led me to go with the OSG light points all the way. For the point sprites I am using the existing simgear sprite texture. Tim > > On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote: >> > Here's an implementation of airport runway lighting, including VASI / > PAPI lights, using OSG light points. You can choose to use point sprites > or OpenGL points at runtime, and the "enhanced runway lighting" function > is supported. The relative intensities of the lights will probably have > to be tweaked. > > Tim >> >> - - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >> ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> >> >> > > - > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFFa3GHeDhWHdXrDRURAqo8AJ9o7Tjzrl1r/S+J8ZBRca40cVJ9FACfUtGL xUUOwUW26GX2lkxpPxvpuJM= =RqXo -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: > Hi Tim, > > Are these osg point lights a replacement for the existing mechanism or an > additional mechanism that leaves the existing approaches intact? > > Thanks, > > Curt. They are a replacement. The good blink sequence support and attractive appearance of the OSG light points, coupled with performance problems I've seen in the past with rendering polys in point mode, led me to go with the OSG light points all the way. For the point sprites I am using the existing simgear sprite texture. Tim > > On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote: >> > Here's an implementation of airport runway lighting, including VASI / > PAPI lights, using OSG light points. You can choose to use point sprites > or OpenGL points at runtime, and the "enhanced runway lighting" function > is supported. The relative intensities of the lights will probably have > to be tweaked. > > Tim >> >> - - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >> ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> >> >> > > - > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFFa3GHeDhWHdXrDRURAqo8AJ9o7Tjzrl1r/S+J8ZBRca40cVJ9FACfUtGL xUUOwUW26GX2lkxpPxvpuJM= =RqXo -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....
Heiko Schulz schrieb: > ..netherless it will come! > > Hi, > > I wanted to get the Ec 135 to CVS yesterday, but some > days ago I had some ideas to to fix some problems I > had with. > > Now I'm working on textures - did I say that there are > switcheable? O.k. making the texturers isn't so easy > it seems - but the first one will be soon ready: > > Very impressive! Good work :-) Regards Georg EDDW - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using FG for class presentation
On Mon, 27 Nov 2006 00:03:47 -0500, Ampere wrote in message <[EMAIL PROTECTED]>: > On Saturday 25 November 2006 18:27, Arnt Karlsen wrote: > > On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message > > > > <[EMAIL PROTECTED]>: > > > You may want to try the following app to extract your data: > > > > > > http://www.frantz.fi/software/g3data.php > > > > ..is also Debianised. For other alternatives, play with apt-cache > > feeding it search strings like extract data from graph scan. Etc. > > Cool, thanks. > > Is there similar tool for processing vector graphics? ..chk ' apt-cache show engauge-digitizer g3data fityk libgsl0 \ libgdal1-1.3.2 mn-fit psignifit r-cran-design r-cran-gmodels \ r-cran-lme4 r-cran-matchit r-cran-mnp r-cran-nlme r-cran-qtl \ r-cran-strucchange r-cran-vgam ifeffit sixpack |less ' for ideas. One of the top row should do it. > http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf ..dude, near hydraulic locking on 2_ jet_ engines. Chked the report. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
Hi Tim, Are these osg point lights a replacement for the existing mechanism or an additional mechanism that leaves the existing approaches intact? Thanks, Curt. On 11/26/06, Tim Moore <[EMAIL PROTECTED]> wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Here's an implementation of airport runway lighting, including VASI / PAPI lights, using OSG light points. You can choose to use point sprites or OpenGL points at runtime, and the "enhanced runway lighting" function is supported. The relative intensities of the lights will probably have to be tweaked. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFFaiYyeDhWHdXrDRURAn+CAJ0Tf6nMRkoO9ZIVHCbPtW5TJN0h1gCgs+vr C6tAnsaa7P2Flr2Ug9bcx+c= =j9Tv -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Eurocopter EC 135 - some delay but....
..netherless it will come! Hi, I wanted to get the Ec 135 to CVS yesterday, but some days ago I had some ideas to to fix some problems I had with. Now I'm working on textures - did I say that there are switcheable? O.k. making the texturers isn't so easy it seems - but the first one will be soon ready: http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg http://hoerbird.ho.funpic.de/flightgear/ec135.baypo1.jpg http://hoerbird.ho.funpic.de/flightgear/ec135.baypo2.jpg http://hoerbird.ho.funpic.de/flightgear/ec135.baypo3.jpg http://hoerbird.ho.funpic.de/flightgear/ec135.baypo4.jpg http://hoerbird.ho.funpic.de/flightgear/ec135.baypo5.jpg http://hoerbird.ho.funpic.de/flightgear/ec135.baypo6.jpg Stay tuned ! Greetings HHS ___ Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail: http://mail.yahoo.de - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
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I had redraw a airport in taxidraw, and now i'm stuck in generating this airport for flightgear. for regenerating airport.dat i have to regenerate the entire tile? like in the tutorial from terragear site? or is a shortest way to do that? and if ther is one, pls... i need instructions... verry detailed instructions... pls.. pls... Now, after i had done some 3d objects, and placed other objects from fgfsdb in locations to resamble the areea arund LRBS, i need also the taxi ways and apron for may scenery to loock real. IS - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] populating scenery
On 11/18/06, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > Georg Vollnhals schrieb: > > Ioan Suciu schrieb: > > > >> what's wrong with this line? > >> > >> OBJECT_SHARED Models/fgfsdb/tower-unstayed-200m-striped-unlit.xml > >> 026.038404 44.442165 100 0 > >> > >> the object exists, there are no errors on the text window ot startup > >> but the tower is not there. > >> when i didn't find it just flyng around i positionated the ufo et > >> exact coordonates and nothing. > >> > >> i added this is the sama file where i put other object and i can find > >> that objects. ? what's wrong? > >> > >> and Jon, i will contribute with the locatonions.. and some 3d objects > >> i have done.. but when i'l finish to recreate the sorundings of the > >> airports around my city. (bucharest) or, if i'm not redy by then, when > >> you will request them for bulding the scenery for next release. > >> > >> > >> IS > >> > >> > >> > > Hi Ioan, > > I placed the object in file in /e020n40/e026n44/3383704.stg and it > > showed up *WITHOUT* terrain data installed - so no ELEVATION above > > sealevel can hide the object! > > Take the UFO and fly subearth, you might find the object hidden in the > > earth if your elevation data for the object !!! is not set correct in > > the STG-file. > > To verify, I am just downloading the terrain data from the server - but > > with very low speed due to connection - 62 KB/sek now. > > Regards > > Georg EDDW > > > > > Ioan, > try this (object elevation changed) if you want the whole object > visible, otherwise you have to reduce the elevation to sink it more into > the ground: > > OBJECT_SHARED Models/fgfsdb/tower-unstayed-200m-striped-unlit.xml > 026.038404 44.442165 292.4999 0.0 > > Hope this helps! > Regards > Georg EDDW > > - > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > thnaks. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] turn indicator
Torsten Dreyer wrote: > /instrumentation/turn-coordinator/indicated-turn-rate looks like -1 is a 2 > minute turn left and +1 is a 2 minute turn right. > > Torsten >> What value for the turn indicator property corresponds to a two minute >> turn? I can't figure it out from the code, or google. >> Thanks, that's what I suspected, but I wanted to check. Josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel