Re: [Flightgear-devel] Acceptable workaround in enabling shadows on Mac OS X (fgfs-0.9.10)?

2006-11-22 Thread Frederic Bouvier
Selon Tatsuhiro Nishioka :


 #ifdef __APPLE__
   // At the time SGShadowVolume is called, OpenGL extensions and
   // AlphaBits/StencilBits are not properly recognized on Macs.
   // so I simply re-initialize it when this method is called for the
 first time
   static bool re_initialized = false;
   if (!re_initialized) {
   this-init(sim_rendering);
   re_initialized = true;
   }
 #endif

 So here are the questions.
 Am I calling ShadowVolume::init() at an acceptable timing?
 Are there any better means of doing this?

a better way would be to do it is without the #ifdef __APPLE__ condition. If
your change works for you, maybe it will work for us. Propose a patch without
the #ifdef thingy and we'll see if it's ok for the other supported platforms.
Cluttering the source with platform specific #ifdef is the best way to break
something one day or another by someone that doesn't compile on the said
platform.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread George Patterson
On Tue, 2006-11-21 at 22:44 +0100, Georg Vollnhals wrote:
 AJ MacLeod schrieb:
  After Mathias' commits this afternoon, I have seen an extremely impressive 
  performance boost with the Sea Vixen.
 

 Hi all,
 
 First the GOOD NEWS:
 
No that's better than Good News :-)
 
 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?
 - Default Cessna 172p, default KSFO scenery. After takeoff do an
 immediate left-turn crossing that parked yellow-red 737, then a right
 turn in direction of the KSFO terminals, crossing them E - W. (This
 should not do anything). After having passed the terminals fly until you
 can make a normal turn back  to the KSFO terminals, trying to cross them
 in W - E direction. Watch your fps, any changes?. IF no crash occures
 pass the terminals and  do  this procedure 2 times again. IF you manage
 to fly further, you are lucky and we all have more knowledge.

Hi Georg,

I guess call me lucky as I wasn't able to get fgfs to crash. I didn't
noticed that the framerate was lower flying while W-E bit only slightly
(down to 68 from 76). Didn't cause any jerkiness or sudden drop in the
fps on this system.

Regards


George



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Martin Spott
Georg Vollnhals wrote:

 First the GOOD NEWS:
 
 I can only confirm the big fps improvement, with the OSG cvs compile of
 this evening I get (nearly) stable 85 fps at KSFO with the Cessna.

Here it's not _that_ fast but definitely - for the first time - faster
than the comparable PLIB build !

 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?

I can reproduce decreased frame rates but no crash. There are two items
that make a difference when crossing from the West:
1.) The PAPI of the 10L runway and the VASI on 10R are visible from the
West,
2.) When crossing from the East you don't have the two AI aircraft in
sight, that start on the apron and taxi along 1L,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FG suddenly aborting :-(

2006-11-22 Thread Roberto Inzerillo
Hi,
 today FGFS won't start. It aborts apparently without any cause. I did a 
fresh new install, and it aborts again. Hardware, OS and drivers are 
still the same. I'm not even using additional sceneries or aircarfts. I 
changed Airport/Airplane/ScreenResolution/OpenGLSettings, nothing works :-(

Those are the last lines of the log output in debug mode. I really can't 
imagine what's going wrong.

Read layer GS-ARM Anunciator
Done reading instrument KAP140 Autopilot
Reading instrument Magnetic Compass
Read layer Compass Float (magic)
No type supplied for layer face assuming texture
Read texture texture
Read layer face
Done reading instrument Magnetic Compass
Done reading panel instruments
Loaded new panel from Aircraft/Generic/Panels/generic-vfr-panel.xml
Attempt to set archive flag for non-existant property 
/controls/seat/eject/cmd_s
elector_valve
Adding subsystem input
Adding subsystem replay
Logging priority is debug
Enabled all logging classes: 
terrain|astro|flight|input|gl|view|cockpit|general|
math|event|aircraft|autopilot|io|clipper|network|instrumentation|systems
Unknown exception in the main loop. Aborting...

OS: WinXP SP2
Video card: Radeon 9600 with Catalyst 06.5 driver
FGFS V.0.9.10

I can add more detail, if needed. Anyone got some hints on that?

Roberto



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer

Hello,

I noticed that as you start or reset FG the screen kind of fades in. This
looks quite nice but it interferes with me as I want to start FG with
initial conditions, and the delay this fading process causes doesnt allow
me to see the aircraft from the beginning - so I find myself within the
aircraft somewhere in the sky, because I just didnt have enough time to
react on the initial conditions I set...
So what I wanted to know is if there is a way to turn off this
fading-in-feature via command-line options or maybe a way to tell
flightgear to start the simulation a few seconds after the fading process
started?
And if there is not, could you point me towards the right file in the
source code that manages this fading process?

Any help is very appreciated. Thank you.

Best,
Thomas


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Frederic Bouvier
Quoting Thomas Biwer :


 Hello,

 I noticed that as you start or reset FG the screen kind of fades in. This
 looks quite nice but it interferes with me as I want to start FG with
 initial conditions, and the delay this fading process causes doesnt allow
 me to see the aircraft from the beginning - so I find myself within the
 aircraft somewhere in the sky, because I just didnt have enough time to
 react on the initial conditions I set...
 So what I wanted to know is if there is a way to turn off this
 fading-in-feature via command-line options or maybe a way to tell
 flightgear to start the simulation a few seconds after the fading process
 started?
 And if there is not, could you point me towards the right file in the
 source code that manages this fading process?

 Any help is very appreciated. Thank you.

Try :
$ fgfs --prop:/sim/sceneryloaded-override=true

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets

2006-11-22 Thread umesh pandey

I checked using Flightgear 0.9.8 but could not run it successfully.The few
lines of log data are as follows:

Running Main Loop
===  
Updating time
 Current Unix calendar time = 1164188445  warp = 0
 Current GMT = 11/22/2006 9:40:45
 Current Unix calendar time = 1164188445  warp = 0
 Current GMT = 11/22/2006 9:40:45
 Current Julian Date = 2.45406e+006
 COURSE: GMT = 10/22/106 9:40:45
 March 21 noon (GMT) = 1142922600
 Time since 3/21/106 GMT = 246.132
 days = 246  hours = 9.67917  lon = 0  lst = 14.0792
 COURSE: GMT = 10/22/106 9:40:45
 March 21 noon (GMT) = 1142922600
 Time since 3/21/106 GMT = 246.132
 days = 246  hours = 9.67917  lon = 0  lst = 14.0792
 Current lon=0.00 Sidereal Time = 13.7616
 gst = 181.762
 Current LOCAL Sidereal Time = 13.7616 (13.7618) (diff =
Elapsed time interval is = 38000, previous remainder is =
Model iterations needed = 5, new remainder = 1346
Warning: read() not enough bytes.
interpolate(): lookup error, x to small = 0
interpolate(): lookup error, x to small = 0
 Updating Sun position
 Gst = 13.7616
   t-cur_time = 1164188445
   Sun Geodetic lat = -0.351519 Geocentric lat = -0.34935
sun angle relative to current location = 0.639324
 Updating Moon position
   t-cur_time = 1164188445
   Moon Geodetic lat = -0.484999 Geocentric lat = -0.4822
moon angle relative to current location = 0.951894
Updating adjusted fog parameters.
FGTileMgr::update()
State == Running
FGTileMgr::update()
State == Running

interpolate(): lookup error, x to small = 10
Cockpit: code 1 status 0



On 11/21/06, Thomas Biwer [EMAIL PROTECTED] wrote:


Umesh,

I am not quite sure but I think I've read something a long time ago that a
guy had the same kind of problem
and got rid of it by switching to another version of flightgear.
I think version 0.9.2 is quite obsolete. Maybe you should try changing to
0.9.10.

Otherwise, it would be nice to have some more detailed information about
the problem flightgear causes: Is it simply dying and closing
or hanging up? You might want to run FG with the --log-level=debug option
and tell us what the last message is you get from that.

Best,
Thomas



Hi,
I have interfaced external fdm(running separately on other PC) with
Flightgear by sending UDP packets to flightgear.i am currently using
Flightgear version 0.9.2 and 0.9.3 for that purpose.however I have found
that although the packets reach the destination Pc,flightgear is not
running. I would like to know whether I am correctly forming and sending
the UDP packets.I am pasting some parts of the code related to UDP
packets
sending.

Code:
snip

I am also using correct command to start FGFS with external fdm:
D:\FlightGear 0.9.3\bin\Win32\FGFS.EXE--native-fdm=socket,in,30,,5500,udp
--fdm=external

Please help..
Regards,
Umesh



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share
your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Fred,

Thank you for your help. This seems to turn off the fading but also results
in a quite significant drop of the framerate... at least in the first
minutes.
Might there be another solution to turn off fading in?

Best,
Thomas



Try :
$ fgfs --prop:/sim/sceneryloaded-override=true

-Fred


Quoting Thomas Biwer :


 Hello,

 I noticed that as you start or reset FG the screen kind of fades in.
This
 looks quite nice but it interferes with me as I want to start FG with
 initial conditions, and the delay this fading process causes doesnt
allow
 me to see the aircraft from the beginning - so I find myself within the
 aircraft somewhere in the sky, because I just didnt have enough time to
 react on the initial conditions I set...
 So what I wanted to know is if there is a way to turn off this
 fading-in-feature via command-line options or maybe a way to tell
 flightgear to start the simulation a few seconds after the fading
process
 started?
 And if there is not, could you point me towards the right file in the
 source code that manages this fading process?

 Any help is very appreciated. Thank you.







-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Frederic Bouvier
Quoting Thomas Biwer :

 Fred,

 Thank you for your help. This seems to turn off the fading but also results
 in a quite significant drop of the framerate... at least in the first
 minutes.
 Might there be another solution to turn off fading in?

The fade out / fade in is here to hide deferred scenery loading. Unfortunately,
the fdm start very early, before all the scenery is loaded ( by another thread
). The right question would be : is there a way to tell the fdm not to start
before the scenery is loaded ? a question I don't have an answer for, sorry.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Richard Bytheway
Could you start with --enable-freeze (I think it is, it might be
--enable-pause) and then unpause the sim when the screen is ready for
you?

Richard 

 -Original Message-
 Fred,
 
 Thank you for your help. This seems to turn off the fading but also
results in a quite significant drop of the framerate... at least in the
first minutes.
 Might there be another solution to turn off fading in?
 
 Best,
 Thomas


This e-mail has been scanned for Bede Scientific Instruments for all 
viruses by Star Internet. The service is powered by MessageLabs. For
more information on a proactive anti-virus service working around the
clock, around the globe, visit: http://www.star.net.uk


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Anders Gidenstam
On Wed, 22 Nov 2006, Frederic Bouvier wrote:

 The fade out / fade in is here to hide deferred scenery loading. 
 Unfortunately,
 the fdm start very early, before all the scenery is loaded ( by another thread
 ). The right question would be : is there a way to tell the fdm not to start
 before the scenery is loaded ? a question I don't have an answer for, sorry.

Is there no way to tell FlightGear to start in paused mode?
If there is perhaps some Nasal script could unpause after some appropriate 
delay.

Cheers,
/Anders
-- 
---
Anders Gidenstam
mail: andersg(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Fred, Richard,


Could you start with --enable-freeze (I think it is, it might be
--enable-pause) and then unpause the sim when the screen is ready for
you?

Richard


--enable-pause is unknown and the --enable-freeze option doesnt do anything
over here, FG just starts as usual, including fading in...



The fade out / fade in is here to hide deferred scenery loading.
Unfortunately,
the fdm start very early, before all the scenery is loaded ( by another
thread
). The right question would be : is there a way to tell the fdm not to
start
before the scenery is loaded ? a question I don't have an answer for,
sorry.

-Fred


Exactly. This is what I wanted to ask, thank you for finding the right
words... :-) Well, maybe I'll dig into some code, though I think it wont be
that easy to find out where the problem is.

Any hints or thoughts are very appreciated...


Thanks,

Thomas

 -Original Message-
 Fred,

 Thank you for your help. This seems to turn off the fading but also
results in a quite significant drop of the framerate... at least in the
first minutes.
 Might there be another solution to turn off fading in?

 Best,
 Thomas


This e-mail has been scanned for Bede Scientific Instruments for all
viruses by Star Internet. The service is powered by MessageLabs. For
more information on a proactive anti-virus service working around the
clock, around the globe, visit: http://www.star.net.uk


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share
your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] shut off fading in

2006-11-22 Thread Thomas Biwer
Anders,

i think the problem within that is that pausing FlightGear pauses the fdm
as well as loading the scenery - so the problem will be the same.
what I am looking for is a function to pause the FDM, while the scenery is
continuing loading. In that way, I could start the FDM as soon as the
scenery is loaded.

Best,
Thomas



On Wed, 22 Nov 2006, Frederic Bouvier wrote:

 The fade out / fade in is here to hide deferred scenery loading.
Unfortunately,
 the fdm start very early, before all the scenery is loaded ( by another
thread
 ). The right question would be : is there a way to tell the fdm not to
start
 before the scenery is loaded ? a question I don't have an answer for,
sorry.

Is there no way to tell FlightGear to start in paused mode?
If there is perhaps some Nasal script could unpause after some appropriate
delay.

Cheers,
/Anders
---

Anders Gidenstam
mail: andersg(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/




-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG-OSG: periodic hangs at KSFO

2006-11-22 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Stefan Seifert wrote:
 With the CVS-HEAD version of FG I'm experiencing periodic hangs if I
 start at KSFO.

I finally have found out more about the problem. It vanishes if I
deactivate the Nimitz scenario. So it must be something in it, that
causes the hangs. Without it I have actually a very nice FPS value.

Maybe this helps to reproduce the problem.

Nine
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.2 (GNU/Linux)
Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org

iD8DBQFFZDag1QuEJQQMVrgRAuFaAJ9tD10v88nw+qojj/sYZ/zXH5feKgCfdnaZ
DR8d0YOdYIezedx4nurzOHs=
=pukO
-END PGP SIGNATURE-

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Acceptable workaround in enabling shadows on Mac OS X (fgfs-0.9.10)?

2006-11-22 Thread Tatsuhiro Nishioka
Hi Fred,

Thanks for your advice.
I uploaded the platform independent patch without #ifdef - #endif at:
http://sourceforge.net/project/showfiles.php? 
group_id=126825package_id=143552

If you want to take a look at other patches, download all that  
patches I've made so far at:
http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/trunk/ 
FlightGear-0.9.10-MacOSX-diff.tar.gz?view=log

You might be interested in FlightGear-0.9.0-MacOSX.diff that comes  
with the tar.gz file in the svn repository.
This patch fixes the incorrect rendering of the sun and the moon on  
Mac OS X but is not Mac specific so I didn't add #ifdef - #endif.

Best,

Tat


On Nov 22, 2006, at 12:29 AM, Frederic Bouvier wrote:
 a better way would be to do it is without the #ifdef __APPLE__  
 condition. If
 your change works for you, maybe it will work for us. Propose a  
 patch without
 the #ifdef thingy and we'll see if it's ok for the other supported  
 platforms.
 Cluttering the source with platform specific #ifdef is the best way  
 to break
 something one day or another by someone that doesn't compile on the  
 said
 platform.

 -Fred

---
Tatsuhiro Nishioka
Mail: [EMAIL PROTECTED]
---




-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Curtis Olson

Ahhh, perfect, that's exactly what I was hunting for.  Thanks!

Curt.


On 11/22/06, Melchior FRANZ [EMAIL PROTECTED] wrote:


* Curtis Olson -- Tuesday 21 November 2006 18:22:
 Does anyone have any sample C/C++ code that will interface with
FlightGear's
 --telnet interface?

What about  ./scripts/example/fgfsclient.{c,cxx}  ?

m.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share
your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel





--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Leidson Campos A. Ferreira

Hi Curtis,

Just a question. This implementation will be part of FlightGear of scenery
designer ??
Because I've done a implementation to interface Flightgear using the telnet
protocol,  under linux/unix box, unfortunately I can't post complete code
here because it is copyright protected, but I could help you implement this
feature using your existing code base.

This help you ?

Leidson
PlanetaMessenger.org

On 11/21/06, Curtis Olson [EMAIL PROTECTED] wrote:


Does anyone have any sample C/C++ code that will interface with
FlightGear's --telnet interface?  There is a student here writing an
external app that can take the scenery click point and do a street database
lookup of the point that was clicked on in FlightGear.  (This will sound
more useful if you observe that we can draw a live video stream from a UAV
right next to a live synthetic view of FlightGear and have plans in the
future to make a single hybrid view ... so the end result will be the
ability to click on a street or object in the live video stream and get back
the real street address ... cool stuff accomplished mostly by just plugging
together a variety of existing capabilities in FlightGear.)

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/
   http://www.humanfirst.umn.edu/  http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share
your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV

___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread John Wojnaroski
Melchior FRANZ wrote:

* Curtis Olson -- Tuesday 21 November 2006 18:22:
  

Does anyone have any sample C/C++ code that will interface with FlightGear's
--telnet interface?



What about  ./scripts/example/fgfsclient.{c,cxx}  ?

  

You might take a look at Chap 15, page 589 in UNIX Network Programming 
by Stevens.

Regards
John W.


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] address change

2006-11-22 Thread Rex
Please change my email address from:  [EMAIL PROTECTED] to 
[EMAIL PROTECTED]

Thank you,

Rex du Pont
[EMAIL PROTECTED]


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Mathias Fröhlich
On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote:
 I can only confirm the big fps improvement, with the OSG cvs compile of
 this evening I get (nearly) stable 85 fps at KSFO with the Cessna.
 This might say nothing to you, but the *very first* OSG compile started
 here with about 48 fps, one of my latest reports after first
 improvements was about 65 fps and *now* I get 85 fps - that is nearly
 doubled speed and very smooth!  And no fps reduce anymore when crossing
 KSFO terminal buildings east to west (west to east is another strange
 story, see bad news.) Very good work, Mathias, thank you once again!
Ok. It settles down more slowly than I expected.
But it is getting better ...

 Then the BAD NEWS:
 1. Strange behaviour:
 Crossing KSFO terminal buildings E - W does not reduce framerate nor
 are any problems visible
 Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56,
 stuttering, then in most cases (several tests, reproducable!) FG crash!
 What is the reason for this (unlogic) behaviour?
 Can anyone else reproduce this?
 - Default Cessna 172p, default KSFO scenery. After takeoff do an
 immediate left-turn crossing that parked yellow-red 737, then a right
 turn in direction of the KSFO terminals, crossing them E - W. (This
 should not do anything). After having passed the terminals fly until you
 can make a normal turn back  to the KSFO terminals, trying to cross them
 in W - E direction. Watch your fps, any changes?. IF no crash occures
 pass the terminals and  do  this procedure 2 times again. IF you manage
 to fly further, you are lucky and we all have more knowledge.
Noted.

I am still not responding well to bug reports. Most of them are just secondary 
effects of 'things not yet done right'. I spend more time improving the 
ground than hunting bugs that will most likely disappear when we some cleanup 
has happened.

Stay tuned ...

Greetings

 Mathias

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-11-22 Thread Maik Justus
Hi Mathias,
Thanks!

Maik

Mathias Fröhlich schrieb am 22.11.2006 18:19:
 Hi,
 On Tuesday 21 November 2006 18:40, Maik Justus wrote:
   
 can someone add this patch to cvs (head and plib-branch)? It's clear how
 and why it works and it corrects a (at least in msvc-builds) clear
 visible bug.
 
 Done. It got lost within other stuff ...
 Thanks

Mathias

   


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] OSG update question?

2006-11-22 Thread Dave Perry
Mathias,

Should we be updating OSG source from CVS now or are the most recent
updates still coming out in tar balls?

-- 
Dave Perry [EMAIL PROTECTED]


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Leidson Campos A. Ferreira

Great, I'll be waiting your next contact.

Leidson
PlanetaMessenger.org

On 11/22/06, Curtis Olson [EMAIL PROTECTED] wrote:


Ahhh, perfect, that's exactly what I was hunting for.  Thanks!

Curt.


On 11/22/06, Melchior FRANZ [EMAIL PROTECTED] wrote:

 * Curtis Olson -- Tuesday 21 November 2006 18:22:
  Does anyone have any sample C/C++ code that will interface with
 FlightGear's
  --telnet interface?

 What about  ./scripts/example/fgfsclient.{c,cxx}  ?

 m.


 -
 Take Surveys. Earn Cash. Influence the Future of IT
 Join SourceForge.net's Techsay panel and you'll get the chance to share
 your
 opinions on IT  business topics through brief surveys - and earn cash
 http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV

 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel




--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/
  http://www.humanfirst.umn.edu/  http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share
your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV

___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel



-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG update question?

2006-11-22 Thread Martin Spott
Dave Perry wrote:

 Should we be updating OSG source from CVS now or are the most recent
 updates still coming out in tar balls?

Parts of OSG CVS are currently going through an overhaul of their
build system, so it'll be easier for the 'average' builder to use
Mathias' pre-packaged source tree,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Norman Vine
FYI

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Gert van Maren
 Sent: Wednesday, November 22, 2006 12:44 PM
 To: osg-users@openscenegraph.net
 Subject: [osg-users] Re: Performance OSG release compile vs 
 win32 binaries
 
 Hi Robert,
 
  I can't definitively comment on VS build options that Mike Weiblen 
  will have used, but I would have thought it would be just standard 
  release build like you have done.
 
 Apparently the standard version of VS 2003 does not have a 
 optimizing compiler/linker. However you can download a free 
 one at http://xona.com/2004/06/29.html for VS 2003.
 
 The model now runs at a sold 60fps. Quite a huge performance 
 increase using an optimizing compiler/linker.
 
  Is the OSG version the same in each case?  Are you using a free 
  versions of MS's compilers that has some optimization 
 support removed.
 
 Yes, same OSG and using official Visual Studio .Net 2003.
 
 Regards Gert
 
 --
 Gert van Maren
 
 Head of Research  Development
 K2Vi Virtual Reality Software
 Data Interface Technologies Ltd
 
 Phone: +64 21 2855581
 Email: [EMAIL PROTECTED]
 Web: http://www.k2vi.com
 
 ___
 osg-users mailing list
 osg-users@openscenegraph.net
 http://openscenegraph.net/mailman/listinfo/osg-users
 http://www.openscenegraph.org/
 


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Olaf Flebbe
Hi,

FYI I used Visual Studio.net 2005 Express Edition. The free express 
version has an full-featured optimizing compiler.

 Yes, same OSG and using official Visual Studio .Net 2003.

Olaf


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Tatsuhiro Nishioka
Here's the quick review for fgfs-cvs/OSG's fps on Mac OS X as of this  
morning.

KSFO runway: 35-45
Through the first cloud layer: 40-65
Above the first clould layer: 50-75
Above the ocean: mid 50s - mid 60s

Compared to the last build (on 11/17): approx. +20 to +25. Good work!!
Compared to the 0.9.10: approx. -25 to -10. Catching up!

FYI, below is the environment for this review.
[Settings]
Airport: KSFO
Aircraft: p51d
Options: All available rendering options but shadows / 3d clouds
View: Helicopter view
Window size: 800x600

[Source Files]
Everything is updated from each cvs repository this morning (PST).

[Development Environment]
compiler: gcc-4.0.1 (Xcode)
options: -O3, SSE3, Auto vectorization, ENABLE_THREADS is NOT set.

[Machine Spec]
MacBook Pro
CPU: Core 2 Duo 2.33GHz
GPU: ATI mobility Radeon x1600 / 256MB VRAM
Memory: 2GB

---
Tatsuhiro Nishioka
Mail: [EMAIL PROTECTED]
---




-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps

2006-11-22 Thread Georg Vollnhals
Mathias Fröhlich schrieb:
 Noted.
   
The replies on my mail show that the crashes *only I * am observing
might be due to other problems. I am still thinking of the AI ground
network, so don't care for now.
 I am still not responding well to bug reports. Most of them are just 
 secondary 
 effects of 'things not yet done right'. I spend more time improving the 
 ground than hunting bugs that will most likely disappear when we some cleanup 
 has happened.

 Stay tuned ...

 Greetings

  Mathias

 -
   
Hi Mathias,
good to know.

I only made these reports as a thought it might be helpful for you, not
because there are actual problems which might be solved immediately.

Please give us a note when you would like us to report any possible bugs.
This makes more sense to avoid not helpful noise on this list.

Regards
Georg EDDW

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Jean-Yves Lefort
On Wed, 22 Nov 2006 19:36:56 +0100
Melchior FRANZ [EMAIL PROTECTED] wrote:

 It seems to become common practice to include the email
 address in the attribution line of replies. This is a very
 bad habit, as the addresses end up in the mailing list
 archives, where harvesters happily pick them up. Spammers
 will be grateful. I won't. I get enough spam already!

 Please stop this shit. Otherwise I'll stop posting to the
 fgfs lists, and will only send private messages.

In the sf archives the email addresses are truncated.

--
Jean-Yves Lefort

[EMAIL PROTECTED]
http://lefort.be.eu.org/


pgpaTn4fxnSZd.pgp
Description: PGP signature
-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets

2006-11-22 Thread Jorge Van Hemelryck
On Wed, 22 Nov 2006 15:20:08 +0530
umesh pandey wrote:

 I checked using Flightgear 0.9.8 but could not run it successfully.The few
 lines of log data are as follows:

snip

  I am also using correct command to start FGFS with external fdm:
  D:\FlightGear 0.9.3\bin\Win32\FGFS.EXE--native-fdm=socket,in,30,,5500,udp
  --fdm=external

Can you confirm that FLightGear is running, but waiting UDP packets,
probably in the middle of the ocean (lat=0, lon=0) ?

I can't remember if version 0.9.3 already had several log levels. Maybe
not. Anyway, it should reach a point where it announces that it is
opening a socket to listen on.

Then, it would be nice to check several things concerning the fdm_data.
First of all, your version of the protocol and of the struct definition
seems wrong. You should have FGNetVersion = 13, and some variables are
missing.

If you don't have the source code for FlightGear and are just
running a binary, get the source code for the exact version you use,
and look at src/Network/net_fdm.hxx. Note that it is C++ code, and it is
the only file to look at if you use 0.9.3. You will have a net_fdm.h,
in C, if you get a more recent version of FlightGear, and using this C
file should be even easier.

If it still doesn't work, check that your definition is correctly
adapted from the source code (net_fdm.h[xx]). Check the size of the
struct you send. I had that problem using UDP packets I sent from an
IRIX machine to 0.9.3 running on a Windows or Linux PC, the struct was
too big because of the enum I had left in the middle of the declaration.

Hope some of all this turns out to be helpful...

-- 
Jorge Van Hemelryck

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Melchior FRANZ
* Jean-Yves Lefort -- Wednesday 22 November 2006 23:27:
  It seems to become common practice to include the email
  address in the attribution line of replies.

 In the sf archives the email addresses are truncated.

Good point, but in the past we were in other archives, too.
Don't know if we still are, and if: how they handle that.

m.

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Arnt Karlsen
On Wed, 22 Nov 2006 23:27:59 +0100, Jean-Yves wrote in message 
[EMAIL PROTECTED]:

 On Wed, 22 Nov 2006 19:36:56 +0100
 Melchior FRANZ [EMAIL PROTECTED] wrote:
 
  It seems to become common practice to include the email
  address in the attribution line of replies. This is a very
  bad habit, as the addresses end up in the mailing list
  archives, where harvesters happily pick them up. Spammers
  will be grateful. I won't. I get enough spam already!
 
  Please stop this shit. Otherwise I'll stop posting to the
  fgfs lists, and will only send private messages.
 
 In the sf archives the email addresses are truncated.

..never the less you should fix this.  Swap %f with %F in the 
Quote tab in your Common Prefences setup gui.
I also use %i in case my clock fubars the %d. 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Mac OS X build package for FlightGear CVS as of 11/22/06

2006-11-22 Thread Tatsuhiro Nishioka
Hi,

I released the build package for FlightGear CVS (11/22/06) for Mac OS X.

You can download the package at:
http://sourceforge.net/project/showfiles.php? 
group_id=126825package_id=212565release_id=465878

This package contains:
   - Xcode project files (FlightGear, PLIB, SimGear)
   - patches (as of 20061122 including a patch for OSG Xcode project)
   - helper scripts (e.g. download.sh, build.sh, etc)

For Mac developers, including potential ones:
   Helper scripts eases download, apply patches, and build everything.
   Now you can download and build the latest FlightGear in just three  
commands.

   Good thing is that running download.sh automatically updates cvs/ 
svn at any time.
   I believe this helps you a lot!
   For more information about how to build, please consult  
readme.html in the package.

Have a happy holiday!

Tat

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] On 11/22/06, Foo Bar [EMAIL PROTECTED] wrote:

2006-11-22 Thread Dene


Melchior FRANZ wrote:
 * Jean-Yves Lefort -- Wednesday 22 November 2006 23:27:
   
 It seems to become common practice to include the email
 address in the attribution line of replies.
   

   
 In the sf archives the email addresses are truncated.
 

 Good point, but in the past we were in other archives, too.
 Don't know if we still are, and if: how they handle that.

 m.

   
Hi Melchior,
As a relative newbie to email and most things web, I had to look through 
some of my posts to see if I was inadvertently doing this without 
knowing it. If I wasn't sure, there maybe others, as a suggestion would 
it be possible to address this with off list emails to the specific 
people offering help on how to turn it off in their particular setup. I 
am sure none of the contributors to this or the users list want to be 
cause of unwanted spam. I hope I never receive an email from you (on 
this topic) ;-)

Cheers
Dene

-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] volume trees

2006-11-22 Thread Martin Krois
Hi List,

Working on some 3d foliage, and I've made a small package with seamless 
LOD polygonal trees.

Performance is, on my geforce3, the same as the billboard ones (tested 
on 0.9.10). So they do not impact framerate in a noticable way on my system.

screenshot:
http://81.7.173.70/mkr/trees.jpg

tar with materials.xml diff (latest cvs) and 3d models:
http://81.7.173.70/mkr/3dtrees.tgz

If you're willing to add 3d trees to FlightGear data package, I'll make 
some deciduus trees as well as varied foliage, perhaps as an optional 
setting (for those who has smaller graphic cards)

Martin Krøis.


-
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT  business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel