Re: [Flightgear-devel] c172p with terrain

2008-11-07 Thread Melchior FRANZ
* gerard robin -- 11/5/2008 4:27 PM: > Though, that nasal "Terrain" script could be part of the FG generic nasal > script , won't it be useful elsewhere (AI animation ? for instance) This script continously updates a property which tells if the aircraft's origin (usually the nose, sometimes other

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread Tatsuhiro Nishioka
On Nov 8, 2008, at 2:34 AM, gerard robin wrote: > > Working on the F4U-7, this was the opportunity to test that last 3DClouds > patch. > It is, to me, a dramatic improvement . > Only one case has some problem => img3.jpg ( some strange shape) > You must pay attention to the img1.jpg, we a

Re: [Flightgear-devel] nasal initialization

2008-11-07 Thread Melchior FRANZ
* Curtis Olson -- 11/5/2008 3:20 PM: > What is the proper mechanism for calling nasal initialization code in an > aircraft specific nasal file. settimer() and setlistener("sim/signals/fdm-initialized"), or just put it on the top level, where it's run late enough for most purposes. > I see that

Re: [Flightgear-devel] Resolution-UAV (was) nasal initialization

2008-11-07 Thread Ron Jensen
> On Thu, 2008-11-06 at 08:49 -0600, Curtis Olson wrote: > > On Thu, Nov 6, 2008 at 8:42 AM, Curtis Olson wrote: > > Let me see if I can get you some detailed information if you > > are interested in playing around with this. I know that > > flying wings are a very popular

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread Tatsuhiro Nishioka
On Nov 7, 2008, at 9:49 AM, Syd wrote: >> Dont know if this is related , but the shader trees have the same edge > problem , though not as noticeable with a ground texture behind it. > Unfortunately , I dont know enough about the code to help out . > On another note , was / is it possible to disa

Re: [Flightgear-devel] stall horn sound

2008-11-07 Thread Maik Justus
Hi Curt, Curtis Olson schrieb am 07.11.2008 23:12: On Fri, Nov 7, 2008 at 2:55 PM, Curtis Olson wrote: Question: has anyone noticed anything odd with the stall horn sound in the default c172p in the current cvs (although it's likely been an issue since we migrated to openal?) Wh

Re: [Flightgear-devel] stall horn sound

2008-11-07 Thread Curtis Olson
On Fri, Nov 7, 2008 at 2:55 PM, Curtis Olson wrote: > Question: has anyone noticed anything odd with the stall horn sound in the > default c172p in the current cvs (although it's likely been an issue since > we migrated to openal?) > > When the stall horn goes off, it used to be a clean/constant t

[Flightgear-devel] How to lower how much scenery gets cached:

2008-11-07 Thread Michael Smith
I have tried plenty of things to get fg to run on this old piece of junk but I am getting tired only being able to fly water routes (i.e. island to island). If I try to fly over land, it gets slower and slower over time, so I want to know how to lower how much scenery gets cached (not affraid t

[Flightgear-devel] stall horn sound

2008-11-07 Thread Curtis Olson
Question: has anyone noticed anything odd with the stall horn sound in the default c172p in the current cvs (although it's likely been an issue since we migrated to openal?) When the stall horn goes off, it used to be a clean/constant tone, however in openal it's warbly disjointed crackly sort of

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread Tatsuhiro Nishioka
Hi, On Nov 7, 2008, at 1:50 PM, Ron Jensen wrote: > On Thu, 2008-11-06 at 20:47 +, Stuart Buchanan wrote: >> Hi All, >> >> I've put together an improved 3D clouds patch, available from here: >> http://www.nanjika.co.uk/flightgear/clouds2.tar.gz >> >> It fixes the following issues (to a grea

Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-07 Thread Nicolas
Le jeudi 06 novembre 2008 à 23:09 +0100, gerard robin a écrit : > On jeudi 06 novembre 2008, Nicolas wrote: > > Le mercredi 05 novembre 2008 à 23:55 +0100, Csaba Halász a écrit : > > > On Wed, Nov 5, 2008 at 11:00 PM, gerard robin <[EMAIL PROTECTED]> wrote: > > > > On dimanche 02 novembre 2008, Fre

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread gerard robin
On vendredi 07 novembre 2008, Ron Jensen wrote: > On Thu, 2008-11-06 at 20:47 +, Stuart Buchanan wrote: > > Hi All, > > > > I've put together an improved 3D clouds patch, available from here: > > http://www.nanjika.co.uk/flightgear/clouds2.tar.gz > > > > It fixes the following issues (to a grea

Re: [Flightgear-devel] could not find texture LFPO001.rgb and

2008-11-07 Thread Martin Spott
Hi Torsten, Torsten Dreyer wrote: > It spits out the error message > could not find texture LFPO001.rgb > grepping thru the base packages finds > Models/Airport/apt-light-ba.ac using this texture. Indeed, this is a known bug - due to recent occupation by "some hobby project" ;-) we simply did

[Flightgear-devel] could not find texture LFPO001.rgb and red-source.rgb

2008-11-07 Thread Torsten Dreyer
Hi scenery builders There are two tiny bugs in the current scenery version 1.99.5: It spits out the error message could not find texture LFPO001.rgb grepping thru the base packages finds Models/Airport/apt-light-ba.ac using this texture. It also complains about missing red-source.rgb which is m

Re: [Flightgear-devel] c172p with terrain

2008-11-07 Thread gerard robin
On mercredi 05 novembre 2008, Martin Spott wrote: > gerard robin wrote: > > I will need some space in my URL, so i will have to remove that file. > > Just in case, why don't you simply just put those files there which > require to be changed - instead of the entire aircraft ? > > Cheers, > Ma