Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Renk Thorsten
Bertrand, apparently I am really doing a bad job expressing myself. After having read this long post, I had mixed feelings. Posts that start by something like First of all, I find that you are all doing a great job are, in most cases, intended to tell the exact opposite. This is not one of

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Stefan Seifert
On Monday 23 April 2012 07:05:58 Renk Thorsten wrote: See above. All I can say is that I am really, genuinely frustrated with the way this is going, and so I will simply put the matter to rest, restrict myself to making my own set of shaders faster and just shut up. Please don't. Framerate is

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Stefan Seifert
On Sunday 22 April 2012 14:46:09 Bertrand Coconnier wrote: And if, at the end of the day, your change is not included in FG, will it be that terrible ? As a user, I would answer this with yes. Water looks fantastic in FG but it's also taking quite some toll in performance. Since performance

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Frederic Bouvier
Emilian, All the sine stuff happens in the fragment shader, so performance is directly related to the amount of screen pixels covered by water, not on the amount of vertices. Maybe just testing the pixel depth against the fog distance might bring some performance in fogged scenarios, where

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Vic Marriott
Personally, I'd build the best white-box machine I could afford and throw Linux on it. Hi Gene, Once again the point is being missed. Things like food and shelter are higher up the finances queue than another computer set-up. Those of you who can afford such luxuries might like to have a

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Vivian Meazza
Thorsten wrote: Vivian: I'm sure this is all very well and good - but what are we meant to be testing/doing/patching? Your last patch was all very good - except it only worked with advanced weather, so I was forced to abandon it. Needless to say, the last patch did not 'only work with

Re: [Flightgear-devel] Water shader issues

2012-04-23 Thread Renk Thorsten
There's the problem Thorsten. I didn't have the info or the knowledge to do the second bit. Neither you nor Emilian honestly could have come up with something like this? = var setBasicWeatherScattering = func { # establish the minimum cloud cover var max_cover = 5; for

Re: [Flightgear-devel] updates to nav.dat.gz

2012-04-23 Thread Christian Schmitt
ThorstenB wrote: But to be honest, it neither works with central terrasync scenery. We could never push any updates (such as introducing terrasync scenery with the new EDDF runway) without immediately breaking consistency with all previously released FG versions (= their base packages). We

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Gene Buckle
On Mon, 23 Apr 2012, Vic Marriott wrote: Personally, I'd build the best white-box machine I could afford and throw Linux on it. Hi Gene, Once again the point is being missed. Things like food and shelter are higher up the finances queue than another computer set-up. Those of you who

Re: [Flightgear-devel] Random Buildings

2012-04-23 Thread Stuart Buchanan
On Mon, Apr 23, 2012 at 1:17 AM, HB-GRAL wrote: Just a small question because I’m currently looking to OSM street data and try to use it for scenery creation ... in your last screenshot of your improvements I still see buildings on streets (not the streets on urban textures, I mean the real

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Curtis Olson
On Mon, Apr 23, 2012 at 3:16 AM, Vic Marriott vic...@btinternet.com wrote: Things like food and shelter are higher up the finances queue than another computer set-up. When I take a look at my family (of 4) finances, I see that for what we spend on food each month (not including going out to

Re: [Flightgear-devel] An empassioned plea

2012-04-23 Thread Björn Kesten
Can we just settle for a general do as much performance optimization as feasible approach? Btw: Is the multithreading feature being actively worked on? It would at least help to bring modern multi-core CPUs to bear. --