The downside is that I think it would require adding
an if()
test to the vertex shader, something I've been avoiding due to
(unfounded?)
concerns about performance.
General advice that I can find is that GLSL is designed as a linear
program:
conditionals and loops are best avoided:
I have a series of tree photographs if anyone is interested in creating new
tree textures.
The images are 1200x1600 JPEG, taken on an overcast day in diffuse light,
outlining the trees against the bright sky, isolated as good as possible
against the background. I've experimented with
Thomas,
May i know which part of fgdata is involved, since with my own systems, for
weeks i can't use the entire original fgdata GIT without crashing.
.Please tell me what these messages are used for ?
Thank
ahmad
On 9 May 2013 02:17, Thomas Geymayer tom...@gmail.com wrote:
2013/5/9
Am 2013-05-09 13:19, schrieb grtuxhangar team:
Thomas,
May i know which part of fgdata is involved, since with my own systems,
for weeks i can't use the entire original fgdata GIT without crashing.
Just two small changes to Nasal/io.nas and Nasal/props.nas:
It even does it with a simple fgfs --show-aircraft... It's been there for quite
a while now, nearly one year afair.
--
Le mer. 8 mai 2013 14:57 HAE, Gijs de Rooy a écrit :
Hi Stuart,
Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
I
Thomas,
Thank.
Won't it be better to have such messages with _WARN instead of _ALERT ?
since we are collecting a lot of others not useful annoying messages
-Enabling ATI viewport hack
- DDS texture warning
Which oblige the user to build some customized program to avoid it.
ahmad
On 9 May
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides for
some very respectable frame rates of 40 to 50 fps per core with a three
projector system with older generation Nvidia boards ( GT430 and
On Thu, 9 May 2013 14:57:21 + (UTC), castle...@comcast.net wrote in
message
142462582.1782424.1368111441180.javamail.r...@sz0139a.emeryville.ca.mail.comcast.net:
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across
three instances of fgfs running on a multi-core machine.
Hi Toshi,
According Fred's comment in
http://code.google.com/p/flightgear-bugs/issues/detail?id=1027#c9
those messages are output by fgrun reading the file:
$fgdata/Aircraft/C130/kc130-yasim-cnf.xml
thanks for the pointer! This is now fixed in fgdata.
Cheers,
Gijs
Hi Jack,
On Thu, May 9, 2013 at 3:57 PM, Jack wrote:
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides
for some very respectable frame rates of 40 to 50 fps per core with a three
projector
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