Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I've been promising this to AndersG for some time now. I have
Frederic Bouvier wrote:
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a bit. What
do you thing ?
Impressive!
I've changed the coverage size of the textures from 1024 to 2000 meter.
I guess someone thought the size
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.frwrote:
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value
Le 13/03/2010 13:06, Tim Moore a écrit :
On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier fredfgf...@free.fr
mailto:fredfgf...@free.fr wrote:
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
Hi Tim,
On 13 Mar 2010, at 02:55, syd adams wrote:
Could someone apply please ?
Done.
James
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and
Thanks James
On Sat, Mar 13, 2010 at 4:24 AM, James Turner zakal...@mac.com wrote:
On 13 Mar 2010, at 02:55, syd adams wrote:
Could someone apply please ?
Done.
James
--
Download Intel#174; Parallel Studio
Hi,
The shader is great! Though I have to admit it really works great on a middle
to far distance, as the buildings don't show any windows, walls etc.
Would be great it would support nightlighting as well. (Switching between
emissive nightlighted and daylighted textures) So we can get rid of
Hi,
Have been away and out of the loop for quite a while, so maybe something
is missing
this is straight out of the box
Making all in GUI
make[2]: Entering directory `/usr/local/src/FlightGear-2.0.0/src/GUI'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
This looks like your Simgear is out of sync with your Flightgear. If you're
compiling Flightgear from CVS you need to use Simgear CVS; conversely,
Flightgear from the release needs Simgear from the release.
Tim
On Sat, Mar 13, 2010 at 4:46 PM, castle cas...@mail.mminternet.com wrote:
Hi,
Thanks Tim,
Thought I had that all taken care of by downloading all the relevant stuff
for the 2.0 release. Sounds like I need to double check the libraries and
paths and see exactly what gnu make is pulling in
John
On Sat, 13 Mar 2010 18:56:18 +0100, Tim Moore timoor...@gmail.com wrote:
I try to build the FG's source by MSVC90. There is no error but lots of
warnings.
When debug it,there is a exception shown in the output window(first chance...).
At this time, the debug is loading wrap_oal.dll and the fg window show is
loading scenery object. Then the FG always show the loading
Frederic Bouvier wrote:
Le 01/03/2010 00:22, Vivian Meazza a écrit :
I think both effects should be in cvs so that we can do a bit of
testing. We
can then make some informed comment.
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would
I try to build the FG's source by MSVC90. There is no error but lots of
warnings.
When debug it,there is a exception shown in the output window(first chance...).
At this time, the debug is loading wrap_oal.dll and the fg window show is
loading scenery object. Then the FG always show the loading
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