Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread AJ MacLeod
On Monday 05 October 2009 22:34:01 Thomas Betka wrote:
I really didn't hear many
 people even mention the IFR training opportunity that is being missed
 with FG; shoot, most people I talked to 1-2 years ago (when I was
 trying to learn how to modify the 2D panel in the 172) couldn't
 understand why I was even wasting my time by not going 3D!

We understood and understand perfectly what you were trying to achieve, and 
having plenty of experience in the task knew that it was not only possible to 
achieve it with 3D instruments, but that it would be easier, quicker and 
more flexible.

You're always welcome to ignore good advice and plod on doing things any 
sub-optimal way you please... but it's fairly bad manners to dismiss those 
who give that advice as uncomprehending idiots.

AJ

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Jon S. Berndt
 Hi,
 
 To answer Jon S. Berndt here I like the idea of a competetion and I'm
 sure everyone else here too. Even there is only a TShirt to win...
 
 But I don't like when this competetion is made by a man who apparently
 try earn money with others work! If he would just say hey, this is
 Flightgear and I did some improvements- but he renamed it, and nothing
 on the named Homepage makes clear what's really inside.

This has been mentioned several times, but if you look on the main page of
their web site, there is this:

This is a commercial adaption of the world renown flight Gear project.
Further information available in our Developers Area

 I wonder what would happen if I take JSBSim, rename it to HHSim, sell
 this and count me to the HHSim-Developer-Team using pics stolen from
 other userHow would the JSBSim-developers react?

Trust me, I was the first one to write to this guy personally and ask him
the same questions. I pointed out that if one is selling a commercial
product, that company names (Boeing, in particular, but the others too)
could not be used; that copyrighted pictures from the FlightGear web site
could not be used, and that it was in very poor taste not to mention that
this was FlightGear and mention those who worked so hard to put this
together.

There's also nothing stopping anyone from making a web page (or mentioning
on the FlightGear main page) that some people are selling what you can
download for free right there at flightgear.org.  There's also nothing
stopping the FlightGear team from packaging up a commercial package and
selling it, is there?

The question is, is FlightProSim a legal product? I suspect it is. I do
think that FlightProSim is a bit slimy, though. I would rather see someone
come out and say plainly up front that the product IS FlightGear, and that
it CAN be downloaded from [URL], but that they have added value in some way
and packaged it for the masses, then offering it at a fair cost and donating
some of it to help defray the costs of the FlightGear web site (or some
other charity, in the same spirit that FlightGear developers have donated
their time for so long).

Wishful thinking 

Jon



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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Curtis Olson
On Tue, Oct 6, 2009 at 3:19 AM, AJ MacLeod wrote:

 On Monday 05 October 2009 22:34:01 Thomas Betka wrote:
 I really didn't hear many
  people even mention the IFR training opportunity that is being missed
  with FG; shoot, most people I talked to 1-2 years ago (when I was
  trying to learn how to modify the 2D panel in the 172) couldn't
  understand why I was even wasting my time by not going 3D!

 We understood and understand perfectly what you were trying to achieve, and
 having plenty of experience in the task knew that it was not only possible
 to
 achieve it with 3D instruments, but that it would be easier, quicker and
 more flexible.

 You're always welcome to ignore good advice and plod on doing things any
 sub-optimal way you please... but it's fairly bad manners to dismiss those
 who give that advice as uncomprehending idiots.


How about precise orthogonal placement and sizing of the instruments on the
screen down to pixel level fine tuning so that you can draw them exactly in
the right place to show through a panel cutout?

http://www.atcflightsim.com/products/820/Link/810M_001.html

With 3d instruments you have an infinite variety of head positions relative
to instrument positions, etc.

With a 2d panel you can adjust a number in the placement xml file and reload
the panel on the fly.  You can even do that over an ssh connection with
remote eyes giving feedback over the phone.

I actually don't see how the additional layer of complexity involved with
passing all the geometry through an extra transform, combined with requiring
the use of a 3d modeling tool makes 3d panels easier to use, easier to
develop, and visually more precise than 2d panels.  (There could be a
discussion of capability differences, but so far the 2d panels have had all
the capability I've needed for my own projects.)

Best regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Thomas Betka


On Oct 6, 2009, at 3:19 AM, AJ MacLeod wrote:


 We understood and understand perfectly what you were trying to  
 achieve, and
 having plenty of experience in the task knew that it was not only  
 possible to
 achieve it with 3D instruments, but that it would be easier,  
 quicker and
 more flexible.

 You're always welcome to ignore good advice and plod on doing things  
 any
 sub-optimal way you please... but it's fairly bad manners to dismiss  
 those
 who give that advice as uncomprehending idiots.

 AJ


Yes, now there you go AJ...typical response that makes some folks on  
this developer's list so much fun to work with.

I am sorry that you feel I've apparently dismissed you as an  
uncomprehending idiot. Are you? I've never heard that, and certainly  
did not and *would not* make that assumption. But were you in the IRC  
channels so many times when I was asking about reconfiguring a panel,  
only to have to answer question after question as to why I was  
wasting my time making a 2D panel? Hey, but everyone is entitled to  
their own opinion.

But as for a 3D cockpit, I don't believe that the FAA is going to  
approve a product that requires the pilot (user) to have to pan around  
the cockpit (or a panel) using a mouse, while in the act of simulated  
flight. Are you flying an aircraft, or using a mouse? So suboptimal  
or not, as far as I (and several industry folks I know) can tell,  
that's what the FAA will approve; certainly not for a PC-based  
Advanced Aircraft Training Device.

Oh, by the way:  ...it would be easier, quicker and more flexible?  
LOL!

Now who is dismissing whom as an uncomprehending idiot?

TB

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Tim Moore
On 10/06/2009 01:51 PM, Curtis Olson wrote:
 On Tue, Oct 6, 2009 at 3:19 AM, AJ MacLeod wrote:
 
 On Monday 05 October 2009 22:34:01 Thomas Betka wrote:
 I really didn't hear many
  people even mention the IFR training opportunity that is being missed
  with FG; shoot, most people I talked to 1-2 years ago (when I was
  trying to learn how to modify the 2D panel in the 172) couldn't
  understand why I was even wasting my time by not going 3D!
 
 We understood and understand perfectly what you were trying to
 achieve, and
 having plenty of experience in the task knew that it was not only
 possible to
 achieve it with 3D instruments, but that it would be easier,
 quicker and
 more flexible.
 
 You're always welcome to ignore good advice and plod on doing things any
 sub-optimal way you please... but it's fairly bad manners to dismiss
 those
 who give that advice as uncomprehending idiots.
 
 
 How about precise orthogonal placement and sizing of the instruments on
 the screen down to pixel level fine tuning so that you can draw them
 exactly in the right place to show through a panel cutout?
 
 http://www.atcflightsim.com/products/820/Link/810M_001.html
 
 With 3d instruments you have an infinite variety of head positions
 relative to instrument positions, etc.
 
That depends on the camera. You can certainly specify an orthographic camera
that has a fixed view of the instruments...
 With a 2d panel you can adjust a number in the placement xml file and
 reload the panel on the fly.  You can even do that over an ssh
 connection with remote eyes giving feedback over the phone.
 
... and supports positioning the instrument in an xml file down to the
millimeter level (and beyond).

I don't want to oversell the 3D panels as I haven't worked much with 2D
or 3D panels and I don't know for sure that 3D panels support everything
you want, but the things you mention here are non-issues.

Tim
 I actually don't see how the additional layer of complexity involved
 with passing all the geometry through an extra transform, combined with
 requiring the use of a 3d modeling tool makes 3d panels easier to use,
 easier to develop, and visually more precise than 2d panels.  (There
 could be a discussion of capability differences, but so far the 2d
 panels have had all the capability I've needed for my own projects.)
 
 Best regards,
 
 Curt.
 -- 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Tim Moore
On 10/06/2009 02:41 PM, Thomas Betka wrote:
 
 
 On Oct 6, 2009, at 3:19 AM, AJ MacLeod wrote:


 We understood and understand perfectly what you were trying to  
 achieve, and
 having plenty of experience in the task knew that it was not only  
 possible to
 achieve it with 3D instruments, but that it would be easier,  
 quicker and
 more flexible.

 You're always welcome to ignore good advice and plod on doing things  
 any
 sub-optimal way you please... but it's fairly bad manners to dismiss  
 those
 who give that advice as uncomprehending idiots.

 AJ
 
 
 Yes, now there you go AJ...typical response that makes some folks on  
 this developer's list so much fun to work with.
 
In fact, AJ is fun to work with; I'm sorry that he's not around much
anymore.
...
 But as for a 3D cockpit, I don't believe that the FAA is going to  
 approve a product that requires the pilot (user) to have to pan around  
 the cockpit (or a panel) using a mouse, while in the act of simulated  
 flight. Are you flying an aircraft, or using a mouse? So suboptimal  
 or not, as far as I (and several industry folks I know) can tell,  
 that's what the FAA will approve; certainly not for a PC-based  
 Advanced Aircraft Training Device.
 
3D panel does not mean that you need a 3D view of the cockpit to see the
instruments.

 Oh, by the way:  ...it would be easier, quicker and more flexible?  
 LOL!
 
 Now who is dismissing whom as an uncomprehending idiot?
 
Good question; I must be missing the joke that's causing you to LOL.

Tim

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Curtis Olson
On Tue, Oct 6, 2009 at 7:57 AM, Tim Moore timo...@redhat.com wrote:

 3D panel does not mean that you need a 3D view of the cockpit to see the
 instruments.


I guess I've never seen an example of anyone configuring an orthographic
view in FlightGear, but I'm sure it's doable.  Do we have configuration
level support for this, or would it be a coding exercise?  The other part is
that the designer would need to carefully align the panel surface orthogonal
to the view direction to assure there is no warping of the panel relative to
the view plane, again, should be a relatively simple task, but would need to
be done and need to be thought about.  So it's definitely a solvable
problem, but there are several extra steps, and I haven't seen an example to
work from within FlightGear.  And generally, if it's never been done before,
the first person blazing the path will typically run into some unexpected
surprises.

Regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Heiko Schulz
Hello,


 This has been mentioned several times, but if you look on
 the main page of
 their web site, there is this:
 
 This is a commercial adaption of the world renown flight
 Gear project.
 Further information available in our Developers Area

Link? I didn't found this...
 
 I do
 think that FlightProSim is a bit slimy, though. I would
 rather see someone
 come out and say plainly up front that the product IS
 FlightGear, and that
 it CAN be downloaded from [URL], but that they have added
 value in some way
 and packaged it for the masses, then offering it at a fair
 cost and donating
 some of it to help defray the costs of the FlightGear web
 site (or some
 other charity, in the same spirit that FlightGear
 developers have donated
 their time for so long).
 
 Wishful thinking 
 
 Jon

Agree


  

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Re: [Flightgear-devel] GPS / route-manager landing

2009-10-06 Thread Nicolas Quijano
Hi all, this doesn't build on windows, it can't find the time symbol
referenced at line 229 and 233 in route_mgr.cxx.
Missing header ?

Also, there is a reference to std::strncasecmp in positioned.cxx around line
820, which is also not available in windows (at least, not here).
Since it's dealing with c strings, I've added locally an #ifdef WIN32 check
which uses_stricmp instead in this case.
Don't know how you want to deal with this,

Cheers,
Nic

On Mon, Oct 5, 2009 at 3:59 AM, James Turner zakal...@mac.com wrote:


 On 5 Oct 2009, at 08:33, Dave wrote:

  That all sounds like good stuff.  I'll try and migrate the KLN89
  towards
  using it and depreciating the dclgps stuff - that should give it some
  testing.

 Sounds good to me. I've been going through the KLN89 manual, and
 there's definitely some more subtle options that will require extra
 features / flags (off the top of my head, resuming LEG mode from OBS
 mode, and the ability to DTO without recentering the d-bar).

 Many things should be achievable with a bit of Nasal glue, obviously
 I've tried to make simple building block functionality as much as I
 can. If you think an API or design is poor, or missing a feature, let
 me know and I'm happy to add it - I'd far rather get the core code
 sensible, than have each GPS device work around the same bug!

 In terms of API examples, I will be committing a new GPS dialog, which
 shows off most of the new features, and will also allow the GPS to be
 used in aircraft without real hardware, if we want that. I'm also
 going to create a wiki page for the GPS, to document what it can (and
 can't do).

 Regards,
 James



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[Flightgear-devel] A new MPServer

2009-10-06 Thread Daniel Vigano
Hello @ all mpserver-maintainer,

since today there is a new mpserverver. It's mpserver09.flightgear.org.
Please replay to it!
Thanks!

Daniel Vigano


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Re: [Flightgear-devel] GPS / route-manager landing

2009-10-06 Thread Alan Teeder
Also VC90 also does not this at line 70 of route_mgr.cxx. :-

 

Compiling...

route_mgr.cxx

..\..\..\src\Autopilot\route_mgr.cxx(70) : warning C4355: 'this' : used in
base member initializer list

..\..\..\src\Autopilot\route_mgr.cxx(229) : error C3861: 'time': identifier
not found

..\..\..\src\Autopilot\route_mgr.cxx(233) : error C3861: 'time': identifier
not found

..\..\..\src\Autopilot\route_mgr.cxx(234) : error C3861: 'difftime':
identifier not found

Build log was saved at
file://d:\fg\source\projects\VC90\FlightGear\Win32\Release\BuildLog.htm 

 

Alan

  _  

From: Nicolas Quijano [mailto:nquij...@gmail.com] 
Sent: 06 October 2009 17:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] GPS / route-manager landing

 

Hi all, this doesn't build on windows, it can't find the time symbol
referenced at line 229 and 233 in route_mgr.cxx. 
Missing header ?

Also, there is a reference to std::strncasecmp in positioned.cxx around line
820, which is also not available in windows (at least, not here). 
Since it's dealing with c strings, I've added locally an #ifdef WIN32 check
which uses_stricmp instead in this case. 
Don't know how you want to deal with this, 

Cheers, 
Nic

On Mon, Oct 5, 2009 at 3:59 AM, James Turner zakal...@mac.com wrote:


On 5 Oct 2009, at 08:33, Dave wrote:

 That all sounds like good stuff.  I'll try and migrate the KLN89
 towards
 using it and depreciating the dclgps stuff - that should give it some
 testing.

Sounds good to me. I've been going through the KLN89 manual, and
there's definitely some more subtle options that will require extra
features / flags (off the top of my head, resuming LEG mode from OBS
mode, and the ability to DTO without recentering the d-bar).

Many things should be achievable with a bit of Nasal glue, obviously
I've tried to make simple building block functionality as much as I
can. If you think an API or design is poor, or missing a feature, let
me know and I'm happy to add it - I'd far rather get the core code
sensible, than have each GPS device work around the same bug!

In terms of API examples, I will be committing a new GPS dialog, which
shows off most of the new features, and will also allow the GPS to be
used in aircraft without real hardware, if we want that. I'm also
going to create a wiki page for the GPS, to document what it can (and
can't do).

Regards,
James




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Re: [Flightgear-devel] New Sound system committed

2009-10-06 Thread Alan Teeder
Thanks for fixing this. 

However the pre-built libraries referenced in README.msvc do have an old
version of alut.h which is missing the alcGetError and associated
definitions. I don´t know who maintains these useful archives.

Alan

-Original Message-
From: Alan Teeder [mailto:ajtee...@v-twin.org.uk] 
Sent: 05 October 2009 11:37
To: 'FlightGear developers discussions'
Subject: Re: [Flightgear-devel] New Sound system committed

Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all
flightgear files using soundmgr_openal.hxx fails under VC90.

See attached build log.

I am using the 3rd part libraries as per
flightgear/source/projects/VC90/README.msvc.
 i.e.
(Precompiled librairies and headers for compiling Win32 executables with
VS2008 :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS90-3rdParty
+OSG-20090628.zip)

Same error with more recent fgfs-win32-VS90-3rdParty+OSG-20090820.

Do I need a more recent version of OpenAL?

Alan


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[Flightgear-devel] RSync for TerraSync down

2009-10-06 Thread Daniel Vigano
Hello,

if I want use TerraSync with RSync this message appears:

rsync: failed to connect to scenery.flightgear.org: Connection timed out
(110)
rsync error: error in socket IO (code 10) at clientserver.c(124)
[receiver=3.0.5]

I think the RSync server is down.

Daniel


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Re: [Flightgear-devel] RSync for TerraSync down

2009-10-06 Thread Curtis Olson
We've got a round robin setup for scenery.flightgear.org

$ host scenery.flightgear.org
scenery.flightgear.org has address 128.101.141.136
scenery.flightgear.org has address 67.202.82.26

128.101.141.136 has it's rsync server running, but maybe 67.202.82.26 needs
to have it's rsync daemon checked?

I'm not sure who maintains the machine, but if it's no longer online and
being maintained, we can take it out of the rotation.

Curt.


On Tue, Oct 6, 2009 at 11:53 AM, Daniel Vigano wrote:

 Hello,

 if I want use TerraSync with RSync this message appears:

 rsync: failed to connect to scenery.flightgear.org: Connection timed out
 (110)
 rsync error: error in socket IO (code 10) at clientserver.c(124)
 [receiver=3.0.5]

 I think the RSync server is down.

 Daniel



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Re: [Flightgear-devel] RSync for TerraSync down

2009-10-06 Thread Martin Spott
Daniel Vigano wrote:

 if I want use TerraSync with RSync this message appears:

Please use 'terrasync -S' instead in order to pull the most recent
Scenery via SVN.
Note that the directory trees are not 'compatible', you'll have either
to set up a new directory from scratch or simply purge the old one,

Martin.
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Re: [Flightgear-devel] RSync for TerraSync down

2009-10-06 Thread Alex Perry
On Tue, Oct 6, 2009 at 10:02 AM, Martin Spott martin.sp...@mgras.net wrote:
 Please use 'terrasync -S' instead in order to pull the most recent
 Scenery via SVN.
 Note that the directory trees are not 'compatible', you'll have either
 to set up a new directory from scratch or simply purge the old one,

Start a new directory for svn next to the existing one (so everything
gets fetched again), but don't delete your existing scenery.  Instead,
list both directories on the flightgear command line so that, if svn
hasn't downloaded an area yet, the simulation will use whatever you'd
previously fetched using rsync.  That way, there is no hurry with
downloading Martin's new scenery data before you can fly again.

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Re: [Flightgear-devel] RSync for TerraSync down

2009-10-06 Thread Daniel Vigano
Sorry, but I can't use SVN because I use a old FG version. (1.0.0; It's
in the ubuntu repository.)
@Curt
I just can say that it don't work since more than 3 weeks.
At this time I wanted to use it for the first time.

Daniel

Am Dienstag, den 06.10.2009, 10:12 -0700 schrieb Alex Perry:
 On Tue, Oct 6, 2009 at 10:02 AM, Martin Spott martin.sp...@mgras.net wrote:
  Please use 'terrasync -S' instead in order to pull the most recent
  Scenery via SVN.
  Note that the directory trees are not 'compatible', you'll have either
  to set up a new directory from scratch or simply purge the old one,
 
 Start a new directory for svn next to the existing one (so everything
 gets fetched again), but don't delete your existing scenery.  Instead,
 list both directories on the flightgear command line so that, if svn
 hasn't downloaded an area yet, the simulation will use whatever you'd
 previously fetched using rsync.  That way, there is no hurry with
 downloading Martin's new scenery data before you can fly again.
 
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Re: [Flightgear-devel] GPS / route-manager landing

2009-10-06 Thread James Turner
Thanks for the reports, I'll try to find some portable solutions to  
theses issues ... probably involving boost :)


Regards,
James

On 6 Oct 2009, at 17:38, Alan Teeder wrote:


Also VC90 also does not ”this” at line 70 of route_mgr.cxx. :-

Compiling...
route_mgr.cxx
..\..\..\src\Autopilot\route_mgr.cxx(70) : warning C4355: 'this' :  
used in base member initializer list
..\..\..\src\Autopilot\route_mgr.cxx(229) : error C3861: 'time':  
identifier not found
..\..\..\src\Autopilot\route_mgr.cxx(233) : error C3861: 'time':  
identifier not found
..\..\..\src\Autopilot\route_mgr.cxx(234) : error C3861: 'difftime':  
identifier not found
Build log was saved at file://d:\fg\source\projects\VC90\FlightGear\Win32\Release\BuildLog.htm 



Alan
From: Nicolas Quijano [mailto:nquij...@gmail.com]
Sent: 06 October 2009 17:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] GPS / route-manager landing

Hi all, this doesn't build on windows, it can't find the time symbol  
referenced at line 229 and 233 in route_mgr.cxx.

Missing header ?

Also, there is a reference to std::strncasecmp in positioned.cxx  
around line 820, which is also not available in windows (at least,  
not here).
Since it's dealing with c strings, I've added locally an #ifdef  
WIN32 check which uses_stricmp instead in this case.

Don't know how you want to deal with this,



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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Detlef Faber
Am Dienstag, den 06.10.2009, 15:44 + schrieb Heiko Schulz:
 Hello,
 
 
  This has been mentioned several times, but if you look on
  the main page of
  their web site, there is this:
  
  This is a commercial adaption of the world renown flight
  Gear project.
  Further information available in our Developers Area
 
 Link? I didn't found this...
  
It is really there, but no sane person would spell FlightGear like
this. 


  I do
  think that FlightProSim is a bit slimy, though. I would
  rather see someone
  come out and say plainly up front that the product IS
  FlightGear, and that
  it CAN be downloaded from [URL], but that they have added
  value in some way
  and packaged it for the masses, then offering it at a fair
  cost and donating
  some of it to help defray the costs of the FlightGear web
  site (or some
  other charity, in the same spirit that FlightGear
  developers have donated
  their time for so long).
  
  Wishful thinking 
  
  Jon
 
 Agree
 
 
   
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Detlef Faber
Am Dienstag, den 06.10.2009, 06:45 -0500 schrieb Jon S. Berndt:
  Hi,
  
  To answer Jon S. Berndt here I like the idea of a competetion and I'm
  sure everyone else here too. Even there is only a TShirt to win...
  
  But I don't like when this competetion is made by a man who apparently
  try earn money with others work! If he would just say hey, this is
  Flightgear and I did some improvements- but he renamed it, and nothing
  on the named Homepage makes clear what's really inside.
 
 This has been mentioned several times, but if you look on the main page of
 their web site, there is this:
 
 This is a commercial adaption of the world renown flight Gear project.
 Further information available in our Developers Area
 
  I wonder what would happen if I take JSBSim, rename it to HHSim, sell
  this and count me to the HHSim-Developer-Team using pics stolen from
  other userHow would the JSBSim-developers react?
 
 Trust me, I was the first one to write to this guy personally and ask him
 the same questions. I pointed out that if one is selling a commercial
 product, that company names (Boeing, in particular, but the others too)
 could not be used; that copyrighted pictures from the FlightGear web site
 could not be used, and that it was in very poor taste not to mention that
 this was FlightGear and mention those who worked so hard to put this
 together.
 
 There's also nothing stopping anyone from making a web page (or mentioning
 on the FlightGear main page) that some people are selling what you can
 download for free right there at flightgear.org. 

The german section of Openoffice.org contains such a warning too. I
would really appreciate this. And we could stop the advertising of this
product on the FlightGear site.

  There's also nothing
 stopping the FlightGear team from packaging up a commercial package and
 selling it, is there?
 
We're already selling Scenery DVDs. Might be the next step?


 The question is, is FlightProSim a legal product? I suspect it is. I do
 think that FlightProSim is a bit slimy, though. I would rather see someone
 come out and say plainly up front that the product IS FlightGear, and that
 it CAN be downloaded from [URL], but that they have added value in some way
 and packaged it for the masses, then offering it at a fair cost and donating
 some of it to help defray the costs of the FlightGear web site (or some
 other charity, in the same spirit that FlightGear developers have donated
 their time for so long).
 
 Wishful thinking 
 
 Jon
 
 
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Curtis Olson
On Tue, Oct 6, 2009 at 1:33 PM, Detlef Faber fa...@sol2500.net wrote:

 The german section of Openoffice.org contains such a warning too. I
 would really appreciate this. And we could stop the advertising of this
 product on the FlightGear site.


I can look into it, but I'll say this purely from a humorous/hypothetical
perspective: if anyone understands how adsense work, any time one of us
clicks on his ad, it costs him money, but google has very sophisticated
filters to catch this any many other kinds of abuse so a single person can't
do much on that front.

I can't bring myself to be this sleazy and it wouldn't reflect positively on
the flightgear project (but it's fun to think about) :-) so what if I could
add some text that says: if the ad in this box is from xyz.com, click on it
as many times as possible, email all your contacts to also click on it, but
make sure you don't buy anything.  I shouldn't even think things like that,
let alone post them ... !

Curt.
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Re: [Flightgear-devel] New Sound system committed

2009-10-06 Thread Erik Hofman


Alan Teeder wrote:
 Thanks for fixing this. 
 
 However the pre-built libraries referenced in README.msvc do have an old
 version of alut.h which is missing the alcGetError and associated
 definitions. I don´t know who maintains these useful archives.

It's not alut.h that defines these functions but it's alc.h
Maybe you need to include it in the project files somewhere?

Erik

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Detlef Faber
Am Dienstag, den 06.10.2009, 13:58 -0500 schrieb Curtis Olson:
 On Tue, Oct 6, 2009 at 1:33 PM, Detlef Faber fa...@sol2500.net
 wrote:
 The german section of Openoffice.org contains such a warning
 too. I
 would really appreciate this. And we could stop the
 advertising of this
 product on the FlightGear site.
 
 I can look into it, but I'll say this purely from a
 humorous/hypothetical perspective: if anyone understands how adsense
 work, any time one of us clicks on his ad, it costs him money, but
 google has very sophisticated filters to catch this any many other
 kinds of abuse so a single person can't do much on that front.
 
Adsense offers the option to list websites of competitors that shall not
appear on the own site.


 I can't bring myself to be this sleazy and it wouldn't reflect
 positively on the flightgear project (but it's fun to think about) :-)
 so what if I could add some text that says: if the ad in this box is
 from xyz.com, click on it as many times as possible, email all your
 contacts to also click on it, but make sure you don't buy anything.  I
 shouldn't even think things like that, let alone post them ... !
 
This would clearly be a violation of Googles AdSense Rules. 

But I guess a note to Users of FlightProsim to let them know their
rights (e.g to legally give a copy of this product to everyone who might
want one) or spread where to get new versions for free would be
perfectly legal.

Greetings


 Curt.
 
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Re: [Flightgear-devel] New Sound system committed

2009-10-06 Thread Alan Teeder
Erik

Sorry, I gave the wrong missing name -- I should have written alutGetError,
as this is not in the older alut.h (or al.h or alc.h).
 
Apologies for the confusion.

Alan

-Original Message-
From: Erik Hofman [mailto:e...@ehofman.com] 
Sent: 06 October 2009 20:48
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed



Alan Teeder wrote:
 Thanks for fixing this. 
 
 However the pre-built libraries referenced in README.msvc do have an old
 version of alut.h which is missing the alcGetError and associated
 definitions. I don´t know who maintains these useful archives.

It's not alut.h that defines these functions but it's alc.h
Maybe you need to include it in the project files somewhere?

Erik



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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Rob Shearman, Jr.
Curt Olson:
{...}  purely from a humorous/hypothetical perspective: if anyone understands
how adsense work, any time one of us clicks on his ad, it costs him
money, but google has very sophisticated filters to catch this any many
other kinds of abuse so a single person can't do much on that front.

I can't bring myself to be this sleazy and it wouldn't reflect
positively on the flightgear project (but it's fun to think about) :-)
so what if I could add some text that says: if the ad in this box is
from xyz.com,
click on it as many times as possible, email all your contacts to also
click on it, but make sure you don't buy anything.  I shouldn't even
think things like that, let alone post them ... !

You shouldn't, but you did, and I probably shouldn't have laughed out loud in 
an evil manner, yet I did!  :-)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu

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Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-06 Thread William Harrison
Maybe it's just me, but has anyone noticed a dramatic performance decrease
with 3d clouds after this patch?

On Fri, Oct 2, 2009 at 1:51 AM, Durk Talsma d.tal...@xs4all.nl wrote:

 On Thursday 01 October 2009 06:22:15 am Durk Talsma wrote:
  Hi Stuart,
 
  Unless somebody else beats me to it, I'll try to commit this patch this
  weekend.
   Once it is applied, I'll update the appropriate README documentation
   myself.
  


 Okay done. Have fun with the documentation :-)

 Cheers,
 Durk


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Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-06 Thread Scott Hamilton
On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote:

 Maybe it's just me, but has anyone noticed a dramatic performance
 decrease with 3d clouds after this patch?


  yep, from 30fps to 2fps...


  S.




 
 
 On Fri, Oct 2, 2009 at 1:51 AM, Durk Talsma d.tal...@xs4all.nl
 wrote:
 
 On Thursday 01 October 2009 06:22:15 am Durk Talsma wrote:
  Hi Stuart,
 
  Unless somebody else beats me to it, I'll try to commit this
 patch this
  weekend.
 
   Once it is applied, I'll update the appropriate README
 documentation
   myself.
  
 
 
 
 
 Okay done. Have fun with the documentation :-)
 
 Cheers,
 Durk
 
 
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