[Flightgear-devel] London calling
Hi, I'd like to draw attention to some recent additions to the Scenery DB, done by Julien Nguyen - he's added various tall buildings around Canary Wharf and the City, so that the (steep, tricky) approach to London City 09 is now rather nice - give it a go! (Unfortunately the Thames and nearby docks are not in the correct place, but the next global scenery build will fix that). (Google will find you the official approach plate, it's a procedure-turn approach almost directly over the London Eye and Shard - having flown it in real-life a few weeks ago, the top of the Shard is 600' below the starboard wing and it looks a lot closer than that!) Combined with previous work from others central London is looking quite good now; there's a few tricky buildings which stand out as missing (st pauls, tower of london, buckingham palace, waterloo railway station) if anyone likes modelling challenges. (A sensible-polygon St Pauls will be awkward in particular I expect) Oh, and if you haven't visited Hong-Kong or Shanghai recently (I hand't), Julien is doing great work in both those locations (and more besides). Now, would any like to make the A318 rated for steep (5.5 degree) approaches, and then I can try British Airway's non-stop to JFK from London City? :D (On there London - JFK direction they have to stop at Cork to fill up on fuel, the A318 just can't carry quite enough and meet take-off requirements at EGLC) Regards, James -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
On 13 Apr 2013, at 01:25, syd adams adams@gmail.com wrote: If this is any help , it appears that one of the objects disappears if there are multiple objects in the pick animation. Will continue testing . I've figured it out; the A4-F is using an idiom like this: pick anim … objectnameA/ objectnameB/ objectnameC/ /pick select anim objectnameA/ .. condition… /select select anim objectnameB/ … condition… /select And so on. My new code is breaking this model, because I'm creating a group with all the objects (A,B,C) clustered together (which is considerably more efficient). There is actually a work-around; re-order the XML so the selects occur before the pick, and everything is fine. Obviously this is a hack, and our animation files are supposed to be order-independant (I think? Never actually seen that stated as a requirement). I'll figure out a proper fix now. The easy fix is /not/ to group multiple object-names together, but it's at the expense of more intermediate notes in the scene, alas. Regards, James -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
On 13 Apr 2013, at 13:49, James Turner zakal...@mac.com wrote: I'll figure out a proper fix now. The easy fix is /not/ to group multiple object-names together, but it's at the expense of more intermediate notes in the scene, alas. I've pushed a fix now - it's correct but slightly suboptimal in some cases. I've tested the 747-400, b1900d, C172 and A4-F ands everything seems to be working as I'd expect, but of course please test. (Fix is SimGear only) Regards, James -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Improved usability
Thanks .I've redone most of the b1900d flight deck and have a question about the knob animation.Can the object rotation be skipped in some cases? Im still looking through the code for answers and probably didn't see it.Keep up the good work . Syd On Sat, Apr 13, 2013 at 7:42 AM, James Turner zakal...@mac.com wrote: On 13 Apr 2013, at 13:49, James Turner zakal...@mac.com wrote: I'll figure out a proper fix now. The easy fix is /not/ to group multiple object-names together, but it's at the expense of more intermediate notes in the scene, alas. I've pushed a fix now - it's correct but slightly suboptimal in some cases. I've tested the 747-400, b1900d, C172 and A4-F ands everything seems to be working as I'd expect, but of course please test. (Fix is SimGear only) Regards, James -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel