Re: [Flightgear-devel] An empassioned plea
On Thu, 2012-04-19 at 09:50 +0100, Vic Marriott wrote: Sorry for causing such a volatile reaction. I was only asking for those who know how to to optimise as much as possible. I probably overreacted a bit, I'm sorry for that. Erik -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An empassioned plea
On 19 Apr 2012, at 09:50, Vic Marriott wrote: I have discussed this with Tat, and he has managed somehow (I don't even understand what most developers are talking about) to make each new release work on my machine. I have a 3 year old iMac running OS X 10.6. I don't consider this to be a decrepit old monster, but I do admit it needs a bit more Ram (which I will purchase as and when my pension allows). Speaking as a fellow Mac user, you are unfortunately in the worst possible place in terms of bang-for-buck to use FlightGear - while your Mac has plenty of horse-power in the general case, it wasn't that fast at 3D when new, and you've no way to fix that. Apple tend not to ship cutting edge GPUs in their computers. Of course, many 3D apps will run just fine on your Mac - the major problem is our scene graph tends to trade flexibility and ease of modelling for performance. For most users, and developers, they can spend $100 on a faster GPU and solve that issue if they care, but alas you can't. (This isn't to say we can't and shouldn't spend effort supporting older hardware, or improving performance, of course) James -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An empassioned plea
On Fri, 20 Apr 2012, James Turner wrote: Speaking as a fellow Mac user, you are unfortunately in the worst possible place in terms of bang-for-buck to use FlightGear - while your Mac has plenty of horse-power in the general case, it wasn't that fast at 3D when new, and you've no way to fix that. Apple tend not to ship cutting edge GPUs in their computers. This has become a huge issue recently with X-Plane users. Version 10 of XP is just *crushing* older Macs and people are up in arms about it. Nobody seems to understand that it's not the fault of the software - some of these guys have G5s and such and are just getting shellacked. If you're doing ANY kind of heavy 3D work, be it simulation or modeling, you can't tie yourself to a platform you can't at least incrementally upgrade. Doesn't matter what the OS is either - a Mac Pro can get periodic upgrades just like any other PC or Linux box. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Buying desktop hardware and installing a server OS doesn't make a server-class system any more than sitting in a puddle makes you a duck. [Cipher in a.s.r] -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] h-online
Hi Pete, No one else jumped in here ahead of me, so if you want to pass my name up to Christopher, I'd be happy to answer a few questions via email. Thanks, Curt. On Thu, Apr 19, 2012 at 10:42 AM, Peter Morgan p...@daffodil.uk.com wrote: I just received this email from Christopher von Eitzen, an editor at http://www.h-online.com/ as a follow to another mater. It probably better if some of the devs gets in touch so posting here regards Pete Hello again, I was thinking about writing a feature article about FlightGear and was wondering if you would be up for an email interview about your involvement in the project? What's your position within FlightGear? I look forward to hearing from you. Cheers, Chris *Christopher von Eitzen* Content Editor The H http://www.h-online.com/ c...@h-online.com -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] another segfault
OK , took awhile , but discovered this was a yasim error. Trying to add several vstab objects caused it to fail for some reason , though the only indication was the FGFS crash . Syd On Thu, Apr 12, 2012 at 11:56 AM, ThorstenB bre...@gmail.com wrote: Am 12.04.2012 16:50, schrieb syd adams: I've been updating the CitationX , and suddenly Im getting this error and the program segfaults. calc_bearing is not a finite number : Speed nanpos : nan, nanwaypoint 43.8071, 11.2006 waypoint name rotateSegmentation fault The segfault should be gone with latest Git. Just the result of the AIAircraft calling a hard exit - which isn't a good idea for a number of reasons. Now, you'll probably only get a bunch of error messages in the console (or another segfault somewhere else :) ). But the question for the root cause triggering the error message remains. Seems like some AI aircraft is missing a way point. Disabling AI traffic might avoid the issue. But if it really depends on some aircraft modification (like introducing the NavDisplay), then it could be the result of an ugly memory issue. If you can reproduce this, it's probably best if you provided your modified aircraft files (here or in the bug tracker) and someone starts digging with a debugger... cheers, Thorsten -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel