Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread Renk Thorsten

Please let me be very clear about a few things. 

This is not about lack of praise or thanks - I'm doing weather and light mainly 
because I like doing it, because I like to see if I can capture the essence of 
a scene I see in real life in shader code. I am passionate and excited about 
that, and I try to share this excitement for instance in the forum. But 
ultimately, my gratification is that I myself can fly into the perfect sunrise.

This is about being a team or not being a team, and my vision of being in a 
team is some amount of mutual support, not that teammates lob rocks into my 
path.

So, for me being in the FG team implies that I consider project needs in 
addition to my own preferences. For instance, I spend some time explaining and 
summarizing devel list discussions to forum users. For instance, I try hard to 
accomodate a release schedule even if it clashes violently with my private 
schedule. I hand my stuff in via GIT merge requests, although I absolutely hate 
dealing with GIT and although it costs me a lot of extra time - because 
TorstenD convinced me that it's better for the rest of the team to see what is 
affected than if I package as tarball. I try to discuss what I'm doing early on 
so that we have the possibility to create some coherence in the project, if 
someone asks for feedback, I usually try to find the time to give it. So for me 
the team is not just a bunch of people with commit rights who work next to each 
other.

But in return, I do expect a few modest things - common fair play in dealing 
with each other, and some help from the experts if needed. 

So, if I'm working on something, someone else is working on a similar thing, 
says 'Send it over, we'll merge yours in.' and I do so, and nothing comes of it 
after 6 months waiting, that's not a problem - we're all volunteers and 
schedules may not work as planned. A simple 'sorry, didn't work out' would be 
nice. My problem starts when the story is later told as 'I can't work with you, 
because you insist in doing things your way.' Because that's a lie, and has 
nothing to do with fair play in the team.

I have no problem with criticism as such (I tend not to take it so well 
initially, but after sleeping over it, I usually can accept that I was wrong). 
I think it's a necessary, though uncomfortable, part of development. I do speak 
up now and then and say my piece about things I consider badly done. I usually 
do this after I've convinced myself that I understand the problem, i.e. after 
working for a week, trying alternative solutions and having found something 
better. I think it's common decency that if we say bad things about other's 
work, we should at least be sure it's justified. What is not fair play is 
armchair criticism which is just taking cheap potshots. Snide remarks at Nasal 
coding, because we know it's bad, right, regardless if any measurable evidence 
says otherwise. Offhand remarks about shader performance. And so on. We get to 
hear a really vast array of that, despite the fact that this is a devel list 
where people should know better. It's so cheap - it costs 10 seconds to write 
down a claim, it may cost a week to disprove it. And if I don't understand a 
problem but have the feeling something is going wrong, then I might as well ask 
a question rather then complaining ahead.

There have been things of late for which, try as I might, I can't find a 
charitable explanation. For instance, I introduced a bug into the urban shader 
when in the aftermath of throwing the binormal out or varyings and replacing it 
with cross products. I didn't notice it, because it's not in my devel branch. 
Emilian notices it, comments on it, traces it to my work comments that he's 
going to send Fred a note, but doesn't tell me a thing, yet when I finally 
notice it, I get to hear 'You did that' immediately. I ask myself - how on 
earth is it in the interest of the project if the one person most likely to be 
able to quickly fix the bug is identified but not notified? I couldn't come up 
with a reasonable explanation, but I can come up with a few less charming ones. 
It's not my idea of teamplay. 

I get to hear comments like 'You can't rely on z being up in shader space' here 
- but when I ask how I should do it alternatively, then all I get is silence. 
What idea of propagating information is this?

I've read my statements with regard to Windows/Linux a few times. Given that 
X-Plane apparently is distributed in a binary edition, the question why we 
don't do it doesn't seem grossly unreasonable to me. Given that I even said 
after being introduced to the Build Server that I take back my remark if that 
is the concept, there's absolutely no reason in my text I can see for ThorstenB 
to paint me here as a petulant user who feels entitled to prime service from a 
volunteer, thinks everyone involved does a bad job and is pissed because he 
can't get what he wants. So whatever the reason may be, that again crossed a 

Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread HB-GRAL
Am 01.12.12 14:15, schrieb Pat:
 Does this ring any bells?

 http://unprotocols.org/blog:14


Hi Pat

This link .. exactly. That’s probably all what I was thinking about when 
I sent my thanks to the list for Thorsten (for ALL t(h)orstens at the 
end, anyway for all contributors, leaders, non-leaders, core developers, 
small developers, for the community at all). Since many weeks when I was 
looking to some posts here at ML such bells were ringing loud enough. 
I’m just a small small contributor and am in a comfortable situation 
with well paid work outside open source projects.

I thought some of the developers here knows very well about this 
behaviour and should react when the bells are starting to ring for 
others. Someone might say this is in self-responsability, but in my 
experience this is only half of the truth.

At the end I’m very happy to see people around here with some social 
skills. Me I’m just an Emo-Poster sometimes, hitting the send button 
too fast when I’m reading about frustration of others, I apologize for that.

My dream: FlightGear should held a developer meeting once next year. 
This would be my all time favourite. Have there been such meetings once?

-Yves




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Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread Olivier
Hi Yves, all,




 De : HB-GRAL flightg...@sablonier.ch
Envoyé le : Dimanche 2 décembre 2012 12h12

 My dream: FlightGear should held a developer meeting once next year. 
 This would be my all time favourite. Have there been such meetings once?
At least there were thoughts about doing a FG Eurodev conference ( 
http://www.flightgear.org/forums/viewtopic.php?f=18t=8337 ) after the 
FSWeekend.

FG is a very exciting project, where everyone can find a place where he can 
contribute depending on his skills, interests, ... Maybe something we are 
lacking is a kind of roadmap, so we can have a clearer view on the future.

Olivier (silent, but working!)
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Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread Curtis Olson
The FS Weekend event has been the closest thing to a developer conference
that we've had over the past few years.Our developers are dispersed
across the world so any event would involve significant travel for most
people.  For people with day jobs, young families, or tight budgets,
international travel can be a significant challenge.  Everyone is in a
slightly different situation though, so attending an event might be doable
for enough people to make it worth while?  With our size, it probably makes
sense to continue to piggy back on other larger events.

Another thing that might be fun to try is a group skype call or google
hangout.  I think you have to pay money for the high end version of skype
to organize a group skype call, but google hangouts are free.  If there's
any interest in something like this it would be fun to try it out.  I could
imagine a weekly hangout to discuss issues of the week, future
developments, etc.

When FlightGear was first launched in the late 90's, group email was the
way these things were done, but now we have more options.  For a google
hangout we have to deal with timezones around the world, and we'll never
have a perfectly convenient time for everyone.  If you've never used google
hangouts before, you have to download a plugin for your browser (which is
available for windows, mac, linux) and then you need a google+ account.  I
propose google hangouts because it's free to the end user (even though not
open-source), supports all the major platforms out there (and can even run
on smartphones or tablets), and as far as I know, there isn't an upper
limit to the number of participants in a hangout.

But if anyone is interested in something like this, let's propose a time to
do a test.  I think for many people they'll need to spend some time messing
around getting the plugin installed, getting their mike and video to work
(if they wish to show their face) :-)  I got it running pretty quickly on
linux, but the true test was that I got it running on a mac and a windows
box (which means it can't be all that hard to get running there if I could
do it.) :-)

Curt.


On Sun, Dec 2, 2012 at 7:04 AM, Olivier acom...@yahoo.com wrote:

 Hi Yves, all,

   --
 *De :* HB-GRAL flightg...@sablonier.ch
 *Envoyé le :* Dimanche 2 décembre 2012 12h12
 **

  My dream: FlightGear should held a developer meeting once next year.
  This would be my all time favourite. Have there been such meetings once?
 At least there were thoughts about doing a FG Eurodev conference (
 http://www.flightgear.org/forums/viewtopic.php?f=18t=8337 ) after the
 FSWeekend.

 FG is a very exciting project, where everyone can find a place where he
 can contribute depending on his skills, interests, ... Maybe something we
 are lacking is a kind of roadmap, so we can have a clearer view on the
 future.

 Olivier (silent, but working!)


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Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread Hans Janssen
On 12/02/2012 02:35 PM, Curtis Olson wrote:
  and as far as I know, there isn't an upper
 limit to the number of participants in a hangout.

The limit is 10 according to this.
https://support.google.com/plus/bin/answer.py?hl=enanswer=1216374

Hans.


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Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread Pat
On Sun, 02 Dec 2012 14:53:03 +0100
Hans Janssen handigehan...@gmail.com wrote:

 On 12/02/2012 02:35 PM, Curtis Olson wrote:
   and as far as I know, there isn't an upper
  limit to the number of participants in a hangout.
 
 The limit is 10 according to this.
 https://support.google.com/plus/bin/answer.py?hl=enanswer=1216374
 
 Hans.

ok so 10 at a time. with a waiting room on irc...


and with a fast connection for video.
Now I just need a camera my logitech headset working and we're good
to go.

-Pat







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[Flightgear-devel] YaSim Aircraft not functional

2012-12-02 Thread Detlef Faber
Hi everybody,

is anybody else seeing this?

I notice since I compiled git yesterday, that YaSim fixed wing Aircraft
don't work anymore (but Helicopters and JSBSim Aircraft do). FlightGear
starts until the first Frames of the scenery get displayed, then quits
with a SegFault.

This happens with yesterdays compile of OSG, Simgear and FlightGear
using the Debian/Ubuntu download and compile script. I tried on 3
different Computers with nvidia and AMD Graphics
A compile from last Saturday worked without Problem.

Greetings

D. Faber

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Re: [Flightgear-devel] YaSim Aircraft not functional

2012-12-02 Thread Hyde Yamakawa
Already reported.

http://code.google.com/p/flightgear-bugs/issues/detail?id=953


(2012年12月02日 14:17), Detlef Faber wrote:
 Hi everybody,

 is anybody else seeing this?

 I notice since I compiled git yesterday, that YaSim fixed wing Aircraft
 don't work anymore (but Helicopters and JSBSim Aircraft do). FlightGear
 starts until the first Frames of the scenery get displayed, then quits
 with a SegFault.

 This happens with yesterdays compile of OSG, Simgear and FlightGear
 using the Debian/Ubuntu download and compile script. I tried on 3
 different Computers with nvidia and AMD Graphics
 A compile from last Saturday worked without Problem.

 Greetings

 D. Faber




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Re: [Flightgear-devel] Next FlightGear release (Feb. 17 2013)

2012-12-02 Thread Torsten Dreyer
 All in all, for my part it seems rather a 2.10 than a 3.0 - some of
 the things which I'd like to see in 3.0 are done, but the majority
 isn't yet.

This is probably true.
To get to the 3.0 goal sometime in the near future, it's probably a good 
idea to create a backlog of open items in the wiki and link the release 
plan document to that.

As usual, we don't have to be perfect for a new major release number. 
But the new features being the reason for the new major  number should 
work reasonably correct. I can't tell if that's the case for Rembrandt 
as I didn't have the time for any tests over the last 12 month or so.

I'll leave this discussion open until the feature freeze on Dec., 17th 
to come to a decision by that date.

Another decision to make is the set of aircraft to be packed into the 
base package. My sugestion is to keep the current set if this is going 
to be a 2.10 release and to reduce to just the c172 if we roll out 3.0.

Greetings,
Torsten


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Re: [Flightgear-devel] Musings on FG on Linux/Windows

2012-12-02 Thread Arnt Karlsen
On Sun, 2 Dec 2012 08:47:06 -0600, Curtis wrote in message 
CAHtsj_fx33eVFv_s_F0hzHyd=kcjp6fqlq+k2i-094dbr46...@mail.gmail.com:

 On Sun, Dec 2, 2012 at 7:53 AM, Hans Janssen
 handigehan...@gmail.comwrote:
 
  On 12/02/2012 02:35 PM, Curtis Olson wrote:
and as far as I know, there isn't an upper
   limit to the number of participants in a hangout.
 
  The limit is 10 according to this.
  https://support.google.com/plus/bin/answer.py?hl=enanswer=1216374
 
 
 Hmmm, you learn something new every day ... :-)
 
 Poking around on the skype site it looks like we can do audio-only (+
 text message chat) calls with up to 100 participants for free.  Maybe
 that's would be the thing to try first if there was interest in a
 weekly (?) skype call.

..I seem to remember talk of a FG voip client on multiplayer
servers years back here?  
Dropping FG graphics for webcam video, would land us a video 
conference setup.  

..combining these, would allow us a _real_ FG airshow online, 
a lot of the going to airshows, is chatting with people at 
these airshows, airshows _are_ after all, social events.


..meanwhile, practical ideas:
http://en.wikipedia.org/wiki/BigBlueButton
http://en.wikipedia.org/wiki/FreeSWITCH
https://www.webhuddle.com/
http://en.wikipedia.org/wiki/Openmeetings
http://en.wikipedia.org/wiki/Comparison_of_web_conferencing_software
http://en.wikipedia.org/wiki/Web_conferencing

..a quicker but proprietary way is use paltalk express:
http://express.paltalk.com/
http://en.wikipedia.org/wiki/Paltalk#Paltalk_Express

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  Scenarios always come in sets of three: 
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