On 01/30/2009 03:44 AM, Tim Moore wrote: > Give the new version a try please.
All better now. Thanks. VIRT = 460 peak, 440 steady state. Readers who aren't closely following the context should note that we are referring to the "next" branch of _simgear_. > Point of information: there are 2.6 million trees in the scene when starting > at > KASE. That is an insane number! It is impressive that the ShaderGeometry > pseudo-instancing mechanism can handle this many models. Jeepers. So the bloat was only a couple hundred bytes per tree. It's impressive that it wasn't much, much worse, in terms of memory and/or CPU usage. ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel