On Mon, Feb 27, 2012 at 10:44 PM, Gene Buckle wrote:
Spotted this and figured Fred or other cmake guru might want to know about
it.
g.
D:\FGFSReleaseBuild\build-sgcmake ..\simgear -G Visual Studio 10
-DMSVC_3RDPARTY_ROOT=D:\FGFSReleaseBuild
On Tue, Feb 28, 2012 at 12:27 AM, Curtis Olson wrote:
Interesting -- if smoke is also going the wrong way, maybe a bug was
recently introduced with wind/environment?
I recall a big change to a lot of vector classes quite a while ago,
possible changing
from SGVec3f to osg::vec3f?
The created a
I discovered I really need a break from coding and debugging (found myself
dreaming about haze rendering lately, and that's usually a warning sign),
so I may have time for some philosophy (feel free to skip, it's not about
FGFS in particular).
I was surprised that this shift in Paradigms has
Hi Erik,
Erik Hofman wrote:
Wouldn't it be beneficial to split up the datasets into rectangular
chunks like the scenery parser does? In my mind it would be possible to
favor hand crafted work over automatically created scenery quite easily
that way. It might even speed up processing?
thorsten.i.r...@jyu.fi wrote:
That's my two cents to the new paradigm.
Hear, hear !
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Am 28.02.2012 10:11, schrieb Stuart Buchanan:
On Tue, Feb 28, 2012 at 12:27 AM, Curtis Olson wrote:
Interesting -- if smoke is also going the wrong way, maybe a bug was
recently introduced with wind/environment?
I recall a big change to a lot of vector classes quite a while ago,
possible
I just checked a few turbines in the Netherlands around EHAM - they all
look good to me. Is there any specific example or area to check?
AFAIK all windturbines I orignally submitted with 0 degrees orientation, until
Jon told
me to set it to 180 (and elevation to -); I think Jon set
Hi Jorg,
Firstly, apologies for being so late to comment. Too many other
things going on, and not enough time to think about and comment
properly.
The main thrust of your proposal is to change the current process,
which can broadly be described as:
Latex - PDF/HTML
to one where you have
Wiki
Hi Stuart, thanks a lot for taking the time to write such an elaborate
statement !
Stuart Buchanan wrote:
At present this is handled by changes being emailed to Martin or
myself [...]
or via merge request on Gitorious ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's
Here is a list of scenery I have generated. Some of the scenery is not on the
mapserver, but should not be considered private, as I have always intended
for this scenery to be included in the public server.
Switzerland (partially replaces Bodensee)
Juneau/Sitka
Colorado (entire state)*
San
On Tue, 28 Feb 2012, Frederic Bouvier wrote:
Hi Gene,
It appears that the windows-release target rebuilds _everything_
regardless of whether or not it's necessary. This build gets
triggered multiple times for some reason and due to disk
thrashing, renders the machine basically unusable
On Tue, 28 Feb 2012, Stuart Buchanan wrote:
On Mon, Feb 27, 2012 at 10:44 PM, Gene Buckle wrote:
Spotted this and figured Fred or other cmake guru might want to know about
it.
g.
D:\FGFSReleaseBuild\build-sgcmake ..\simgear -G Visual Studio 10
-DMSVC_3RDPARTY_ROOT=D:\FGFSReleaseBuild
On 28.02.2012 18:02, Gene Buckle wrote:
The error shown is related to CMake I think.
Yes, it was. Result of incorrect syntax in simgear's cmakelist.txt.
Should be fixed now - let me know otherwise.
cheers,
Thorsten
--
On 28.02.2012 18:00, Gene Buckle wrote:
Yes. I needed to use the machine.:)
I've re-enabled the MSVC host.
And I just triggered a rebuild for Windows/next. Hope the load stays low...
I think the problem is that a build is redone every time fgrun is
changed because there is no release
Argh!
And I thought this issue would be fixed within a few minutes!
just checked a few turbines in the Netherlands around EHAM - they all
look good to me. Is there any specific example or area to check?
Torsten
Ok, I went to the Netherlands, too. Inspected the next windturbine I could find
Certainly it would seem like all the wind turbines would need to share the
same alignment for them to all point correctly into the wind.
The windturbine uses wind-from-heading-deg which should be correct, but
also includes a -90 degree offset and reverses the sense of rotation --
perhaps to
The smoke is particle system based and thus uses a slightly different
mechanism -- is the smoke really still reversed? The steam off the
catapult on the Vinson is correct. Wind heading is typically the direction
the wind is coming from, not the direction it is blowing to.
Curt.
Yup!
Tested with
Hi John
Many thanks to provide your important list. Would it be possible to add
this to the wiki list here:
http://wiki.flightgear.org/World_Scenery_2.0_Project
Thanks a lot, Yves
Am 28.02.12 18:17, schrieb J. Holden:
Here is a list of scenery I have generated. Some of the scenery is not on
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