Re: [Flightgear-devel] pick animation

2007-01-08 Thread Martin Spott
Ron Jensen wrote: > On Sun, 2007-01-07 at 09:46 -0500, Josh Babcock wrote: > > If AC authors can't come up with a convention, we will be spending a lot > > of time on the users list explaining how to use switches to new users. > > button 0 = Left button > button 1 = Middle button > button 2 = Rig

Re: [Flightgear-devel] F-16 textures

2007-01-08 Thread Martin Spott
"Paul Cardinaels" wrote: > Just a little progress report > > http://users.skynet.be/Pensacola/up.jpg Uuuuh, well done !! You know, our reference for an F-16 model ist the one of the CSP, http://csp.sf.net/ ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its frie

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-08 Thread Martin Spott
Martin Spott wrote: > Moggeeen ! Disregard ! Sorry for the noise, this should have been a private EMail, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -

Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-08 Thread Martin Spott
Moggeeen ! Ralf Gerlich wrote: > Martin Spott wrote: > > We're in the progress of offering such service for the Landcover-DB > > which then allows to edit not only lakes, forest, roads and rivers but > > we'd offer a repository of elevation contour lines as well. Current > > status of our geodata

Re: [Flightgear-devel] pick animation

2007-01-08 Thread Ron Jensen
On Sun, 2007-01-07 at 09:46 -0500, Josh Babcock wrote: > Good idea. Also, perhaps we should agree on a convention for how this > will be used before we end up with a bunch of different methods. > > For instance, should a single left click toggle a switch, or should a > right click always turn it o

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread Georg Vollnhals
JOSHUA WILSON schrieb: > I had opened 3089347.stg using WordPad and I got this: > > ... > > OBJECT_SHARED Models/Airport/tower.xml 8.788160 53.051310 3.6 0.00 > > You are right! As I already answered to Curtis, I only thought of the OBJECT tree regarding *.btg files and did NOT look into the te

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread Georg Vollnhals
Curtis Olson schrieb: > But make sure > you check both the terrain and object trees, these "default" objects are > probably in the "terrain" tree. > Yes, I only looked into the object tree :-( > Curt. > > > Sorry for the no

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread JOSHUA WILSON
>Georg Vollnhals (January 8) >It is pretty clear for me how to handle the *.stg files with normal >entries. >It is just that I cannot find any removable entry for the *default* >FlightGear tower which every (?) airport has. >After all I think it must be coded in the .btg.gz files .. is that >ri

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread Curtis Olson
On 1/8/07, Georg Vollnhals wrote: Thank you very much, Gerard, for your help! It is pretty clear for me how to handle the *.stg files with normal entries. It is just that I cannot find any removable entry for the *default* FlightGear tower which every (?) airport has. After all I think it must

Re: [Flightgear-devel] Patch to OV-10 Gmeter (attn: Dave Culp)

2007-01-08 Thread Ron Jensen
On Mon, 2007-01-08 at 18:24 +, Martin Spott wrote: > Ron Jensen wrote: > > > Enable reset button on the OV10 G Meter to reset using the new pick > > animation style. > > Did anybody cross-check this patch ? > > Martin. Martin, Mathias changed the pick animation so that patch won't wo

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread Georg Vollnhals
gh.robin schrieb: > No, it is not hardcoded , stg file is a text file, you can modify it, > -models (your tower) > -positions (your tower) > and > you may add objects (though better to do it in the Scenery/Objects/ dir) > > Thank you very much, Gerard, for your help! It is pretty clear

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread gh.robin
On Tue 9 January 2007 01:00, Georg Vollnhals wrote: > SNIP > > > > You can find it in > > FlightGear/scenery/Terrain/e000n50/e008n53/3089347.stg. > > Thank you very much for your answer, Josh - but I am afraid it is > hardcoded: If I replace the *.stg file with an empty one the default tower, > win

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread Georg Vollnhals
JOSHUA WILSON schrieb: >> Georg Vollnhals (January 8): >> I just started improving EDDW airport as my new project and created the >> first sub-building of the original tower. >> How can I remove the default FlightGear tower building? It is not in the >> *.stg file as far as I know: >> >> http://hom

Re: [Flightgear-devel] Peculiar 'crash' in the air.

2007-01-08 Thread Nick Warne
On Sunday 07 January 2007 15:21, Nick Warne wrote: > Hi all, > > Once flying the Hunter aircraft, I had a mysterious 'freeze' in the air at > the end of runway 10L KSFO. All views, sounds where working fine. > > I put this down to a 'gremlin' and a reset was OK. > > Then it happened again with the

Re: [Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread JOSHUA WILSON
>Georg Vollnhals (January 8): >I just started improving EDDW airport as my new project and created the >first sub-building of the original tower. >How can I remove the default FlightGear tower building? It is not in the >*.stg file as far as I know: > >http://home.arcor.de/vollnhals-bremen/ScrShWrk

[Flightgear-devel] Default Tower Building - remove

2007-01-08 Thread Georg Vollnhals
Hi, I just started improving EDDW airport as my new project and created the first sub-building of the original tower. How can I remove the default FlightGear tower building? It is not in the *.stg file as far as I know: http://home.arcor.de/vollnhals-bremen/ScrShWrk/OldTwr.jpg Thank you in advan

[Flightgear-devel] F-16 textures

2007-01-08 Thread Paul Cardinaels
Just a little progress report http://users.skynet.be/Pensacola/up.jpg -- Regards, Paul 'Pensacola' Cardinaels - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the ch

[Flightgear-devel] translate PoV up/down left/right

2007-01-08 Thread John Denker
On 01/08/2007 02:17 PM, Stuart Buchanan wrote: >>Already available - hold down the [middle] mouse-button when in tile/pan >>mode >>and drag the mouse around. 1) Thanks for the clue. I've been relying on my joystick (not mouse) since Day One, so I had never explored the various combinations of

Re: [Flightgear-devel] C182 creeping features

2007-01-08 Thread Stuart Buchanan
--- Stuart Buchanan wrote: > > --- John Denker wrote: > > In the long term, I have fantasies about allowing the point of view > > to change ... not just changing the tilt/pan/zoom from a fixed point, > > but actually moving the pilot's *point* of view. That would allow > > peering around the

Re: [Flightgear-devel] C182 creeping features

2007-01-08 Thread Roy Vegard Ovesen
On Monday 08 January 2007 19:12, John Denker wrote: > Don't take the following too seriously: > > In the long term, I have fantasies about allowing the point of view > to change ... not just changing the tilt/pan/zoom from a fixed point, > but actually moving the pilot's *point* of view. That woul

Re: [Flightgear-devel] C182 creeping features

2007-01-08 Thread Stuart Buchanan
--- John Denker wrote: > On 01/08/2007 12:44 PM, Stuart Buchanan wrote: > > > OK - I'll probably leave this as a general emissive light. Where is > the > > switch located? On the ceiling? > > Multiple switches. Perhaps the most relevant to the model are the > two dimmer knobs (commonly but impr

Re: [Flightgear-devel] Patch to OV-10 Gmeter (attn: Dave Culp)

2007-01-08 Thread Martin Spott
Ron Jensen wrote: > Enable reset button on the OV10 G Meter to reset using the new pick > animation style. Did anybody cross-check this patch ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] C182 creeping features

2007-01-08 Thread John Denker
On 01/08/2007 12:44 PM, Stuart Buchanan wrote: > OK - I'll probably leave this as a general emissive light. Where is the > switch located? On the ceiling? Multiple switches. Perhaps the most relevant to the model are the two dimmer knobs (commonly but improperly called rheostats) located just to

Re: [Flightgear-devel] C182 creeping features

2007-01-08 Thread Stuart Buchanan
--- John Denker <[EMAIL PROTECTED]> wrote: > On 01/08/2007 10:06 AM, Stuart Buchanan wrote: > > > Are you particularly interested in using the c182? > > Well, yes I am. A lot of FBOs will let you rent a 182. If we make > an XY plot trading off availability versus a combination of speed > and r

Re: [Flightgear-devel] ? cockpit lighting ?

2007-01-08 Thread Martin Spott
Martin Spott wrote: > Not yet, I'm still waiting for the moment to come to have some flights > on the D-EVOS. I guess it's a C182Q, equipped with an uncharged O-470 > at 230 HP. Yup: http://www.texelairport.nl/index.html?fotogroot/devos.htm&2 Martin. -- Unix _IS_ user friendly - it's just s

Re: [Flightgear-devel] ? cockpit lighting ?

2007-01-08 Thread Martin Spott
Torsten Dreyer wrote: > Martin is a skilled skylane pilot, maybe he has some nice cockpit photos to > share? Not yet, I'm still waiting for the moment to come to have some flights on the D-EVOS. I guess it's a C182Q, equipped with an uncharged O-470 at 230 HP. Yet I have approx. three dozends ho

[Flightgear-devel] C182 creeping features

2007-01-08 Thread John Denker
On 01/08/2007 10:06 AM, Stuart Buchanan wrote: > Are you particularly interested in using the c182? Well, yes I am. A lot of FBOs will let you rent a 182. If we make an XY plot trading off availability versus a combination of speed and roominess, the 182 has high availability for a given nicene

Re: [Flightgear-devel] patch to compile flightgear against osg HEAD

2007-01-08 Thread Esben Stien
Manuel Massing <[EMAIL PROTECTED]> writes: > attached is a tiny patch Thank you. -- Esben Stien is [EMAIL PROTECTED] s a http://www. s tn m irc://irc. b - i . e/%23contact sip:b0ef@ e e jid:b0ef@n n -

Re: [Flightgear-devel] ? cockpit lighting ?

2007-01-08 Thread Torsten Dreyer
Hi Stuart > I have never actually been in one, let alone at night, so could you answer > a couple of questions for me: You definitely missed something in life, especially at night ;-) > > 1) Presumably the panel itself is lit from behind as it is implemented > currently. Is that correct? here http

Re: [Flightgear-devel] ? cockpit lighting ?

2007-01-08 Thread Stuart Buchanan
--- John Denker wrote: > I have been unable to find any way to turn on cockpit area lighting. > > I found nothing on the subject in the documentation. > > I tried looking around in the c172 and c182 aircraft models and > didn't find anything. > > I tried fiddling with some of the suggestively-na

Re: [Flightgear-devel] Autopilot is no longer working within FG osg branch

2007-01-08 Thread gh.robin
On Sun 7 January 2007 19:51, leee wrote: > On Sunday 07 January 2007 13:12, gh.robin wrote: > > Hello, > > > > Between the 13 December 2006 and last night 07 January , the autopilot > > has vanished > > > > With my previous built of Flightgear osg branch 13-12-2006 dated i was > > still able to r