Re: [Flightgear-devel] An2 problems
> > Silly question: is it fueled? > > Well, the engine seemed to start alright yesterday and the propeller was > spinning so I don't think that was/is the problem. (I did peek around > below /fdm/jsbsim/propulsion/... with the property browser.) > I didn't get any thrust whatsoever, though, which to me hints more at a > problem with the propeller definition, which people also seem to have > started to look into today. > > Anders Is there a way to check which changes were applied between the time it did work and the time it didn't? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
Hi guys , thanks for the replies I'll experiment some more I've got an Air Canada Dash-8 (low poly AI model) that make 2 flights per day from CYVR to CYYD (in real life ) that I'm trying to model , thats the one giving me problems By the way , I've also enabled the Victoria ferries , nice addition . I added a screenshot to my webpage of one leaving Port Angeles... I'll probably add a Vancouver route too A new scenery rebuild on the way ? cool ! Cheers, Syd - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
Hi Syd, Some answers to the AI related questions. Looks like you got some interesting stuff going. syd&sandy wrote: > HI all , playing around with Traffic , having fun , but noticed a few > things . > Just want to know if Im doing something wrong , or I'm expecting > something that doesnt work yet > Aircraft seem to appear only if you start at about the same time a s the > departure time: > Ive sat at the destination airport waiting for the flight to arrive , > it hasn't yet : > Flights will arrive, but it may take a while. In these case, the aircraft will be created in the "cruise" phase, an go through the complete decent/approach/landing/taxi to gate phase. My estimate is that this cycle may take about 30 minutes to complete. Creating flights that are already in the decent landing phase is on my todo list. > Ive followed the flight after takeoff , and the AI aircraft flies in a > straight line after takeoff, no coarse changes: > This is with traffic schedules placed in /AI/Aircraft , not included in > the fgtraffic.xml > If all goes well, the aircraft should continue straight for a few minutes (up to 10-15 probably), and then make a rather sharp turn putting them on a straight great-circle route to their destination airport. > In this playing around I've also noticed how incorrect the smaller BC > airports are , some have taxiways where there really are none , > windsocks in the middle of runways , beacons a kilometer off or more > I REALLY need to get Terragear to compile !Which leads me to another > question , can JUST the airports be rebuilt , or does the 10x10 degrees > scenery also need to be redone at the same time ? > Cheers, > Syd > > - > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Airports and TerraGear [was AI flights]
syd&sandy a e'crit : > I REALLY need to get Terragear to compile > !Which leads me to another question , can JUST the airports be > rebuilt , or does the 10x10 degrees scenery also need to be redone at > the same time ? You need to rebuild only the tiles wich have boundaries with the airport aera to see in FlightGear the result of taxidraw design. Doing so can add some small glitches at the boundary of the new tiles and the old ones, but don't wory the whole scenery will be rebuilt for the next release. Good luck Syd ;) Alexis - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
Syd wrote > HI all , playing around with Traffic , having fun , but noticed a few > things . > Just want to know if Im doing something wrong , or I'm expecting > something that doesnt work yet > Aircraft seem to appear only if you start at about the same > time a s the > departure time: > Ive sat at the destination airport waiting for the flight to > arrive , > it hasn't yet : > Ive followed the flight after takeoff , and the AI aircraft > flies in a > straight line after takeoff, no coarse changes: > This is with traffic schedules placed in /AI/Aircraft , not > included in > the fgtraffic.xml > In this playing around I've also noticed how incorrect the smaller BC > airports are , some have taxiways where there really are none , > windsocks in the middle of runways , beacons a kilometer off > or more > I REALLY need to get Terragear to compile !Which leads me to another > question , can JUST the airports be rebuilt , or does the > 10x10 degrees > scenery also need to be redone at the same time ? The AITraffic might or might not work, but you can play with a couple of ferries plying between Victoria (BC) and Port Angeles which are now in cvs. Should make a nice addition to your eye-candy around Vancouver. It shouldn't take you too much to add a ferry or 2 working out of Vancouver Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [BUG] Spitfire throttle boost gauge fails (withfix)
Nick wrote > > Hi all, > > Flying the Spitfire, if you get airborne and then drop the > throttle to zero, > the gear warning alarm klaxon sounds. Hitting 'k' or 'K' to > turn this off > then produces: > > Nasal runtime error: non-objects have no members > at > /usr/share/FlightGear/data/Aircraft/Spitfire/Models/spitfire.n > as, line 76 > > >From now on the throttle boost gauge will not work. > > > The reason is in spitifre.nas, line 46 a global var: > > throttle = > props.globals.getNode("/controls/engines/engine/throttle", 1); > > later in spitfire.nas in the 'resetWarn = func{ }' is this, line 493: > > throttle = getprop("controls/engines/engine/throttle"); > > so here the second assignment stomps on the first. I guess renaming > the 'throttle' var in this func to something else fixes this, > but also it can > be declared in the func as a local var: > > var throttle = getprop("controls/engines/engine/throttle"); > > to fix it. > Thanks, Nick, I can reproduce that here. I'm on the case, Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 html docs update
Reagan Thomas wrote: > While we're on the topic of the AN-2, I revised > /data/Aircraft/an2/an2.html and its associated panel.jpg to enhance > readability and to avoid artifacts created by downscaling the original, > large image. Makes sense to me - applied, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] AI flights...
HI all , playing around with Traffic , having fun , but noticed a few things . Just want to know if Im doing something wrong , or I'm expecting something that doesnt work yet Aircraft seem to appear only if you start at about the same time a s the departure time: Ive sat at the destination airport waiting for the flight to arrive , it hasn't yet : Ive followed the flight after takeoff , and the AI aircraft flies in a straight line after takeoff, no coarse changes: This is with traffic schedules placed in /AI/Aircraft , not included in the fgtraffic.xml In this playing around I've also noticed how incorrect the smaller BC airports are , some have taxiways where there really are none , windsocks in the middle of runways , beacons a kilometer off or more I REALLY need to get Terragear to compile !Which leads me to another question , can JUST the airports be rebuilt , or does the 10x10 degrees scenery also need to be redone at the same time ? Cheers, Syd - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: FSweekend 2007]
Durk Talsma wrote: > Martin Spott wrote: > > Here ! Same procedure as last year !? ;-) > Yep, same formula, but with improvements in the details. :-) More beer ? :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: FSweekend 2007]
Martin Spott wrote: > Hi Durk, > > Durk Talsma wrote: > > >> Sorry for the cross-posting, but I figured that both FlightGear >> developers and users might be interested in this event. I'll try to >> organize a booth again, provided I can get some extra hands to help. :-) >> > > Here ! Same procedure as last year !? ;-) > > Martin. > Yep, same formula, but with improvements in the details. :-) Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [BUG] Spitfire throttle boost gauge fails (with fix)
Hi all, Flying the Spitfire, if you get airborne and then drop the throttle to zero, the gear warning alarm klaxon sounds. Hitting 'k' or 'K' to turn this off then produces: Nasal runtime error: non-objects have no members at /usr/share/FlightGear/data/Aircraft/Spitfire/Models/spitfire.nas, line 76 >From now on the throttle boost gauge will not work. The reason is in spitifre.nas, line 46 a global var: throttle = props.globals.getNode("/controls/engines/engine/throttle", 1); later in spitfire.nas in the 'resetWarn = func{ }' is this, line 493: throttle = getprop("controls/engines/engine/throttle"); so here the second assignment stomps on the first. I guess renaming the 'throttle' var in this func to something else fixes this, but also it can be declared in the func as a local var: var throttle = getprop("controls/engines/engine/throttle"); to fix it. I noticed this ages ago and fixed it, then forgot all about it - it was only after a fresh cvs update of the spirfire did I remember as I got the bug back again. Nick - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] "fg-submit" script to make aircraft developers' and committers' lifes easier
I've been spamming the cvslogs list a bit too much with small changes, and to both branches too. But I think that the main part is done now. There's a lot of documentation on top of the fg-submit file. Two important parts that I added today are: - the script does now take an argument that it used instead of the directory name. This can be as simple as $ fg-submit update and as sophisticated as: alias submit='fg-submit "${PWD/#*\/}-$(date +%Y-%m-%d)"' So this would, for example, create an archive named bo105-2007-03-08.tar.bz2 in the bo105/ dir. - when the package is ready and an executable named fg-upload is found, then this is called with the archive name and the extra diff as arguments. So, one can write a small script ~/bin/fg-upload like so ... #!/bin/bash echo "uploading $1" if kfmclient copy $1 ftp://user:[EMAIL PROTECTED]; then echo "deleting $1 $2" rm -rf $1 $2 echo "ftp://server.com/$1";|mail -s "commit!" [EMAIL PROTECTED] else echo "arghh ... HELP! HELP!" fi ... and the fg-submit script will then automatically upload the package and politely ask someone to commit it. :-) m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: FSweekend 2007]
Hi Durk, Durk Talsma wrote: > Sorry for the cross-posting, but I figured that both FlightGear > developers and users might be interested in this event. I'll try to > organize a booth again, provided I can get some extra hands to help. :-) Here ! Same procedure as last year !? ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
On Thu, 8 Mar 2007, Jon S. Berndt wrote: > Silly question: is it fueled? Well, the engine seemed to start alright yesterday and the propeller was spinning so I don't think that was/is the problem. (I did peek around below /fdm/jsbsim/propulsion/... with the property browser.) I didn't get any thrust whatsoever, though, which to me hints more at a problem with the propeller definition, which people also seem to have started to look into today. Cheers, Anders -- --- Anders Gidenstam mail: andersg(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [Fwd: FSweekend 2007]
Hi Guys, Sorry for the cross-posting, but I figured that both FlightGear developers and users might be interested in this event. I'll try to organize a booth again, provided I can get some extra hands to help. :-) Cheers, Durk Original Message For your information? The greatest FSevent from the world, _*the FSweekend*_ will be held on 3&4 November 2007 and again at the Aviodrome aviation museum in the Netherlands at Lelystad Airport. Please inform you FSclub, FSorganisation, FSwebsite, or your company about this very important date. And please don't plan other FSevents around this date. If you want to make a news posting about the FSweekend date you can use one of the banners. *www.FSweekend.com * Best regards, Frans Broekhuijsen www.FSweekend.com - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Ron Jensen > Sent: Thursday, March 08, 2007 12:43 AM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] An2 problems > > On Wed, 2007-03-07 at 21:54 -0600, Jon S. Berndt wrote: > > > As a side note, the engine claims a displacement of 250 > cubic inches and > > > an output of 1300 horsepower! I suspect something isn't right. > > > Aeromatic suggests a 1300 hp piston engine should > displace ~2080 cubes. > > > > > > Ron > > > > > > One figure I saw online says the displacement is about 1800 in3. > > > > Did this aircraft work at one time? > > > > Jon > > The chatter on IRC said it used to fly. > > My web research agrees 1823 in3, most references to the > ASH-62 say 1000 hp, but it seems to be a variant of the > Wright Cyclone R1820 which I've found rated between 900 and > 2000 hp, so perhaps the 1300 hp in the definition file isn't > beyond belief. > > I found a type certificate for the engine here: > http://home.hiwaay.net/~jlwebs/engine.html > > and much data on the airframe here: > http://an2flyers.com/ > Jane's All the World Aircraft, 1991-1992, lists the following for the PZL Mielec AN-2P powerplant: One 746 kW (1000hp) PZL Kalisz Asz-621R nine-cylinder radial aircooled engine, driving an AW-2 four-bladed variable-pitch metal propeller. Hope this helps, Bill - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
> The aircraft used to fly quite well, but I didn't use it regularly so I > don't know when it ceased to work. > > Cheers, > > Anders Silly question: is it fueled? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] An2 problems
On Wed, 7 Mar 2007, Jon S. Berndt wrote: > My apologies. I didn't realize this was a JSBSim aircraft. If someone could > send me the aircraft file, the prop and engine files, I can take a look. Or, > tell me where I can get it. Hi, You can find the latest version in the CVS browser: http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/an2/ (It is probably the version you found, though.) The aircraft used to fly quite well, but I didn't use it regularly so I don't know when it ceased to work. Cheers, Anders -- --- Anders Gidenstam mail: andersg(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel