Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Renk Thorsten
Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e. will be absent in the default rendering, which should make for easy comparison. For lack of texture units, I had to take the rainbow

[Flightgear-devel] DDS warning message

2013-04-22 Thread Clement de l'Hamaide
Hi all, Following a discussion with Vivian on IRC, it seems it was decided to remove the DDS warning message some weeks? months? years? ago. Someone could handle it ? I admit that using DDS materials and DDS aircrafts results in a thousand of warining messages in my console and it's really not

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Vivian Meazza
Thorsten Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e. will be absent in the default rendering, which should make for easy comparison. For lack of texture units, I had to take

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread TDO Brandano
I think that a better approach would be to allow multiple UV layers and textures (and texture modes, like decals) on the model format. I understand that right now FGFS only relies on the native AC3D loader, though AC3D is not the only 3D format supported by OSG by any means. But there's no

Re: [Flightgear-devel] multiplay refuel test

2013-04-22 Thread Geoff McLane
Hi, NOTAM: Refueling CLOSED, temporarily at least... Ok, have finished for now my refueling sorties. As I put in the chat after one pilot reported holding a position for refueling can be quite tiring - Yes, so can even watching it ;=)) It all certainly confirmed that some FG code changes

Re: [Flightgear-devel] [Jsbsim-devel] wind vs body axes

2013-04-22 Thread Alan Teeder
This has important implications for Datcom /JSBSim users, as Datcom output is in stability axes. It will also apply to FDM´s built from other data that was supplied in stability axis form. It is only significant for aircraft which are able to fly at high incidence – typically delta wing types.

[Flightgear-devel] ATIScreenSizeHack() in main.cxx

2013-04-22 Thread Curtis Olson
Recently I noticed an alert on my console when starting up the git version of FlightGear: Enabling ATI viewport hack This is odd because I have nvidia hardware. I tracked down that this message was coming from main.cxx, specifically this chuck of code: if (fgGetBool(/sim/ati-viewport-hack,

Re: [Flightgear-devel] ATIScreenSizeHack() in main.cxx

2013-04-22 Thread Gijs de Rooy
Hi Curt, Shouldn't this default to a false value? this is enabled by default, because it seemeds to have no effect on NVidia hardware, but a big positive effect on ATI. You may remember seeing lots of reports about quarter screen size issues. The warning could be moved to a lower loglevel

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Renk Thorsten
Removing the rainbow effect spoils the highly polished aluminium effect on the b29 and the Lightning F1. As I said, I don't plan to remove it for good. Quoting myself: in any case a 2d texture lookup call seems an overkill for a simple 1d color table, so I plan to replace that by a