On 01/30/2009 03:44 AM, Tim Moore wrote:

> Give the new version a try please.

All better now.  Thanks.

VIRT = 460 peak, 440 steady state.

Readers who aren't closely following the context should note 
that we are referring to the "next" branch of _simgear_.

> Point of information: there are 2.6 million trees in the scene when starting 
> at 
> KASE. That is an insane number! It is impressive that the ShaderGeometry 
> pseudo-instancing mechanism can handle this many models.

Jeepers.

So the bloat was only a couple hundred bytes per tree.
It's impressive that it wasn't much, much worse, in
terms of memory and/or CPU usage.


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