Re: [Flightgear-devel] [flightgear-devel] Building TerraGear

2009-08-31 Thread Erik Hofman


Behlül UÇAR wrote:
> 
> Thanks for your answer.
> 
> But I already have plib 1.8.5 installed, I can build and run flightgear, 
> otherwise it would be impossible to build it without plib.
> 
> I already have simgear 1.9.1 installed.

That's odd. I would hav expected the compiler should be able to find the 
headers for TerraGear also.

> Can it be a version mismatch? Maybe another version of plib is required 
> for building it?
> 
> Or maybe i have to give it a special path for plib libraries. Although 
> it can see plib/pu.h while checking for plib dependency in configure 
> step, not being able to find plib/sg.h of it is really weird. (I 
> manually checked and saw that there is a sg.h file in /usr/include/plib 
> directory and it's not an empty file.)
> 
> Can someone please enlighten me in that issue?

I haven't used terragear for ages but you might want to add 
-I to you CFLAGS settings to point the compiler 
directly to the location where it can find the header files.

Erik

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Re: [Flightgear-devel] FSWeekend: Lelystad, November 7, and 8, 2008

2009-08-31 Thread Robin van Steenbergen
And don't forget T-DOSE in Eindhoven, October 3-4th!

http://www.t-dose.org

I'll be at the FSW like pretty much every year. Still have to figure out 
which stand I'll participate with.

Gijs de Rooy wrote:
> Hi Durk,
>  
> > First, and foremost, however, I would like to sent of a call for
> > participation. If you happen to live in or near the Netherlands, and 
> would
> > like to be part of this weekend of fun and flight, please drop me a 
> note.
>  
> Please count me in ;)
>  
> > It would be nice if we could organize something fitting within
> > this theme. Ideas are welcome.
>  
> I think most of the sims will show some "simple ideas" like a 
> (virtual) flight with
> the Wright Flyer near Etten-Leur (first motorised flight in the 
> Netherlands
> happened there) or some historic scenery. So, probably it would be 
> nice if we
> could come up with something different, just to stand out of the 
> crowd. I'll try
> to come up with something in the upcoming weeks...
>  
> Another "milestone" is the 90th anniversary of KLM airlines (founded 7 
> oct. 1919).
> Maybey we can gather a fleet with all (or atleast most of) the 
> aircraft ever
> operated by KLM? We do have quite a lot of them in FG, just need some more
> liveries...
>
> Cheers,
>
> Gijs
>
>
>
> 
> Deel je favoriete foto's online met Windows Live Photos 
> 
>  
>
> 
>
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Re: [Flightgear-devel] FSWeekend: Lelystad, November 7, and 8, 2008

2009-08-31 Thread Gijs de Rooy

Hi Durk,
 
> First, and foremost, however, I would like to sent of a call for 
> participation. If you happen to live in or near the Netherlands, and would 
> like to be part of this weekend of fun and flight, please drop me a note. 
 
Please count me in ;)
 
> It would be nice if we could organize something fitting within 
> this theme. Ideas are welcome.
 
I think most of the sims will show some "simple ideas" like a (virtual) flight 
with 
the Wright Flyer near Etten-Leur (first motorised flight in the Netherlands 
happened there) or some historic scenery. So, probably it would be nice if we 

could come up with something different, just to stand out of the crowd. I'll 
try 

to come up with something in the upcoming weeks...
 
Another "milestone" is the 90th anniversary of KLM airlines (founded 7 oct. 
1919).
Maybey we can gather a fleet with all (or atleast most of) the aircraft ever
operated by KLM? We do have quite a lot of them in FG, just need some more
liveries...



Cheers,
Gijs

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Re: [Flightgear-devel] Running FGFS 1st time - Initializing Subsystems then "Debug Assertion Failed"

2009-08-31 Thread Randall Green

Jon,

Thanks for the reply. I did rebuild FlightGear. When it got the error next I 
clicked
on the Debugger and it brought up the latest string_utilities.h, so it was 
using it.
Someone said that the JSBSim was ahead in development of FlightGear. Is it
possible to do a CVS download of just that?
Also, the only aircraft I  was able to operate so far using Yasim is the C130.
I tried the Cessna 310 , the pa24-250, the SenecaII, and the beech1900d but
all failed. Some had these QNaN matrixes flying by in the cmd window, others
say "unexpected tag 'fdm_config' found in yasim aircraft description. Does 
anybody
know how to fix this? I really need a small prop plane for my experiment.

Thanks,
Randy Green


- Original Message -
From: "Jon S. Berndt" 
Date: Friday, August 28, 2009 9:22 pm
Subject: Re: [Flightgear-devel] Running FGFS 1st time - Initializing
Subsystems then "Debug Assertion Failed"
To: 'FlightGear developers discussions' 


 
---
| 

  
  > Merely replacing the file will do nothing. Did you also rebuild FlightGear?
  >  
  > Jon
  >  
  >  
> From: Randall Green [mailto:randall.gr...@wright.edu] 
 > Sent: Friday, August 28, 2009 10:49 AM
 > To: FlightGear developers discussions
 > Subject: Re: [Flightgear-devel] Running FGFS 1st time - Initializing 
 > Subsystems then "Debug Assertion Failed"
  >  
  > Anders,
 > 
>  I replaced string_utilities.h with the latest version (2009/07/30) and
>  I get the same error. I switched the flight dynamics by choosing a
>  C130 with yasim and it worked! For my experiment I really need a
>  propeller plane about the size of a Cessna 172. I tried a beech99
>  and a few others but it says it can't find the specified aircraft.
 > 
>  Randy Green
 > 
>  - Original Message -
>  From: Anders Gidenstam 
>  Date: Thursday, August 27, 2009 12:59 pm
>  Subject: Re: [Flightgear-devel] Running FGFS 1st time - Initializing 
> Subsystems then "Debug Assertion Failed"
>  To: FlightGear developers discussions 
> 
 > 
>  > On Thu, 27 Aug 2009, Randall Green wrote:
>  > 
>  > >
>  > > Anders,
>  > >
>  > > Thanks for the email. Yes, it crashes right after it says
>  > > "JSBSim startup beginning"
>  > > How do I know if an aircraft uses YASim??
>  > > I'm using CVS FlightGear which has folders: src\FDM\JSBSim\.
>  > > That means JSBSim is CVS, right?
>  > 
>  > Well, not quite even though technically the source is managed by 
>  > CVS. 
>  > You have the development version of FlightGear (usually called 
>  > FlightGear/CVS).
>  > 
>  > JSBSim is developed by a separate project so the development 
>  > version of 
>  > JSBSim (JSBSim/CVS) is sometimes ahead of the version in 
>  > FlightGear/CVS as
>  > the copy of the JSBSim code in FlightGear/CVS is frequently but 
>  > not 
>  > continously updated to match JSBSim/CVS.
>  > 
>  > You can test doing such an update yourself by replacing 
>  > src/FDM/JSBSim/input_output/string_utilities.h with the updated 
>  > file I 
>  > linked to in the previous email. I think that will solve your problem.
>  > 
>  > Cheers,
>  > 
>  > Anders
>  > -- 
>  > -
>  > --
>  > Anders Gidenstam
>  > WWW: http://www.gidenstam.org/FlightGear/
>  > 
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Re: [Flightgear-devel] Textures not loaded when running my compiled flightgear

2009-08-31 Thread Nicolas Quijano
That's because you were missing the Effects and Shaders folders : doesn't
know about terrain texturing anymore without them :)
Cheers,
Nic
On Mon, Aug 31, 2009 at 8:30 AM, Bruno Sanches  wrote:

>
>>
>> Did you build FlightGear/CVS or 1.9.1? If you built the development
>> version you also need to check out the matching version of the data
>> directory, the data for 1.9.1 will not work with a current FlightGear/CVS
>> binary.
>>
>>
> Thats the CVS version, I am still downloading the data from the CVS (a lot
> of data to download) and was trying to run my compiled version using version
> 1.9.1 data. I will try it again when the data download finishes.
>
> Thank you!
>
> Bruno Sanches
>
>
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Re: [Flightgear-devel] Shaders (Mac, nVidia 7300GT, latest CVS)

2009-08-31 Thread Nicolas Quijano
Strange colors on windows with ATI GPU, but here dominating color is red in
the crop shader.
I slightly modified the effects file and rendering gui to be able to enable
them one at a time.
both landmass and crop suffer from that, and it's triggered by camera
movement.

Unrelated comments :
Might want to look in at disabling fixed function lighting when doing per
pixel lighting, and tweak blending and alpha settings, first to avoid
wasting gpu cycles on unneeded settings, like lighting when doing per pixel.
but also to prevent side effects from fixed function state.

Also, I was once told that stuff like a = b = c should be avoided : there is
absolutely no guarantee it will be processed correctly, or in the order you
think it would. GLSL is definitely not C :)
Seems to work, but it's a dangerous slope if you want portability to rely on
C side effects in GLSL.
Common and oft repeated wisdom is if you develop on nvidia, you debug on ATI
(or 3Dlabs) and if it runs there, it should run everywhere : nvidia seems to
be the laxest of the GLSL spec interpretations (they all divert from the
spec where they feel like it, except maybe 3dlabs who, well, created the
specs)

Comments inside code lines are forbidden by the specs (stuff like some_code
/*comment*/; is not compliant, but some_code; /*comment*/ is) : either by
itself on a line, or after all code on a line, after the;

Water shader does work beautifully, albeit the geometry seams are very
visible. I seem to recall that wasn't the case with the first version
committed, I'll have to re-check.

Thanks for all the hard work,
Cheers,
Nic





On Mon, Aug 31, 2009 at 4:42 AM, till busch  wrote:

> hi james,
>
> this is not at all how it should look like. i believe that either something
> is
> wrong with lighting values in gl_FrontLightModelProduct / gl_LightSource[0]
> or smoothstep() does not work correctly on your system.
>
> i'm working on improving the shaders. i'll try to make a shader without
> smoothstep for you to check.
>
> the problem could also be mac-specific? did someone else notice strange
> colors
> with the shaders on os x?
>
> cheers,
>
> - till
> mes
>
>
>
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>



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Re: [Flightgear-devel] Textures not loaded when running my compiled flightgear

2009-08-31 Thread Bruno Sanches
>
>
>
> Did you build FlightGear/CVS or 1.9.1? If you built the development
> version you also need to check out the matching version of the data
> directory, the data for 1.9.1 will not work with a current FlightGear/CVS
> binary.
>
>
Thats the CVS version, I am still downloading the data from the CVS (a lot
of data to download) and was trying to run my compiled version using version
1.9.1 data. I will try it again when the data download finishes.

Thank you!

Bruno Sanches
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Re: [Flightgear-devel] Shaders (Mac, nVidia 7300GT, latest CVS)

2009-08-31 Thread till busch
hi james,

this is not at all how it should look like. i believe that either something is 
wrong with lighting values in gl_FrontLightModelProduct / gl_LightSource[0] 
or smoothstep() does not work correctly on your system.

i'm working on improving the shaders. i'll try to make a shader without 
smoothstep for you to check.

the problem could also be mac-specific? did someone else notice strange colors 
with the shaders on os x?

cheers,

- till

On Sunday 30 August 2009, James Turner wrote:
> Can someone familiar with the current state of the shaders/effects
> code inform me if I'm what I'm seeing in the following shots is:
>   - intended
>   - a known, generic bug (or work in progress)
>   - an issue to specific to my setup that I need to supply more
> information about
>
> Shots: (dusk shot is take with the sun almost directly behind the
> camera)
>
>   http://files.goneabitbursar.com/fg-mac-nv7300-day.png
>   http://files.goneabitbursar.com/fg-mac-nv7300-dusk.png
>
> It seems to me that the lighting model in both cases is a very
> unrealistically bright green (especially for the water, but also the
> fields) , and further that water is not behaving similarly to
> screenshots from other users I've seen in the forums, in terms of
> specular reflections based upon sun position and viewer angle.
>
> Cheers,
> James


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Re: [Flightgear-devel] MP Protocol - aircraft orientation

2009-08-31 Thread Marco Lecora

Dear George,thank you for your reply. I have downloaded the application you 
suggested me but I did not find what I need.In my scenario I have a simulation 
platform the determines orientation, position and velocities of several 
aircrafts; what I want to do is to send this information to a fgear multiplayer 
server by means of Flight Gear Multiplayer Protocol.
I tried to use (by porting them into C# code) the following code snippets (from 
multiplay.cxx and multiplaymgr.cxx):
// multiplay.cxx -- 
   // The quaternion rotating from the earth centered frame to the// 
horizontal local frameSGQuatf qEc2Hl = SGQuatf::fromLonLatRad((float)lon, 
(float)lat);// The orientation wrt the horizontal local framefloat 
heading = ifce->get_Psi();float pitch = ifce->get_Theta();float roll = 
ifce->get_Phi();SGQuatf hlOr = SGQuatf::fromYawPitchRoll(heading, pitch, 
roll);// The orientation of the vehicle wrt the earth centered frame
motionInfo.orientation = qEc2Hl*hlOr;
// multiplayermgr.cxx 
--  SGVec3f 
angleAxis;  motionInfo.orientation.getAngleAxis(angleAxis);  for (unsigned i = 
0 ; i < 3; ++i)PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));


However, using the above code snippets I am not able to get "good" orientation 
values; for instance consider the following values...
lon = 0lat = 0heading = 0pitch = 0roll = 0
from these values I get the following orientation values...
qEc2Hl:X: 0Y: -0,7071068Z: 0W: 0,7071068
hlOr:
X: 0Y: 0Z: 0W: 1

qEc2Hl*hlOr:X: 0Y: 0Z: 0W: 1

AngleAxis[]:X: 0Y: -0,99965771459Z: 0

Can you help me with this issue?Thank you in advance for your support and 
cooperation.Kind regards
Marco






> Date: Mon, 31 Aug 2009 11:36:03 +1000
> From: george.patter...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] MP Protocol - aircraft orientation
> 
> 2009/8/31 Marco Lecora :
> > Hi,
> > I need to send from a C# application the position of several aircrafts to a 
> > flight gear multiplayer server.
> > The question is ... how can I get the aircraft orientation values from 
> > position, yaw, pitch and roll?
> > thank you in advance.
> > marco
> >
> 
> Hi Marco,
> 
> 
> You are wanting to use the so-called generic protocol. This allows you
> to log what you wish.
> 
> I found that the link below was very thorough. While I did not run the
> compiled binary (no MS Windows here), the set up instructions  are
> very clear and helpful. (Especially if you are writing your own
> server.)
> 
> http://geoffmclane.com/fg/fgfs-046.htm
> 
> Let us know if you get stuck.
> 
> 
> 
> George
> 
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Re: [Flightgear-devel] [flightgear-devel] Building TerraGear

2009-08-31 Thread Behlül UÇAR
Thanks for your answer.

But I already have plib 1.8.5 installed, I can build and run flightgear,
otherwise it would be impossible to build it without plib.

I already have simgear 1.9.1 installed.

Can it be a version mismatch? Maybe another version of plib is required for
building it?

Or maybe i have to give it a special path for plib libraries. Although it
can see plib/pu.h while checking for plib dependency in configure step, not
being able to find plib/sg.h of it is really weird. (I manually checked and
saw that there is a sg.h file in /usr/include/plib directory and it's not an
empty file.)

Can someone please enlighten me in that issue?

31 Ağustos 2009 11:16 tarihinde Erik Hofman  yazdı:

>
> Behlül UÇAR wrote:
> > What can be the cause for this situation and how can I solve it?
>
> You will need to have plib installed.
> http://plib.sourceforge.net
>
> Erik
>
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Re: [Flightgear-devel] [flightgear-devel] Building TerraGear

2009-08-31 Thread Erik Hofman

Behlül UÇAR wrote:
> Hello
> 
> I'm getting some errors while trying to build terragear.
> 
> ./configure works fine for me, it says all dependencies are OK (except 
> nurbs library but it says it won't affect whole installation)
> 
> But make does not work fine for me, it gives some compilation errors. 
> Below is the error messages :

> /usr/local/include/simgear/constants.h:37:21: error: plib/sg.h: No such 
> file or directory

> What can be the cause for this situation and how can I solve it?

You will need to have plib installed.
http://plib.sourceforge.net

Erik

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[Flightgear-devel] [flightgear-devel] Building TerraGear

2009-08-31 Thread Behlül UÇAR
Hello

I'm getting some errors while trying to build terragear.

./configure works fine for me, it says all dependencies are OK (except nurbs
library but it says it won't affect whole installation)

But make does not work fine for me, it gives some compilation errors. Below
is the error messages :

r...@ubuntu:/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8# make
Making all in src
make[1]: Entering directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src'
Making all in Include
make[2]: Entering directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src/Include'
make  all-am
make[3]: Entering directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src/Include'
make[3]: Nothing to be done for `all-am'.
make[3]: Leaving directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src/Include'
make[2]: Leaving directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src/Include'
Making all in Lib
make[2]: Entering directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src/Lib'
Making all in Array
make[3]: Entering directory
`/home/modsimmer/Masaüstü/kurduklarım/TerraGear-0.9.8/src/Lib/Array'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../../src/Include -I../../../src
-I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include
-I/usr/include/glib-1.2 -I/usr/lib/glib/include  -g -O2 -MT array.o -MD -MP
-MF ".deps/array.Tpo" -c -o array.o array.cxx; \
then mv -f ".deps/array.Tpo" ".deps/array.Po"; else rm -f
".deps/array.Tpo"; exit 1; fi
array.cxx:30:10: error: #include expects "FILENAME" or 
In file included from array.cxx:32:
/usr/local/include/simgear/constants.h:37:21: error: plib/sg.h: No such file
or directory
In file included from /usr/local/include/simgear/math/SGMath.hxx:40,
 from /usr/local/include/simgear/bucket/newbucket.hxx:34,
 from array.hxx:40,
 from array.cxx:41:
/usr/local/include/simgear/math/SGGeoc.hxx: In static member function
'static SGGeoc SGGeoc::fromDegFt(double, double, double)':
/usr/local/include/simgear/math/SGGeoc.hxx:131: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeoc.hxx: In static member function
'static SGGeoc SGGeoc::fromDegM(double, double, double)':
/usr/local/include/simgear/math/SGGeoc.hxx:155: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeoc.hxx: In member function 'double
SGGeoc::getLongitudeDeg() const':
/usr/local/include/simgear/math/SGGeoc.hxx:209: error:
'SGD_RADIANS_TO_DEGREES' was not declared in this scope
/usr/local/include/simgear/math/SGGeoc.hxx: In member function 'void
SGGeoc::setLongitudeDeg(double)':
/usr/local/include/simgear/math/SGGeoc.hxx:220: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeoc.hxx: In member function 'double
SGGeoc::getLatitudeDeg() const':
/usr/local/include/simgear/math/SGGeoc.hxx:253: error:
'SGD_RADIANS_TO_DEGREES' was not declared in this scope
/usr/local/include/simgear/math/SGGeoc.hxx: In member function 'void
SGGeoc::setLatitudeDeg(double)':
/usr/local/include/simgear/math/SGGeoc.hxx:264: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
In file included from /usr/local/include/simgear/math/SGMath.hxx:41,
 from /usr/local/include/simgear/bucket/newbucket.hxx:34,
 from array.hxx:40,
 from array.cxx:41:
/usr/local/include/simgear/math/SGGeod.hxx: In static member function
'static SGGeod SGGeod::fromDeg(double, double)':
/usr/local/include/simgear/math/SGGeod.hxx:143: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeod.hxx: In static member function
'static SGGeod SGGeod::fromDegFt(double, double, double)':
/usr/local/include/simgear/math/SGGeod.hxx:166: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeod.hxx: In static member function
'static SGGeod SGGeod::fromDegM(double, double, double)':
/usr/local/include/simgear/math/SGGeod.hxx:190: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeod.hxx: In member function 'double
SGGeod::getLongitudeDeg() const':
/usr/local/include/simgear/math/SGGeod.hxx:244: error:
'SGD_RADIANS_TO_DEGREES' was not declared in this scope
/usr/local/include/simgear/math/SGGeod.hxx: In member function 'void
SGGeod::setLongitudeDeg(double)':
/usr/local/include/simgear/math/SGGeod.hxx:255: error:
'SGD_DEGREES_TO_RADIANS' was not declared in this scope
/usr/local/include/simgear/math/SGGeod.hxx: In member function 'double
SGGeod::getLatitudeDeg() const':
/usr/local/include/simgear/math/SGGeod.hxx:288: error:
'SGD_RADIANS_TO_DEGREES' was not declared in this scope
/usr/local/include/simgear/math/SGGeod.hxx: In member function 'void
SGGeod::setLatitudeDeg(double)':
/usr/local/include/simgear/math/SGGeod.hxx:299: error:
'SGD_DEGREES_TO_RADIANS' was