May I ask yet another dumb question?
In the first rendering pass of default terrain rendering, we use default.vert
and terrain-nocolor.frag as shaders. I have so far mindlessly copied the first
pass since I had no real clue as to what it is for. Its purpose seems to be to
establish that
On Wed, Jul 18, 2012 at 8:27 AM, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
May I ask yet another dumb question?
Yes, although this isn't a dumb question.
In the first rendering pass of default terrain rendering, we use default.vert
and terrain-nocolor.frag as shaders. I have so far
The main reason to render textures at this stage is that textures with
transparency do change the fragments that are rendered. Calculating
the fog color seems wrong, but I don't have the sources in front of me
and gitorious is acting up.
So since we're not using transparent textures for
So, was there a reason we texture and fog during the first pass and
should I see any unexpected side effects, or can I simply use the
trivial shaders and get my 12% framerate?
The main reason to render textures at this stage is that textures
with transparency do change the fragments that
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