[Flightgear-devel] Version numbers on the splash screen ?

2009-01-07 Thread Alexis Bory - xiii
Hi all, I just thought that displaying Flightgear and the aircraft version numbers on the splash screen could help a bit the supporting effort we do on the forum and the users list. Thinking out loud, Alexis --

Re: [Flightgear-devel] Git advice

2009-01-07 Thread Tim Moore
James Turner wrote: On 27 Dec 2008, at 15:04, Tim Moore wrote: Here's my workflow for using git with the FlightGear sources in CVS. Note that there are separate repositories for Fightgear, Simgear and the Flightgear data. This is inconvenient and there may a workaround using git

Re: [Flightgear-devel] X-15 update

2009-01-07 Thread flying.toaster
Hum experiencing some unexpected results. I have reworked the engine parameters (the old files will definitely NOT work on the current version of FlightGear). I have also removed all form of SAS so that I can start working in Nasal (to simulate hydraulics ...). Here are the results. a/ The

Re: [Flightgear-devel] Git advice

2009-01-07 Thread James Turner
On 7 Jan 2009, at 19:05, Tim Moore wrote: I like to fetch and then rebase my local work without merging; it makes it much easier to get the commits into CVS via git-cvsexportcommit. When we move to git and publish (sometimes) personal branches, I'll probably switch back to git-pull.

Re: [Flightgear-devel] Git advice

2009-01-07 Thread John Denker
On 01/07/2009 01:19 PM, James Turner wrote: On 7 Jan 2009, at 19:05, Tim Moore wrote: I like to fetch and then rebase my local work without merging; it makes it much easier to get the commits into CVS via git-cvsexportcommit. When we move to git and publish (sometimes) personal

[Flightgear-devel] FG ocean water shader / water region issue.

2009-01-07 Thread Vladimir Karmisin
Hello ! In past couple of weeks I wrote GLSL-based shader for fluid surfaces and now trying to deploy it into FlightGear. As far as I know - there's no diference between solid and liquid surfaces from FG/SG point of view. In other words - rivers, lakes, ocean are a part of TerraGear scenery

Re: [Flightgear-devel] FG ocean water shader / water region issue.

2009-01-07 Thread gerard robin
On mercredi 07 janvier 2009, Vladimir Karmisin wrote: Hello ! In past couple of weeks I wrote GLSL-based shader for fluid surfaces and now trying to deploy it into FlightGear. As far as I know - there's no diference between solid and liquid surfaces from FG/SG point of view. In other words -

[Flightgear-devel] [BUG] division by zero in YASim/Airplane.cpp (possibly caused by bad 787 model)

2009-01-07 Thread Csaba Halász
0x006a3b59 in yasim::Airplane::compileFuselage (this=0xc066688, f=0x7f84f00bf930) at src/FDM/YASim/Airplane.cpp:512 512 float segWgt = len*wid/segs; (gdb) p segs $1 = 0 (gdb) p *f $3 = {front = {-13.604, 0, 1.3998}, back = {-13.604, 0, 1.3998}, width = 5.901,

Re: [Flightgear-devel] a few more bugs

2009-01-07 Thread John Denker
75:: As of 1.9.0, in the c182, the altimeter is not self-consistent. There is an analog scale and a digital readout. It takes 10 clicks of the Kollsman setting knob to move the digital readout ten hundredths of an inch. It takes 14 or 15 clicks to rotate the analog scale the corresponding amount.

Re: [Flightgear-devel] segfault of the day

2009-01-07 Thread John Denker
79::As of 1.9.0, changing helvetica-bold to helvetica in e.g. Instruments/altimeter.xml causes the cockpit/panel loader to segfault. a) It would be nice if helvetica were supported. b) Failing that, if helvetica is called for it would be nice to print a warning and substitute some

Re: [Flightgear-devel] a few more bugs

2009-01-07 Thread Ron Jensen
On Wed, 2009-01-07 at 17:34 -0700, John Denker wrote: 77:: In the default c172p model, sitting on the runway at KSFO, at full power the engine consumes about 78 pph of fuel. So far, so good. Now stop the engine by pulling the mixture to cutoff. I observe that the fuel flow, as reported by

Re: [Flightgear-devel] a few more bugs

2009-01-07 Thread Jon S. Berndt
In the code FuelFlow_gph is the canonical property, FuelFlow_pph is only calculated when we actually consume fuel. Slamming the mixture to 0 at a high fuel flow rate causes consumption to stop leaving the FuelFlow_pph value unable to update and stuck indicating a high value. If you'll