Torsten Dreyer wrote:
While iterating through the source files, trying to eliminate the warnings, I
just found this precious line of code (some more of them in the same file)
*((float*)buf[length]) = sg_bswap_32(*(uint32_t*)val);
The beauty of pointers - poor Java, C# et al developers.
Tim Moore wrote:
The worst thing about that line is that it is broken :)
I can't find anything about it that makes it 'broken', knowing that
doubles are 64-bit and floats are 32-bit. It might be a bit better this
way though.
Erik
On Tue, 25 Aug 2009, Erik Hofman wrote:
Tim Moore wrote:
The worst thing about that line is that it is broken :)
I can't find anything about it that makes it 'broken', knowing that
doubles are 64-bit and floats are 32-bit. It might be a bit better this
way though.
The line:
Anders Gidenstam wrote:
On Tue, 25 Aug 2009, Erik Hofman wrote:
Tim Moore wrote:
The worst thing about that line is that it is broken :)
I can't find anything about it that makes it 'broken', knowing that
doubles are 64-bit and floats are 32-bit. It might be a bit better this
way
Hi Curtis,
Can you fix the permissions on the flightgear/source/projects/VC90 subdirectory?
Also, I suspect that the permissions are wrong on data/Shaders and data/Effects.
Perhaps there's a way to configure CVS so that new directories are writable by
all?
Thanks,
Tim
Martin,
I only want to use FlightGear for the flight dynamics.
I intend on sending the X, Y Z, Heading, Pitch and Roll
to another computer (with an RS-232 link) that has a
new kind of Primary Flight Display with a Tunnel In
The Sky that the test subject will see. I will actually have
the
It actually (pre) fetches scenery on the fly, based on your position.
You don't actually need terrasync to run FGFS, and you can download the
scenery by hand if you'd rather.
It's very convenient to be able to select a departure airport, hit the
prefetch button in fgrun, wait a couple minutes at
I'm getting about 20 errors: Could not find plugin to read objects from file
C;/FG/FlightGear/data/Aircraft/c172p/splash.png - etc.
Can I set a path to my osgPlugins-2.8.0? How do you do that?
I'm using MSVC9. Is it done in MSVC?
Also, before that I'm getting: Error #127 [Screen #0]
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