On Thu, 2011-03-24 at 00:08 +0100, ThorstenB wrote:
It fixes all the issues I have seen and replay works fine now - so I
pushed it to git. But are the JSBSim.* files officially maintained in
the JSBSim repo (so the patch also needs to be proposed over there) - or
are these files owned by FG
Hi there,
The lovely Cessna c172p (3D panel) left yoke is misplaced, got some pain
when i got the yoke in my face ... :D
Below you will find my patch.
Seems like some light are broken, need to screw that too.
Thanks for all that fish!
Kind regards,
Itchi
---
File:
With Thorstens patch I have identified the subsystem that causes that prob.
It comes up at exactly the same rates that I posted earlier.
It's the EVENTS subsystem.
Timing summary for events.
- mean time: 0.15 ms.
- min time : 0.08 ms.
- max time : 18.21 ms.
- stddev : 0.81 ms.
Is event_mgr.cxx the right place to look at?
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* Robert -- Thursday 24 March 2011:
Is event_mgr.cxx the right place to look at?
Well, the main purpose of the event manager is to handle
Nasal's settimer() code. So you better look for slow recurring
Nasal code. You can redefine settimer() and let it output the
time spent. I can't test that at
however just try to modify the wind kt within the local weather tile gui,
iget nasal error
After some reflection and a similar problem discussed in the forum, I
think I start to see a potential misunderstanding here.
In an integrated weather system, there's no way to 'just modify the wind'
Argh, no. Of course you want to know how much time the execution of
the function took, not the settimer call itself. So it'll be more
like this:
var orig_settimer = globals.settimer;
var globals.settimer = func(fn, interval, mode = 0) {
var where = caller(1);
On Thu, 24 Mar 2011 03:05:28 +0100, Arnt wrote in message
20110324030528.55839966@celsius.local:
On Wed, 23 Mar 2011 05:56:49 +0100, robert...@web.de wrote in message
AANLkTimUGMjCn2y=FWw4Avt6tx_5d3M=ywxsetz6w...@mail.gmail.com:
..maybe Robert can tell us the FG command line etc recipe
That's was my conclusion a potential misunderstanding here.
Your system is more a simulator dedicated to meteorologist engineer.
To fly within Flightgear we have a lot of ready made aircraft model , we are
not obliged to make the aircraft.
With your local weather system we must build the
To fly within Flightgear we have a lot of ready made aircraft model , we
are
not obliged to make the aircraft.
With your local weather system we must build the weather.,
No, you certainly don't have to build the weather. Your problem appears to
be in fact the exact opposite - you were trying
--prop:/sim/rendering/multi-sample-buffers=true
..this segfaulted on my 3 day old git, will retest with todays.
This maybe a problem with your graphics drivers. This option turns on
Antialiasing. As I can see you use the R300 graphics drivers.
Have you tried AMD's/ATI's proprietary
Here is a suggestion:
The local weather menu option is first before the other local weather
options. This does open up a dialog box where you do have to create clouds
1-by-1. Looking at this, it appears that the intent of this is more for
debugging. Maybe it would make sense to move this
Gene Buckle wrote:
Awesome find Martin! I bet you could part out the avionics to help pay
for the conversion to a simulator. :)
I'm not entirely certain what precisely we're going to do.
The second part of the story is that, at the same day, we bought
another aircraft, a Cessna 175 (yes, *5*
Funny (?) story. A friend of mine was part of a flying club a few years
ago. The club decided they wanted to expand their fleet and so they found a
relatively inexpensive piper super cruiser. The guy selling it was an old
farmer from a remote rural area. After they bought it, they came to
On Thu, 24 Mar 2011 11:22:59 +0100, David Van Mosselbeen
david.van.mosselb...@telenet.be wrote:
Hi there,
The lovely Cessna c172p (3D panel) left yoke is misplaced, got some pain
when i got the yoke in my face ... :D
Below you will find my patch.
Please ignore!
Somehow, seems to be a big
On 24.03.2011 14:33, Robert wrote:
Timing summary fornasal.
- mean time: 0.04 ms.
- min time : 0.00 ms.
- max time : 2.05 ms.
- stddev : 0.24 ms.
I don't think we have to dig into nasal code like Franz suggested
(please correct me if I'm wrong)
Hi all,
with no doubt, question about view capture is not rare, but what
i've found, is that only solution which able to stream view image via
network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/ ]
patch and
now its outdated, and was never included neither in CVS tree
Hi,
with no doubt, question about view capture is not rare, but what
i've found, is that only solution which able to stream view image via
network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/ ]
patch and
now its outdated, and was never included neither in CVS tree
On Thu, Mar 24, 2011 at 2:18 PM, Kpykcъ \wrote:
Hi all,
with no doubt, question about view capture is not rare, but what
i've found, is that only solution which able to stream view image via
network is screenstreamer [ http://pigeond.net/flightgear/screenstreamer/]
patch and
now its
you should still look at Nasal. The event manager handles timers, and
that's almost exclusively used by Nasal. Almost all the Nasal code runs in
timers (except for property listeners). So read events as the total
execution time for Nasal (timers).
The timing data shown for the subsystem
On Mar 24, 2011, at 12:11 PM, Curtis Olson wrote:
Funny (?) story. A friend of mine was part of a flying club a few years ago.
The club decided they wanted to expand their fleet and so they found a
relatively inexpensive piper super cruiser. The guy selling it was an old
farmer from a
On 24.03.2011 23:54, Robert wrote:
As you can see Nasal scripts aren't used at all.
No, there are several generic Nasal scripts loaded independently of any
aircraft configuration files.
I checked my system and saw timers from the mp_broadcast.nas (which is
also active when MP is disabled),
Thanks for answers,
unfortunatly, both solutions not applicable for me, as i want use this
data as input for my app, for simulation.
But seems that i was fast with my words about mentioned patch, i just
tried to apply it, and it's ok, now i wait the end of build process.
I hope it will be
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