Re: [Flightgear-devel] An empassioned plea

2012-04-20 Thread Erik Hofman
On Thu, 2012-04-19 at 09:50 +0100, Vic Marriott wrote:
 
 Sorry for causing such a volatile reaction. I was only asking for
 those who know how to to optimise as much as possible.

I probably overreacted a bit, I'm sorry for that.

Erik



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Re: [Flightgear-devel] An empassioned plea

2012-04-20 Thread James Turner

On 19 Apr 2012, at 09:50, Vic Marriott wrote:

 I have discussed this with Tat, and he has managed somehow (I don't even 
 understand what most developers are talking about) to make each new release 
 work on my machine.
 
 I have a 3 year old iMac running OS X 10.6. I don't consider this to be a 
 decrepit old monster, but I do admit it needs a bit more Ram (which I will 
 purchase as and when my pension allows).
 

Speaking as a fellow Mac user, you are unfortunately in the worst possible 
place in terms of bang-for-buck to use FlightGear  - while your Mac has plenty 
of horse-power in the general case, it wasn't that fast at 3D when new, and 
you've no way to fix that. Apple tend not to ship cutting edge GPUs in their 
computers. 

Of course, many 3D apps will run just fine on your Mac - the major problem is 
our scene graph tends to trade flexibility and ease of modelling for 
performance. For most users, and developers, they can spend $100 on a faster 
GPU and solve that issue if they care, but alas you can't.

(This isn't to say we can't and shouldn't spend effort supporting older 
hardware, or improving performance, of course)

James
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Re: [Flightgear-devel] An empassioned plea

2012-04-20 Thread Gene Buckle
On Fri, 20 Apr 2012, James Turner wrote:


 Speaking as a fellow Mac user, you are unfortunately in the worst 
 possible place in terms of bang-for-buck to use FlightGear - while your 
 Mac has plenty of horse-power in the general case, it wasn't that fast 
 at 3D when new, and you've no way to fix that. Apple tend not to ship 
 cutting edge GPUs in their computers.

This has become a huge issue recently with X-Plane users.  Version 10 of 
XP is just *crushing* older Macs and people are up in arms about it. 
Nobody seems to understand that it's not the fault of the software - some 
of these guys have G5s and such and are just getting shellacked.  If 
you're doing ANY kind of heavy 3D work, be it simulation or modeling, you 
can't tie yourself to a platform you can't at least incrementally upgrade. 
Doesn't matter what the OS is either - a Mac Pro can get periodic upgrades 
just like any other PC or Linux box.

g.


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Re: [Flightgear-devel] h-online

2012-04-20 Thread Curtis Olson
Hi Pete,

No one else jumped in here ahead of me, so if you want to pass my name up
to Christopher, I'd be happy to answer a few questions via email.

Thanks,

Curt.


On Thu, Apr 19, 2012 at 10:42 AM, Peter Morgan p...@daffodil.uk.com wrote:

 I just received this email from
 Christopher von Eitzen, an editor at http://www.h-online.com/ as a follow
 to another mater.

 It probably better if some of the devs gets in touch so posting here

 regards
 Pete

 
 Hello again,

 I was thinking about writing a feature article about FlightGear and was
 wondering if you would be up for an email interview about your involvement
 in the project? What's your position within FlightGear?

 I look forward to hearing from you.

 Cheers,

 Chris

 *Christopher von Eitzen*
 Content Editor
 The H
 http://www.h-online.com/
 c...@h-online.com

 


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Re: [Flightgear-devel] another segfault

2012-04-20 Thread syd adams
OK , took awhile , but discovered this was a yasim error.
Trying to add several vstab objects caused it to fail for some reason
, though the only indication was the FGFS crash .
Syd


On Thu, Apr 12, 2012 at 11:56 AM, ThorstenB bre...@gmail.com wrote:
 Am 12.04.2012 16:50, schrieb syd adams:
   I've been updating the CitationX , and suddenly Im getting this error
 and the program segfaults.

 calc_bearing is not a finite number : Speed nanpos : nan, nanwaypoint
 43.8071, 11.2006
 waypoint name rotateSegmentation fault

 The segfault should be gone with latest Git. Just the result of the
 AIAircraft calling a hard exit - which isn't a good idea for a number
 of reasons. Now, you'll probably only get a bunch of error messages in
 the console (or another segfault somewhere else :) ).

 But the question for the root cause triggering the error message
 remains. Seems like some AI aircraft is missing a way point. Disabling
 AI traffic might avoid the issue. But if it really depends on some
 aircraft modification (like introducing the NavDisplay), then it could
 be the result of an ugly memory issue.

 If you can reproduce this, it's probably best if you provided your
 modified aircraft files (here or in the bug tracker) and someone starts
 digging with a debugger...

 cheers,
 Thorsten


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