Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Jason Shepard wrote: > As far as what you have written here: > > 1) As I understand this, it basically does exactly the same thing as going > through the individual model files and removing the cockpits/interiors/etc., > correct? Correct. > a)  Would this work on single-player? Yes, but there's

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Csaba Halász wrote: > Generally I prefer proper LOD and getting rid of specialized AI > versions. I want to see AI/MP aircraft in full detail when I am near > one - or even inside. Ideally I want to see all the instruments > properly working when I hitch a ride using model+cockpit view. In the > lo

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Rob Shearman, Jr.
Stuart: > A number of people on the forums have mentioned performance issues on > lower-spec system on MP, particularly due to loading complex models > for other aircraft causing stuttering. > > In an effort to help with this I've been looking at two fixes: > 1) A control to disable sub-model loadi

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Rob Shearman, Jr.
Stuart: > 1) A control to disable sub-model loading for AI aircraft. This > effectively stops the model loader from recursing into tags, > and therefore stops it from loading any sub-models such as cockpits, > instruments, pilots etc. Csaba: > I want to see AI/MP aircraft in full detail when I a

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Durk Talsma
Hi All, On Friday 02 April 2010 09:19:45 am Stuart Buchanan wrote: > > Yes, but there's unlikely to be much advantage as most of the AI models > used in single player (tanker, AI aircraft) are already low-poly models. > > However, it does affect the Nimitz carrier, which is quite a detailed > mode

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Rob Shearman, Jr. > However, would the one stated above prevent models which use submodels for > wing-flex effects from appearing to have wings?  (Wait... are there any such > models, or are the wings animated components of the main model?) I would expect that the wing flex would be an animated co

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Rob Shearman, Jr.
Me: > However, would the one stated above prevent models which use submodels for > wing-flex effects from appearing to have wings? (Wait... are there any such > models, or are the wings animated components of the main model?) Stuart: > I would expect that the wing flex would be an animated compo

Re: [Flightgear-devel] C1 & C2

2010-04-02 Thread Anders Gidenstam
On Thu, 1 Apr 2010, Peter Brown wrote: > I understand that, so I don't understand why it's happening. I can fly > around KSFO with 40 a/c, but if I fly within 1/2 mile of these two it > drops. > Apparently you flew up them and didn't have any issue? > > None-the-less.who/what/why are they t

Re: [Flightgear-devel] Issue with Landmassshader in CVS

2010-04-02 Thread James Sleeman
On 02/04/10 19:45, Frederic Bouvier wrote: > I can see there is a huge performance penalty on 2-years old GPUs, so we > also need performance vs eye candy user setting to choose which technique > could be applied besides simple advertised extension support Turning on Landmass effects cuts my fra

Re: [Flightgear-devel] Issue with Landmassshader in CVS

2010-04-02 Thread James Turner
On 2 Apr 2010, at 09:25, James Sleeman wrote: >> I can see there is a huge performance penalty on 2-years old GPUs, so we >> also need performance vs eye candy user setting to choose which technique >> could be applied besides simple advertised extension support > Turning on Landmass effects cu

Re: [Flightgear-devel] Issue with Landmassshader in CVS

2010-04-02 Thread Anders Gidenstam
On Fri, 2 Apr 2010, James Sleeman wrote: > On 02/04/10 19:45, Frederic Bouvier wrote: >> I can see there is a huge performance penalty on 2-years old GPUs, so we >> also need performance vs eye candy user setting to choose which technique >> could be applied besides simple advertised extension

Re: [Flightgear-devel] Solved: Shift key stuck once pressed

2010-04-02 Thread Viktor Radnai
Hi all, This problem is also present in 2.0. I do not know what software contains the bug, but the issue is related to switching between keyboard layouts. Specifically if I configure Gnome keyboard layout preferences in a way that "both shift keys together change the layout", I get the issue.

[Flightgear-devel] Route Man / AP

2010-04-02 Thread Peter Brown
Quick question for James I think - when the route manager passes the last listed nav point, the AP doesn't disengage, it turns west (from the east coast). This is a default heading to KSFO or some other pre-determined "home" ? Thanks, Peter --

Re: [Flightgear-devel] Route Man / AP

2010-04-02 Thread James Turner
On 2 Apr 2010, at 15:28, Peter Brown wrote: > Quick question for James I think - when the route manager passes the last > listed nav point, the AP doesn't disengage, it turns west (from the east > coast). This is a default heading to KSFO or some other pre-determined > "home" ? The intended

Re: [Flightgear-devel] Fwd: The most amazing airplane in history!!!

2010-04-02 Thread Erik Hofman
Curtis Olson wrote: > Why don't we have this aircraft modeled for FlightGear??? I think we are short of one engine. Erik > -- Forwarded message -- > > > > > The most amazing airplane in HistoryFor the Airplane > Buffs

Re: [Flightgear-devel] Fwd: The most amazing airplane in history!!!

2010-04-02 Thread Heiko Schulz
Hello, There we go: http://en.wikipedia.org/wiki/Kalinin_K-7 Length: 28 m (91 ft 10 in) Wingspan: 53 m (173 ft 11 in) smaller than a 747 And here the truth: http://blogs.airspacemag.com/daily-planet/2009/03/27/urban-legendinski/ :-) But it would be interesting, to create a fdm which should ma

Re: [Flightgear-devel] Fwd: The most amazing airplane in history!!!

2010-04-02 Thread willie
Curtis Olson wrote: > Why don't we have this aircraft modeled for FlightGear??? > You are a day late , Curt :-) -- Best Regards Willie Fleming -- Download Intel® Parallel Studio Eval Try the new software tools for yourse

Re: [Flightgear-devel] Fwd: The most amazing airplane in history!!!

2010-04-02 Thread willie
Curtis Olson wrote: > Why don't we have this aircraft modeled for FlightGear??? Here's what that hoax is based on. http://www.pilotfriend.com/photo_albums/potty/8.htm Now this might be interesting, Ive certainly had some fun with the ANT-20. This is bigger I believe. -- Best Regards Willie

Re: [Flightgear-devel] Fwd: The most amazing airplane in history!!!

2010-04-02 Thread Victhor
Oh btw I just ordered Topeka's(was Google) toilet based internet connection service, is it good? Has anyone tested it? Or is it crappy? ^__^ Also I'm trying to install Android on my ARM dev kit so I can try their new animal voice translation app :) Nice plane. > Curtis Olson wrote: > > Why don't we

Re: [Flightgear-devel] Route Man / AP

2010-04-02 Thread Peter Brown
On Apr 2, 2010, at 10:38 AM, James Turner wrote: > > On 2 Apr 2010, at 15:28, Peter Brown wrote: > >> Quick question for James I think - when the route manager passes the last >> listed nav point, the AP doesn't disengage, it turns west (from the east >> coast). This is a default heading to

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 48, Issue 2

2010-04-02 Thread BARANGER Emmanuel
Message: 4 Date: Tue, 30 Mar 2010 23:57:48 + (GMT) From: Heiko Schulz Subject: Re: [Flightgear-devel] FG - Helicopter FAA - AATD To: FlightGear developers discussions Message-ID:<741574.96640...@web23204.mail.ird.yahoo.com> Content-Type: text/plain; charset=iso-8859-1 Hi, The UH1 was

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 48, Issue 2

2010-04-02 Thread BARANGER Emmanuel
http://wiki.rigsofrods.com/pages/Portal/ :) There is 2 years since I compile RoR. It is really impressive. Unfortunately, it is it is extremely resource-intensive. I do not know if it comes from OGRE or RoR programming. But it is really very greedy, too greedy. But it is a product to try. Like

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 48, Issue 2

2010-04-02 Thread Heiko Schulz
Hi helijah, > > I'm sorry, but this kind of attacks wearies me. If you could speak and understand better english, you would have pretty understand that this wasn't a attack. So let the previous post and this better translate by someone who can speak french and english and then answer again

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Jason Shepard
Stuart: > 1) A control to disable sub-model loading for AI aircraft. This > effectively stops the model loader from recursing into tags, > and therefore stops it from loading any sub-models such as cockpits, > instruments, pilots etc. Csaba: > I want to see AI/MP aircraft in full detail when I a

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Citronnier - Alexis Bory
Stuart Buchanan a écrit : > In an effort to help with this I've been looking at two fixes: 1) A > control to disable sub-model loading for AI aircraft. This > effectively stops the model loader from recursing into tags, > and therefore stops it from loading any sub-models such as cockpits, >

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Jason Shepard wrote: > Stuart: >> 1) A control to disable sub-model loading for AI aircraft. This >> effectively stops the model loader from recursing into tags, >> and therefore stops it from loading any sub-models such as cockpits, >> instruments, pilots etc. > > Csaba: >> I want to see AI/MP ai

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Alexis Bory wrote: > When using dual control like in Anders c172p-dual-control and > ZLT-NT blimp, or the f-14b-bs, the copilot is actually flying in an AI > model which needs all the eavy stuff we would like to disappear in > most other situations. > > There is also a big demand of visual details

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
For those interested in trying this out, I've uploaded a simple patch to http://www.nanjika.co.uk/flightgear/ai.diff It's not suitable for committing in it's present form - at the very least the properties should be loaded from the FG tree rather than SimGear and I'm not sure that the SGReaderWrit