[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-10-28 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-10-22_07:51:50 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/Instruments/turn.xml Properly line everything up visually so standard rate turns end up taking the right amount of time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-10-28 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-10-23_16:58:28 (mfranz) /var/cvs/FlightGear-0.9/source/src/Instrumentation/Makefile.am /var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_dg.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-10-28 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-10-22_08:08:09 (mfranz) /var/cvs/SimGear-0.3/source/simgear/props/props.cxx - // This will come back and remove - // the current item each time. Is - // that OK? No, it is not OK. This messes up the vector and confuses the iterat

Re: [Flightgear-devel] patch: simgear magnetic model

2006-10-28 Thread Curtis Olson
Ok, thanks for looking into this.  I've updated the simgear CVS repository.(Gmail doesn't seem to show you your own postings to the FG mailing lists for some odd reason, but they do seem to go through just fine.) Best regards,Curt.On 10/28/06, wim van hoydonck <[EMAIL PROTECTED]> wrote: Hi,I subscr

[Flightgear-devel] heli FDM, some "cosmetic" changes

2006-10-28 Thread Maik Justus
Hi, the FDM config keywords have changed for consistency (undersocre -> hyphens). Melchior has changed all helicopter.xml files in cvs. The properties of the blades have changed, e.g. from /rotors/main/blade1_pos /rotors/main/blade2_pos /rotors/main/blade3_pos /rotors/main/blade4_pos to

Re: [Flightgear-devel] SW Mod. Hints on animating moving surfaces?

2006-10-28 Thread Melchior FRANZ
* Roberto Inzerillo -- Saturday 28 October 2006 18:01: > I guess I will learn nas when needed; fact is, there's no way to > understand if it's even needed. It's not. You just need to add a definition to your *-set.xml file that manipulates a property. There are many examples in keyboard.xml or t

Re: [Flightgear-devel] Star Wars Mod :-)

2006-10-28 Thread George Patterson
On Sat, 2006-10-28 at 09:24 -0400, Chris Metzler wrote: > On Sat, 28 Oct 2006 14:41:04 +0200 > Robin van Steenbergen wrote: > > > > As far as orbital graphics, Flight Simulator X has support for graphics > > up to 1,000,000 feet, which is almost geostationary orbit. > > Not even close -- geost

Re: [Flightgear-devel] SW Mod. Hints on animating moving surfaces?

2006-10-28 Thread Roberto Inzerillo
Maik Justus ha scritto: > Hi, > > have a look on the bo105, Melchior has done a lot of animations, some of > them controlled by keystrokes. > > Maik > Thanks Maik, I appreciate your suggestion but ... I'm really not in the mood for reverse engineering any code right now :-) Melchior writes i

[Flightgear-devel] SW Mod. Hints on animating moving surfaces?

2006-10-28 Thread Roberto Inzerillo
Hi, I've read the docs about "Aircraft Models" and a few existing aircarft .xml to get some examples. But still, I really don't get how to bind a keystroke with an object animation. Any hint? I am trying to get a UI to a few moving parts of my scifi shuttle vehicle. I can already bind the

Re: [Flightgear-devel] SW Mod. Hints on animating moving surfaces?

2006-10-28 Thread Maik Justus
Hi, have a look on the bo105, Melchior has done a lot of animations, some of them controlled by keystrokes. Maik Roberto Inzerillo schrieb: > Hi, > I've read the docs about "Aircraft Models" and a few existing aircarft > .xml to get some examples. But still, I really don't get how to bind

Re: [Flightgear-devel] b1900d nasal errors

2006-10-28 Thread George Patterson
After resyncing data again via "cvs update", noticed that some (all??) b1900d files have been modified. Anyway the bug that I had reported has been resolved. Thanks to Syd (or whoever was responsible for the fix). Regards George On Thu, 2006-10-26 at 08:37 +0200, Melchior FRANZ wrote: > * syd

[Flightgear-devel] patch: simgear magnetic model

2006-10-28 Thread wim van hoydonck
Hi there, The current simgear magnetic model (WMM2000) is out of date. The attached patch updates this model to use WMM2005, valid between 2005.0 and 2010.0. The reference for this patch is: http://www.ngdc.noaa.gov/seg/WMM/data/TRWMM_2005.pdf Greetings, Wim magvar.patch Description: Binar

Re: [Flightgear-devel] Star Wars Mod :-)

2006-10-28 Thread Chris Metzler
On Sat, 28 Oct 2006 14:41:04 +0200 Robin van Steenbergen wrote: > > As far as orbital graphics, Flight Simulator X has support for graphics > up to 1,000,000 feet, which is almost geostationary orbit. Not even close -- geostationary orbits have radii on the order of 120,000,000 feet out. Heck, t

Re: [Flightgear-devel] Star Wars Mod :-)

2006-10-28 Thread Robin van Steenbergen
If there's any spacecraft I want to make a flight model for, it's Serenity from Firefly. The interior and exterior model of the vessel is actually based on real-world aviation. There is already a good 3D model available on the net, and the only thing we need to make is the aerodynamics. As far

[Flightgear-devel] UFO - Object_SIGN

2006-10-28 Thread Darko Tasovac
Hi all, I've downloaded ufo aircraft from the flightgear/aircraft, version 20060710. I put the runway sign on the scenery (see attachment). According to the quoted instruction, I put string in the lower left corner but after Enter pessed, nothing happened. The string on the sing didnt change. I e