Re: [Flightgear-devel] A collection of issues

2011-10-07 Thread thorsten . i . renk
Hmm - after double-checking, it looks good to me. Checked with running --prop:/environment/terrain/area[0]/enabled=1 That seems to be the key, thanks. Works fine if I set the property on startup in the commandline, doesn't work if I don't. We used to have a state where it wasn't necessary to

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread thorsten . i . renk
Torsten has kindly committed my recent merge requests. So, not only should the curved field be fixed, but there are also many more shading parameters available for the top/middle/bottom/shaded part of the cloud. See README.3Dclouds for details. Thanks, I'll pull this right away! * Thorsten

[Flightgear-devel] New environment properties (Was: A collection of issues)

2011-10-07 Thread thorsten . i . renk
We would like surface-wind/speed-kt, /direction-from-deg, /velocity-from-east-fps, velocity-from-north-fps, (please not 'from heading' ), but use whatever is easiest, we can handle the conversions easily enough. Torsten, does that sound viable to you? I'll be happy to write them from Local

Re: [Flightgear-devel] nasal and javascript..

2011-10-07 Thread Erik Hofman
On Fri, 2011-10-07 at 02:30 +0100, Peter Morgan wrote: How does nasal works within the sim.. ? Excellent, it can handle weather simulation and rendering just well. why we can not use a ecma scripting engine ? Can i Use javascript in FG, smells the smae almost... I can embed nasal within

[Flightgear-devel] Cloud shadows

2011-10-07 Thread thorsten . i . renk
We already adjust the greyness of the sea to reflect the overcast value. (It would also be nice if the visible weather in Global matched the description a bit better: we make the sea grey when it's overcast, but the sky is still mostly blue). This sounds all really nice and thank you very

Re: [Flightgear-devel] autopilot frame rate

2011-10-07 Thread Anders Gidenstam
On Fri, 7 Oct 2011, Alan Teeder wrote: I am also having problems in this area. If you look at the time dependant filters they use a very simple code which easily explains the problem. It would be much better to use the Tustin substitution which is practically guaranteed to be stable, and

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread Erik Hofman
On Fri, 2011-10-07 at 10:14 +0100, James Turner wrote: On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote: Sorry, I'm just getting a bit touchy about reading 'we need' - I've had too much of that recently. In my experience, for a happy life in open-source development, work on what

Re: [Flightgear-devel] New environment properties (Was: A collection of issues)

2011-10-07 Thread Torsten Dreyer
Am 07.10.2011 09:09, schrieb thorsten.i.r...@jyu.fi: We would like surface-wind/speed-kt, /direction-from-deg, /velocity-from-east-fps, velocity-from-north-fps, (please not 'from heading' ), but use whatever is easiest, we can handle the conversions easily enough. Torsten, does

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread Torsten Dreyer
Am 07.10.2011 11:20, schrieb Erik Hofman: In my experience, for a happy life in open-source development, work on what*you* *enjoy*, not what 'we' 'need'. And sometimes it's not even clear if 'we' includes us.. 'we' should add these wise statements to our developer's guide ;-) Torsten

Re: [Flightgear-devel] Terragear and 2 Arc Second elevation data

2011-10-07 Thread HB-GRAL
I am asking because I am currently working on Alaska elevation data for the relief. I had to clip 6 px overlap and I converted the .flt data to DEM format. HGT can not handle 1800x1800 px, but there is also a demchop in terragear, right? I like to share the data when it is useful for scenery

Re: [Flightgear-devel] Terragear and 2 Arc Second elevation data

2011-10-07 Thread HB-GRAL
When someone wants to run experiments with this data, you can find some test data in .dem format here: http://maptest.fgx.ch/public/2arc-alaska-dem/n70w140.zip Thanks a lot, Yves Am 07.10.11 12:07, schrieb HB-GRAL: I am asking because I am currently working on Alaska elevation data for the

Re: [Flightgear-devel] nasal and javascript..

2011-10-07 Thread Arnt Karlsen
On Fri, 7 Oct 2011 02:30:38 +0100, Peter wrote in message cadt7pxnh3zdpxbevx1fqrvojwplcrzutsqnw9fpvhmczsco...@mail.gmail.com: How does nasal works within the sim.. ? why we can not use a ecma scripting engine ? Can i Use javascript in FG, smells the smae almost... I can embed nasal within

Re: [Flightgear-devel] autopilot frame rate

2011-10-07 Thread Arnt Karlsen
On Fri, 7 Oct 2011 02:46:22 +0100, Peter wrote in message CADt7PXMjc9znKOo5XStyyUt7BHYRAuJ9=qt+85smq-YsP=y...@mail.gmail.com: Would it be possible to make the autopilot work at a reliable freq.. The autopilot atmo in my suspicion is bound to a frame rate.. this explains why it wobbles on my

Re: [Flightgear-devel] A collection of issues

2011-10-07 Thread Vivian Meazza
-Original Message- From: Torsten Dreyer [mailto:tors...@t3r.de] Sent: 07 October 2011 10:49 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] A collection of issues Am 07.10.2011 08:55, schrieb thorsten.i.r...@jyu.fi: Hmm - after double-checking, it looks

Re: [Flightgear-devel] autopilot frame rate

2011-10-07 Thread Alan Teeder
-Original Message- From: Arnt Karlsen Sent: Friday, October 07, 2011 1:12 PM To: flightgear-devel@lists.sourceforge.net ..chk output of fgfs -v -h |less , should offer frame rate throttling on recent and git versions of FG. Arnt I assume you mean fgfs --model-hz=n This will run the

Re: [Flightgear-devel] autopilot frame rate

2011-10-07 Thread Curtis Olson
There is also a frame rate throttling option, but it's pretty buried /sim/frame-rate-throttle-hz Also consider setting your sync to vblank option in your video hardware. That can help limit FlightGear to run at your display's refresh rate. Curt. On Fri, Oct 7, 2011 at 8:48 AM, Alan Teeder

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread thorsten . i . renk
So, not only should the curved field be fixed, but there are also many more shading parameters available for the top/middle/bottom/shaded part of the cloud. See README.3Dclouds for details. Somehow, that didn't work out for me. * clouds are now black (see also

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread Curtis Olson
On Fri, Oct 7, 2011 at 11:33 AM, thorsten.i.r...@jyu.fi wrote: Somehow, that didn't work out for me. * clouds are now black (see also http://flightgear.org/forums/viewtopic.php?f=5t=7358start=435#p139537 in the Forum - I'm not the only one with that problem - the common theme might be an

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread Durk Talsma
On 07 Oct 2011, at 19:01, Frederic Bouvier wrote: Me too on the black clouds now ... nvidia graphics card + latest git. It's the same for me Me Too: (two Nvidia 9800GT cards + latest git). -- All of the data

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread emilianh
On Friday 07 October 2011 19:38:54 Durk Talsma wrote: On 07 Oct 2011, at 19:01, Frederic Bouvier wrote: Me too on the black clouds now ... nvidia graphics card + latest git. It's the same for me Me Too: (two Nvidia 9800GT cards + latest git). Me (1, 2, 3 , 4.. ok that's 5)... Me5

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread syd adams
Me too , with ATIMobility Radeon HD 4250 On Fri, Oct 7, 2011 at 11:55 AM, emili...@gmail.com wrote: On Friday 07 October 2011 19:38:54 Durk Talsma wrote: On 07 Oct 2011, at 19:01, Frederic Bouvier wrote: Me too on the black clouds now ... nvidia graphics card + latest git. It's the