Re: [Flightgear-devel] weird memory bloat

2009-01-30 Thread Tim Moore
John Denker wrote:
...
 Alas after doing that, the memory bloat remains, as bad as ever.  
 I saw it peak at 905 megs at KASE before falling back to 888 megs.
 
 While were in the neighborhood:  I did a fresh cvs update and the 
 symptoms are the same, so we can't blame it on non-authoritative
 sources.
 
 All this is with OSG 2.7.7.  Debian etch.
 
 On 01/28/2009 01:18 AM, Tim Moore wrote:
 
 I'm seeing about 10% less virtual memory usage with the current next branch 
 compared to the 1.9 release. 
 
 Puzzling.
I believe I've fixed this in CVS and my git next branch. The extra memory usage 
comes from putting all the trees into OpenGL display lists. The actual extra 
memory consumed is very graphics-hardware-and-driver-dependent, so some people 
were seeing improved performance and not much more memory usage, others were 
seeing a catastrophic memory blow-up.

The fix is to not put trees in display lists; there are just too many. I made 
some other changes to reduce the memory footprint of the trees as well.

 How were you running flightgear (aircraft, starting location, etc.)?
 
 That's a sensible and relevant question.  I observe problem to be
 not particularly aircraft-sensitive (the default c172p will do) ... 
 but it is definitely location-sensitive.
   KSFO ... 613 MB steady state
   KASE ... 905 MB peak, 888 steady state
Point of information: there are 2.6 million trees in the scene when starting at 
KASE. That is an insane number! It is impressive that the ShaderGeometry 
pseudo-instancing mechanism can handle this many models.
 
 
 The bloat is 100% reproducible chez moi when there are no options 
 other than --airport.  Sometimes top misses the peak, but the
 steady state is bad enough.  
 
 Similarly the lack of bloat is 100% reproducible with older versions.
Give the new version a try please.

Tim

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Re: [Flightgear-devel] weird memory bloat

2009-01-30 Thread John Denker
On 01/30/2009 03:44 AM, Tim Moore wrote:

 Give the new version a try please.

All better now.  Thanks.

VIRT = 460 peak, 440 steady state.

Readers who aren't closely following the context should note 
that we are referring to the next branch of _simgear_.

 Point of information: there are 2.6 million trees in the scene when starting 
 at 
 KASE. That is an insane number! It is impressive that the ShaderGeometry 
 pseudo-instancing mechanism can handle this many models.

Jeepers.

So the bloat was only a couple hundred bytes per tree.
It's impressive that it wasn't much, much worse, in
terms of memory and/or CPU usage.


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Re: [Flightgear-devel] Bug report: Tile loading problem?

2009-01-30 Thread Martin Spott
Rob Shearman, Jr. wrote:

 The scenery is permanently installed.  I do not run TerraSync.
 
 As stated in the original report, this occurred on two successive
 flights in two days.

Ah, ok, thanks for responding anyway.

Cheers,
Martin.
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[Flightgear-devel] Bug in fgjs?

2009-01-30 Thread Daan
Hi,

 

Let me shortly introduce myself. My name is Daan and I am located in the
Netherlands. My interest in flying simulators goes way back, but so far I
never ran into the FlightGear sim. Now I found it I am very keen on getting
involved in the development and maintenance of this system.

 

I will run FlightGear on a Windows XP system and I observed that - after a
new install of v 1.9.1 - the fgjs program assumes the joystick data to be in
the \FlightGear\Input\Joystick folder but it is actually installed in the
\FlightGear\Data\Input\Joystick folder. This causes the fgjs program to
quit.

 

Q1:   Is this a bug for the windows platform or just an issue that is
specific to my setup

Q2:   Where should I file this (Still no real bugtracker?)

Q3:   Could I help to fix it?

 

Best regards,

 

Daan

 

 

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Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-30 Thread Csaba Halász
Hi!

I thought one of the reasons for keeping the data package unchanged
was to have a small upgrade download available, with only the
executables inside.
I don't see it on the web page, has this idea been abandoned?
Not that I am personally interested in it, of course.

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Re: [Flightgear-devel] Bug in fgjs?

2009-01-30 Thread Reagan Thomas
Daan wrote:

 Hi,

 Let me shortly introduce myself. My name is Daan and I am located in 
 the Netherlands. My interest in flying simulators goes way back, but 
 so far I never ran into the FlightGear sim. Now I found it I am very 
 keen on getting involved in the development and maintenance of this 
 system.

 I will run FlightGear on a Windows XP system and I observed that – 
 after a new install of v 1.9.1 – the fgjs program assumes the joystick 
 data to be in the \FlightGear\Input\Joystick folder but it is actually 
 installed in the \FlightGear\Data\Input\Joystick folder. This causes 
 the fgjs program to quit.

 Q1: Is this a bug for the windows platform or just an issue that is 
 specific to my setup

 Q2: Where should I file this (Still no real bugtracker?)

You found the right place ;)

 Q3: Could I help to fix it?

It looks like

templatefile.append(Data);

should be inserted before:

templatefile.append(Input);
templatefile.append(Joysticks);

in the file src/Input/fgjs.cxx

I'm not in a position to test this right now, anyone else want to give 
it a try?

 Best regards,

 Daan



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Re: [Flightgear-devel] Bug in fgjs?

2009-01-30 Thread Melchior FRANZ
* Reagan Thomas -- Friday 30 January 2009:
 It looks like
 
 templatefile.append(Data);
 
 should be inserted before:

No. This is just a case of badly set FG_ROOT. The template file can
be found under $FG_ROOT/Input/Joysticks/template.xml, just like the
version file is $FG_ROOT/version. Set FG_ROOT accordingly!

m.

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Re: [Flightgear-devel] Bug in fgjs?

2009-01-30 Thread Daan
 No. This is just a case of badly set FG_ROOT. The template file can
 be found under $FG_ROOT/Input/Joysticks/template.xml, just like the
 version file is $FG_ROOT/version. Set FG_ROOT accordingly!
 

If this is the case I think the windows based installed should set $FG_ROOT
correctly. I just downloaded the installer and ran it. Afterwards I tried to
run the fgjs program and it ended in an error because the $FG_ROOT was not
set.

Daan


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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main globals.cxx, 1.61, 1.62

2009-01-30 Thread Melchior FRANZ
* someone off list, but IMHO this should be discussed openly:

 [...] but the intent is for FG_ROOT to point to a top level
 directory (i.e. the root) and beneath that would be bin/
 data/ src/ lib/ include/ etc  

There's only one reason why we need to point fgfs and associated
scripts and tools to some place *at all* (using FG_ROOT or --fg-root):
So that they can find the data at runtime. There's no reason
*whatsoever* to have a pointer to source files and #includes. 

And the runtime data directory is that which contains file
version. It's *not* a directory which contains a data/ directory
which contains the data.

Making the layout optional was a bad idea 10 years ago, and it
is a bad idea today. Even worse, as we have many more users
and it bites us a lot more often in the ass than it used to.

My intention is to remove the disgusting hack that checks for
an existing data/ dir and that appends it if found, and that
before the 2.0 release.



 Pointing FG_ROOT at /full/path/data is allowed because of historical
 precident.

I'm not an archeologist, and I don't think we should look at what
seemed to make sense a decade ago. What we have now doesn't make
sense. It leads to bugs and confusion, while not having a *single*
advantage. Or could anyone tell me one, please? Just one?



 It might make sense to have FG_DATA which defaults to $FG_ROOT/data/

What for? FG_ROOT shall point to the directory which contains
the data (i.e. the file version). We don't need another variable.
If anyone wants one that points to the source, then s/he can define
that one on his/her computer.

Of course, we can rename FG_ROOT to FG_DATA, but that's a lot of
work for little gain.

m.

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main globals.cxx, 1.61, 1.62

2009-01-30 Thread Curtis Olson
On Fri, Jan 30, 2009 at 12:59 PM, Melchior FRANZ mfr...@aon.at wrote:

 * someone off list, but IMHO this should be discussed openly:

  [...] but the intent is for FG_ROOT to point to a top level
  directory (i.e. the root) and beneath that would be bin/
  data/ src/ lib/ include/ etc 


Wow, I'm sorry if I caught you on a bad day.  I can't deal with a big flame
war this afternoon, maybe we can find a way to discuss this issue in less
apocalyptic terms?


 There's only one reason why we need to point fgfs and associated
 scripts and tools to some place *at all* (using FG_ROOT or --fg-root):
 So that they can find the data at runtime. There's no reason
 *whatsoever* to have a pointer to source files and #includes.


Structurally, my view of root is that it should point to the top of a
relocatable tree.  A design goal of flightgear has always been to keep
itself contained in one area and be a good citizen of your hard drive.  So
in my view, the root directory would contain things like the binaries
subdir, the data subdir, the scenery subdir, possibly external aircraft
subdir, and possibly the source code that corresponds to this version.  A
person could have several FG_ROOT's on their hard drive corresponding to a
stable version, a development version, or some other version (perhaps a
version that talks to some other software you need.)

Recall that we don't require (and actually recommend against) putting add on
scenery inside the data tree.


 And the runtime data directory is that which contains file
 version. It's *not* a directory which contains a data/ directory
 which contains the data.

 Making the layout optional was a bad idea 10 years ago, and it
 is a bad idea today. Even worse, as we have many more users
 and it bites us a lot more often in the ass than it used to.


Despite the name calling, it is inconsistency that bites us.


 My intention is to remove the disgusting hack that checks for
 an existing data/ dir and that appends it if found, and that
 before the 2.0 release.


IMHO, this is moving in the wrong direction to fix the inconsistency.


 I'm not an archeologist, and I don't think we should look at what
 seemed to make sense a decade ago. What we have now doesn't make
 sense. It leads to bugs and confusion, while not having a *single*
 advantage. Or could anyone tell me one, please? Just one?


I think I already explained my thoughts in terms of logical consistency, but
I'm sure you are asking for a reason you like, so I won't even attempt that.
:-)

Regards,

Curt.
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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main globals.cxx, 1.61, 1.62

2009-01-30 Thread Melchior FRANZ
* Curtis Olson -- Friday 30 January 2009:
 On Fri, Jan 30, 2009 at 12:59 PM, Melchior FRANZ mfr...@aon.at wrote:
 Wow, I'm sorry if I caught you on a bad day.

This was a good day! Until someone reported once again how he ran into
this stupid ambiguity, and someone else posted a broken fix. And it
won't be the last time that this happens.



 A design goal of flightgear has always been to keep 
 itself contained in one area and be a good citizen of your hard drive.

This assumption suggests a badly laid out file hierarchy. It's tailored
for FlightGear developers who throw source and data in the same location.
But on Unix platform-independent data belong to /usr/{local/}share/
while source is in /usr/{local/}src/ or in someone's HOME or a project
dir. And Linux distributions follow this rule. They put data in 
/usr/share/FlightGear/ (or, shudder, in /usr/share/games/...).
The reason for this separation is that platform independent data can
be put on read-only mounted partitions and be shared across several
machines via NFS. Source must be editable.

What's wrong with defining the following on your machine? You'll
probably be the only who does it, but that's fine.   :-}

  export FG_SOURCE=/wherever
  export FG_ROOT=$FG_SOURCE/data



 A person could have several FG_ROOT's on their hard drive corresponding to a
 stable version, a development version, or some other version (perhaps a
 version that talks to some other software you need.)

You can also have that with FG_ROOT and FG_SOURCE, or whatever layout
you prefer.



 Recall that we don't require (and actually recommend against) putting add on
 scenery inside the data tree.

True, and we have FG_SCENERY for that. And it points to where the
scenery is, not to a directory which contains a data/ directory
which contains the scenery.  ;-)



 Despite the name calling, it is inconsistency that bites us.

Which name calling? It's the ambiguity that bites us, and lots
of people who don't understand it. And why should they? There
shouldn't be an ambiguity in the first place.



  My intention is to remove the disgusting hack that checks for
  an existing data/ dir and that appends it if found, and that
  before the 2.0 release.
 
 IMHO, this is moving in the wrong direction to fix the inconsistency.

So what do you suggest? That FG_ROOT must always point to a
directory containing a directory named data/ which contains
the data? Or shall we rename FG_ROOT to FG_DATA, and let
FG_ROOT point to the source, and FG_DATA to the data? In any
case, there should be no assumption that data is in the source
directory. It doesn't belong there.



 I think I already explained my thoughts in terms of logical
 consistency, but I'm sure you are asking for a reason you like,
 so I won't even attempt that.  

This would be defeat and an admission that there is no reason at
all. But actually you gave one: having several source/data
conglomerates. I just don't think that this justifies the
ambiguity and the regular confusion. We can do better than that.

m.

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Mainglobals.cxx, 1.61, 1.62

2009-01-30 Thread Daan
 This was a good day! Until someone reported once again how he ran into
 this stupid ambiguity, and someone else posted a broken fix. And it
 won't be the last time that this happens.

I hope this was not me, but I have a bad feeling that I did trigger this...
I just wanted to report a first user experience that I found awkward. I was
totally amazed by the availability of this simulator and I hope that I can
spend many, many hours using it. You guys did a great job and should be
proud of it. (After getting rid of my ATI card in favor of an nVidia one,
see my question in the forum)

As a hardware/software developer I can understand the reasoning behind it
from a developer point of view, but I can now also see the problems for
first time users. Not everybody who flies for fun knows about environment
variables and other OS related things. What we can do as developers is
making the user experience as gentle as possible. It is not always fun to be
in turbulence before you start your flight.

IMHO where-ever this discussion leads, the bottom line should be that the
installer that is used for Windows sets the appropriate environment
variables, so that these issues do not get in the way of taking off to
FL390.

Daan



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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Mainglobals.cxx, 1.61, 1.62

2009-01-30 Thread Melchior FRANZ
* Daan -- Friday 30 January 2009:
  This was a good day! Until someone reported once again how he ran into
  this stupid ambiguity, and someone else posted a broken fix. And it
  won't be the last time that this happens.
 
 I hope this was not me,

It was you, but it wasn't your fault, nor Thomas'. You are both
victims! And so am I. I'd like to change that, but it doesn't look
like I'm allowed to. For historic reasons ...  :-)

m.

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Main globals.cxx, 1.61, 1.62

2009-01-30 Thread Curtis Olson
On Fri, Jan 30, 2009 at 1:57 PM, Melchior FRANZ wrote:

  A design goal of flightgear has always been to keep
  itself contained in one area and be a good citizen of your hard drive.

 This assumption suggests a badly laid out file hierarchy.


No; it does not.


 It's tailored for FlightGear developers who throw source and data in the
 same location.
 But on Unix platform-independent data belong to /usr/{local/}share/
 while source is in /usr/{local/}src/ or in someone's HOME or a project
 dir. And Linux distributions follow this rule. They put data in
 /usr/share/FlightGear/ (or, shudder, in /usr/share/games/...).
 The reason for this separation is that platform independent data can
 be put on read-only mounted partitions and be shared across several
 machines via NFS. Source must be editable.


Yes, but I'm sure you are aware that there are (at least) two schools of
thought on this subject, each with unique pluses and minuses.

For simpler installations, what you propose works pretty well.  For more
complex installations designed to meet the needs of many users, or users
with many needs, you can often discover a requirement to maintain multiple
versions of individual software packages on your system(s).

The traditional unix scheme, and most linux packaging schemes, assume only
one version of the software at one time.  If you need multiple versions you
start versioning the binary, and all the other subtrees that get stored on
your hard drive so you can maintain separation and/or defining unique names
for the different package versions ... php2, php3, php4, etc.  But what do
you do if you need to have two variants of php3 on your system for some
reason (again, think multiple users, or users with multiple needs.)

There are certainly many sys-admins that prefer to install each package in
it's own root/prefix so it's easy for multiple versions to coexist, easy to
remove an entire version, easy to add a new version, easy to relocate an
entire version as part of system maintenance.  How about running a live
version off a CD?

And then don't forget that we are also keeping windows and Mac and possibly
other platforms in mind as well.

I think you are being a little quick to rush to a conclusion about the
validity of one layout over another.  And sure, your scheme doesn't prevent
a self contained directory layout, and in the grand scheme of things this is
a relatively minor point.  I was just a little surprised to see you attack
this issue with such vitriol, especially when it reverses a long standing
design goal.

What's wrong with defining the following on your machine? You'll
 probably be the only who does it, but that's fine.   :-}

  export FG_SOURCE=/wherever
  export FG_ROOT=$FG_SOURCE/data


Well, as you pointed out, I don't need anything that points to my source
code, except when I'm compiling, and then --prefix works just fine.

But your prefered scheme locks us into a policy that all flightgear related
files that we might need to find at run time need to be located below the
data directory.  And then to work around that we need to define separate
environment variables to point to other things.

You can also have that with FG_ROOT and FG_SOURCE, or whatever layout
 you prefer.


Sure, we can make a lot of schemes work.  Sure the current approach is
inconsistent if you dig down deep, but I don't see transitioning from one
set of inconsistencies to another really helps advance the cause.


 Which name calling? It's the ambiguity that bites us, and lots
 of people who don't understand it. And why should they? There
 shouldn't be an ambiguity in the first place.


Sure I agree, but go back and read your CVS commit comments, read your
inserted warning message, read your reply to my (what I thought was a
courteous) offline question to you.  But I do understand your tone if you
are assuming that question always == attack.


 So what do you suggest? That FG_ROOT must always point to a
 directory containing a directory named data/ which contains
 the data? Or shall we rename FG_ROOT to FG_DATA, and let
 FG_ROOT point to the source, and FG_DATA to the data? In any
 case, there should be no assumption that data is in the source
 directory. It doesn't belong there.


I personally would like to see FG_ROOT point to a top level directory that
could contain an entire FlightGear installation.  Below that we would have
sensible defaults ... like data/ bin/ scenery/ but these could be overridden
with FG_DATA FG_SCENERY FG_AIRCRAFT, etc.  I think it make sense to have a
set of reasonable defaults, but I don't want to *force* an installation
policy.

Melchior, I simply asked you a question based on your CVS commit log
messages and explained my perspective. You immediately spun this around to
the list implying I don't like open discussion.  Well here we are.  Yes the
current scheme is ambiguous and inconsistent.  The quick hack to go one
direction is not good as you point out.  The quick hack to go the other
direction 

Re: [Flightgear-devel] PLib 1.8.5 on debian

2009-01-30 Thread Nicolas
Hi,

I have already published the plib package 1.8.5 for debian.

I can publish again if you want.

Regards,

Nicolas

Le dimanche 25 janvier 2009 à 22:05 +0100, Laurent a écrit :
 Hi all,
 
 
 Here are some informations about plib 1.8.5 on debian, mandatory
 condition to add FG 1.9.0 to debian too.
 
 
 According to Bradley Smith, plib package maintainer on debian, the
 plib 1.8.5 package is almost ready. But Bradley waits for lenny
 (debian 5.0) to become stable before sending it to experimental as a
 new package. The consequence is we will have to wait a few more weeks
 (at least) before FG 1.9.x would be available on debian.
 
 
 Regards,
 Laurent
 
 
 
 
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Re: [Flightgear-devel] PLib 1.8.5 on debian

2009-01-30 Thread Ron Jensen
Ah, you're the one I got plib 1.8.5 from.

Thank you! 

It would be nice to have it available, yes please :)

And maybe plib cvs/1.8.6 if you get a chance, too.

I'm kind of bummed it won't make it into debian lenny officially,
though.

Thanks again, 
Ron


On Fri, 2009-01-30 at 23:27 +0100, Nicolas wrote:
 Hi,
 
 I have already published the plib package 1.8.5 for debian.
 
 I can publish again if you want.
 
 Regards,
 
 Nicolas
 
 Le dimanche 25 janvier 2009 à 22:05 +0100, Laurent a écrit :
  Hi all,
  
  
  Here are some informations about plib 1.8.5 on debian, mandatory
  condition to add FG 1.9.0 to debian too.
  
  
  According to Bradley Smith, plib package maintainer on debian, the
  plib 1.8.5 package is almost ready. But Bradley waits for lenny
  (debian 5.0) to become stable before sending it to experimental as a
  new package. The consequence is we will have to wait a few more weeks
  (at least) before FG 1.9.x would be available on debian.
  
  
  Regards,
  Laurent
  
  


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Re: [Flightgear-devel] PLib 1.8.5 on debian

2009-01-30 Thread Laurent
Hi,
I am not so sure it is usefull to publish a package which is already
maintain by someone else. I am almost sure they won't integrated it.

The other point is debian 5.0 is about to bear, so the package list is quite
frozen right now. I think we have to wait a little in order to see new
packages in debian.

Regards,
Laurent

On Fri, Jan 30, 2009 at 11:27 PM, Nicolas prog...@free.fr wrote:

 Hi,

 I have already published the plib package 1.8.5 for debian.

 I can publish again if you want.

 Regards,

 Nicolas

 Le dimanche 25 janvier 2009 à 22:05 +0100, Laurent a écrit :
  Hi all,
 
 
  Here are some informations about plib 1.8.5 on debian, mandatory
  condition to add FG 1.9.0 to debian too.
 
 
  According to Bradley Smith, plib package maintainer on debian, the
  plib 1.8.5 package is almost ready. But Bradley waits for lenny
  (debian 5.0) to become stable before sending it to experimental as a
  new package. The consequence is we will have to wait a few more weeks
  (at least) before FG 1.9.x would be available on debian.
 
 
  Regards,
  Laurent
 
 
 
 
 
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[Flightgear-devel] initfile.xml file created with jsbsim aircraft

2009-01-30 Thread Sébastien MARQUE
Hi all,

I've just noticed that at least these jsbsim aircrafts create a file 
named initfile.xml, inside the directory I use to launch FG. Here is 
the file content:
?xml version=1.0?
initialize name=reset00
   ubody unit=FT/SEC 0 /ubody
   vbody unit=FT/SEC 0 /vbody
   wbody unit=FT/SEC 0 /wbody
   phi unit=DEG 0 /phi
   theta unit=DEG -0 /theta
   psi unit=DEG 0 /psi
   longitude unit=DEG 0 /longitude
   latitude unit=DEG 0 /latitude
   altitude unit=FT 0 /altitude
/initialize

that is not so disturbing as long as I don't have an important file 
already named initfile.xml in the directory I use to launch FG :p, but 
it is surprising to see that FG can write everywhere.

When I try to launch FG from /etc (with no write permissions) I've got 
the following message in terminal: Could not open and/or write the 
state to the initial conditions file: initfile.xml, and FG continues 
gently.

What is the purpose of this file?

I'm using FG/CVS freshly compiled.

best regards
seb

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Mainglobals.cxx, 1.61, 1.62

2009-01-30 Thread Arnt Karlsen
On Fri, 30 Jan 2009 21:25:48 +0100, Daan wrote in message 
4983624d.0702d00a.6d1c.2...@mx.google.com:

  This was a good day! Until someone reported once again how he ran
  into this stupid ambiguity, and someone else posted a broken fix.
  And it won't be the last time that this happens.
 
 I hope this was not me, but I have a bad feeling that I did trigger
 this... 

..sometimes you need to learn to ignore that feeling. ;o)

 (After getting rid of my ATI card in favor of an nVidia one, see my
 question in the forum)

..hang on to your ATI, try it with a Linux Live CD, e.g. Ubuntu.com,
and then do sudo aptitude install flightgear and try FG the way 
God meant it to be done, and only then decide. ;o)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] initfile.xml file created with jsbsim aircraft

2009-01-30 Thread Jon S. Berndt
There is a fix for this in JSBSim CVS. It should not be getting called in
FlightGear. It is used in the standalone version of JSBSim to generate a
reset file at a particular time, so that the aircraft can start at that
point in the same (roughly) state, later on in another run.

Jon


 -Original Message-
 From: Sébastien MARQUE [mailto:seb.mar...@free.fr]
 Sent: Friday, January 30, 2009 6:31 PM
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] initfile.xml file created with jsbsim
 aircraft
 
 Hi all,
 
 I've just noticed that at least these jsbsim aircrafts create a file
 named initfile.xml, inside the directory I use to launch FG. Here is
 the file content:
 ?xml version=1.0?
 initialize name=reset00
ubody unit=FT/SEC 0 /ubody
vbody unit=FT/SEC 0 /vbody
wbody unit=FT/SEC 0 /wbody
phi unit=DEG 0 /phi
theta unit=DEG -0 /theta
psi unit=DEG 0 /psi
longitude unit=DEG 0 /longitude
latitude unit=DEG 0 /latitude
altitude unit=FT 0 /altitude
 /initialize
 
 that is not so disturbing as long as I don't have an important file
 already named initfile.xml in the directory I use to launch FG :p, but
 it is surprising to see that FG can write everywhere.
 
 When I try to launch FG from /etc (with no write permissions) I've got
 the following message in terminal: Could not open and/or write the
 state to the initial conditions file: initfile.xml, and FG continues
 gently.
 
 What is the purpose of this file?
 
 I'm using FG/CVS freshly compiled.
 
 best regards
 seb
 
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