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2006-10-22_07:51:50 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/Instruments/turn.xml
Properly line everything up visually so standard rate turns end up taking
the right amount of time.
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2006-10-23_16:58:28 (mfranz)
/var/cvs/FlightGear-0.9/source/src/Instrumentation/Makefile.am
/var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_dg.cxx
/var/cvs/FlightGear-0.9/source/src/Instrumentation/heading_indicator_
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2006-10-22_08:08:09 (mfranz)
/var/cvs/SimGear-0.3/source/simgear/props/props.cxx
- // This will come back and remove
- // the current item each time. Is
- // that OK?
No, it is not OK. This messes up the vector and confuses the iterat
Ok, thanks for looking into this. I've updated the simgear CVS repository.(Gmail doesn't seem to show you your own postings to the FG mailing lists for some odd reason, but they do seem to go through just fine.)
Best regards,Curt.On 10/28/06, wim van hoydonck <[EMAIL PROTECTED]> wrote:
Hi,I subscr
Hi,
the FDM config keywords have changed for consistency (undersocre ->
hyphens). Melchior has changed all helicopter.xml files in cvs.
The properties of the blades have changed, e.g.
from
/rotors/main/blade1_pos
/rotors/main/blade2_pos
/rotors/main/blade3_pos
/rotors/main/blade4_pos
to
* Roberto Inzerillo -- Saturday 28 October 2006 18:01:
> I guess I will learn nas when needed; fact is, there's no way to
> understand if it's even needed.
It's not. You just need to add a definition to your *-set.xml
file that manipulates a property. There are many examples in
keyboard.xml or t
On Sat, 2006-10-28 at 09:24 -0400, Chris Metzler wrote:
> On Sat, 28 Oct 2006 14:41:04 +0200
> Robin van Steenbergen wrote:
> >
> > As far as orbital graphics, Flight Simulator X has support for graphics
> > up to 1,000,000 feet, which is almost geostationary orbit.
>
> Not even close -- geost
Maik Justus ha scritto:
> Hi,
>
> have a look on the bo105, Melchior has done a lot of animations, some of
> them controlled by keystrokes.
>
> Maik
>
Thanks Maik,
I appreciate your suggestion but ... I'm really not in the mood for
reverse engineering any code right now :-)
Melchior writes i
Hi,
I've read the docs about "Aircraft Models" and a few existing aircarft
.xml to get some examples. But still, I really don't get how to bind
a keystroke with an object animation. Any hint?
I am trying to get a UI to a few moving parts of my scifi shuttle
vehicle. I can already bind the
Hi,
have a look on the bo105, Melchior has done a lot of animations, some of
them controlled by keystrokes.
Maik
Roberto Inzerillo schrieb:
> Hi,
> I've read the docs about "Aircraft Models" and a few existing aircarft
> .xml to get some examples. But still, I really don't get how to bind
After resyncing data again via "cvs update", noticed that some (all??)
b1900d files have been modified. Anyway the bug that I had reported has
been resolved.
Thanks to Syd (or whoever was responsible for the fix).
Regards
George
On Thu, 2006-10-26 at 08:37 +0200, Melchior FRANZ wrote:
> * syd
Hi there,
The current simgear magnetic model (WMM2000) is out of date. The
attached patch updates this model to use WMM2005, valid between 2005.0
and 2010.0.
The reference for this patch is:
http://www.ngdc.noaa.gov/seg/WMM/data/TRWMM_2005.pdf
Greetings,
Wim
magvar.patch
Description: Binar
On Sat, 28 Oct 2006 14:41:04 +0200
Robin van Steenbergen wrote:
>
> As far as orbital graphics, Flight Simulator X has support for graphics
> up to 1,000,000 feet, which is almost geostationary orbit.
Not even close -- geostationary orbits have radii on the order of
120,000,000 feet out. Heck, t
If there's any spacecraft I want to make a flight model for, it's
Serenity from Firefly. The interior and exterior model of the vessel is
actually based on real-world aviation. There is already a good 3D model
available on the net, and the only thing we need to make is the
aerodynamics.
As far
Hi all,
I've downloaded ufo aircraft from the flightgear/aircraft, version
20060710. I put the runway sign on the scenery (see attachment).
According to the quoted instruction, I put string in the lower left
corner but after Enter pessed, nothing happened. The string on the sing
didnt change. I e
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