Re: [Flightgear-devel] Shader question

2010-03-13 Thread Frederic Bouvier
Hi Tim, Le 07/03/2010 18:53, Tim Moore a écrit : On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote: Hi Tim, is there a way to have the value of an uniform updated every frame by the value of a live property ? I've been promising this to AndersG for some time now. I have

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Erik Hofman
Frederic Bouvier wrote: The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a bit. What do you thing ? Impressive! I've changed the coverage size of the textures from 1024 to 2000 meter. I guess someone thought the size

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Tim Moore
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.frwrote: Hi Tim, Le 07/03/2010 18:53, Tim Moore a écrit : On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote: Hi Tim, is there a way to have the value of an uniform updated every frame by the value

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Frederic Bouvier
Le 13/03/2010 13:06, Tim Moore a écrit : On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.fr mailto:fredfgf...@free.fr wrote: Hi Tim, Le 07/03/2010 18:53, Tim Moore a écrit : On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote: Hi Tim,

Re: [Flightgear-devel] airseed fix

2010-03-13 Thread James Turner
On 13 Mar 2010, at 02:55, syd adams wrote: Could someone apply please ? Done. James -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and

Re: [Flightgear-devel] airseed fix

2010-03-13 Thread syd adams
Thanks James On Sat, Mar 13, 2010 at 4:24 AM, James Turner zakal...@mac.com wrote: On 13 Mar 2010, at 02:55, syd adams wrote: Could someone apply please ? Done. James -- Download Intel#174; Parallel Studio

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Heiko Schulz
Hi, The shader is great! Though I have to admit it really works great on a middle to far distance, as the buildings don't show any windows, walls etc. Would be great it would support nightlighting as well. (Switching between emissive nightlighted and daylighted textures) So we can get rid of

[Flightgear-devel] FG 2.0 compile error

2010-03-13 Thread castle
Hi, Have been away and out of the loop for quite a while, so maybe something is missing this is straight out of the box Making all in GUI make[2]: Entering directory `/usr/local/src/FlightGear-2.0.0/src/GUI' if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src

Re: [Flightgear-devel] FG 2.0 compile error

2010-03-13 Thread Tim Moore
This looks like your Simgear is out of sync with your Flightgear. If you're compiling Flightgear from CVS you need to use Simgear CVS; conversely, Flightgear from the release needs Simgear from the release. Tim On Sat, Mar 13, 2010 at 4:46 PM, castle cas...@mail.mminternet.com wrote: Hi,

Re: [Flightgear-devel] FG 2.0 compile error

2010-03-13 Thread castle
Thanks Tim, Thought I had that all taken care of by downloading all the relevant stuff for the 2.0 release. Sounds like I need to double check the libraries and paths and see exactly what gnu make is pulling in John On Sat, 13 Mar 2010 18:56:18 +0100, Tim Moore timoor...@gmail.com wrote:

[Flightgear-devel] There is a exception when debug the FG

2010-03-13 Thread 乌兰巴根
I try to build the FG's source by MSVC90. There is no error but lots of warnings. When debug it,there is a exception shown in the output window(first chance...). At this time, the debug is loading wrap_oal.dll and the fg window show is loading scenery object. Then the FG always show the loading

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Vivian Meazza
Frederic Bouvier wrote: Le 01/03/2010 00:22, Vivian Meazza a écrit : I think both effects should be in cvs so that we can do a bit of testing. We can then make some informed comment. The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would

[Flightgear-devel] There is a exception when debug the FG

2010-03-13 Thread 乌兰巴根
I try to build the FG's source by MSVC90. There is no error but lots of warnings. When debug it,there is a exception shown in the output window(first chance...). At this time, the debug is loading wrap_oal.dll and the fg window show is loading scenery object. Then the FG always show the loading