---
simgear/nasal/parse.c |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/simgear/nasal/parse.c b/simgear/nasal/parse.c
index 2e66d8f..10339c8 100644
--- a/simgear/nasal/parse.c
+++ b/simgear/nasal/parse.c
@@ -311,7 +311,7 @@ static struct Token* parsePrecedence(struct Parse
Am 09.06.2012 06:30, schrieb Chris Forbes:
> simgear build off /next was leaving a bunch of untracked and unignored
> files lying around. most of these are new binaries, but some are
> intermediate files generated during the build.
We recommend to build outside the source tree. Don't use "cmake ."
I have found some errors in the airport list in the Flightgear launcher window.
I have no idea where this need to be corrected but i have found the error in
the file:
/Applications/Contents/Resources/AirportData.rb
Using mac version 2.6.0 (319)
Thanks in advance if someone can fix this. Also the
For the c172p aircraft i cant change the initial state (edit "c172p-set.xml" of
any of the light switches.
By moving the code section:
true
true
true
to section i can change the initial state.
Thanks
tk_jkg @ Flightgear forum
Shouldn't that be "Norrtälje Mellingeholm"?
2012/6/9 Tommy Karlstedt :
> {"code" => "ESSN", "iata" => "", "short name" => "Norrtalge Mellingholm",
> "long name" => "", "lon" => "59.732769", "lat" => "018.696392", "city" => "",
> "country" => "Sweden", "runways" => ["25"]},
>
> CHANGE "Norrtalge
Oh, thats right. Sorry.
"Norrtälje Mellingeholm" is right or "Norrtalje Mellingeholm"
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On Fri, Jun 8, 2012 at 10:36 AM, Stuart Buchanan wrote:
> On Fri, Jun 8, 2012 at 8:49 AM, Renk Thorsten wrote:
>> Okay, I didn't get a message that this was merged, and despite the argument
>> that there's need for a discussion of the regional texturing scheme there
>> wasn't any discussion, so c
Hi All,
I'd like to propose having random buildings enabled in
preferences.xml, so they are switched on by default. I think they
improve the realism of our Urban, Suburban and Town sceneries significantly.
I ran a poll on the forums to determine the fps impact of the random
buildings (http://www
On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote:
> I didn't think it harsh myself , but from my point of view , I'd
> rather not waste time on something I can't see or use... I get about 5
> fps and a brilliant green terrain , with a duplicate black aircraft ,
> not shadow , right beside the main a
Stuart
> Hi All,
>
> I'd like to propose having random buildings enabled in preferences.xml, so
> they are switched on by default. I think they improve the realism of our
> Urban, Suburban and Town sceneries significantly.
>
> I ran a poll on the forums to determine the fps impact of the random
> I ran a poll on the forums to determine the fps impact of the random
> buildings
Oops, forgot to vote. Will provide some of my test-results here then:
Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco
(plenty of buildings in view).
With KSFO being our default airport,
Stuart,
> ...There is a significant memory footprint, but this appears to be only
> an issue when using building densities >1.
> At present our default is for random vegetation and random objects to
> be switched on, both of which also have fps and memory impacts.
> I'd therefore like to suggest
Hi All,
Thanks very much for the quick feedback.
>From the immediate feedback, it looks like the performance issues are more
significant than I had thought, and I need to look at improving performance
and reducing the memory footprint before we can reasonably switch this on
by default.
More det
> Out of interest, do you have it enabled by default now? I'm interested to
> know whether you consider
> the frame-rate hit acceptable for the extra eye-candy.
I don't fly that often these days, most of my time is spent on launching the
747 and testing various things.
Don't need nice looking
On Sat, Jun 9, 2012 at 9:53 PM, Gijs de Rooy wrote:
>> Out of interest, do you have it enabled by default now? I'm interested to
>> know whether you consider
>> the frame-rate hit acceptable for the extra eye-candy.
>
> I don't fly that often these days, most of my time is spent on launching the
>
Stuart,
I got following error message:
Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..)
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
-
Sounds good , I hope someday to be able to see the results .
My list of aircraft is:
dhc2
dhc6
777 , though there are a number of other commiters now , but dont
think this will affect anything
a6m2
dc6-b
Sikorsky-76C
R22
b1900d
Citation-Bravo
Citation-II
Citation-X
Aerostar-700
P47
I should be abl
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