Maik Justus wrote:
> Hi Erik,
> Erik Hofman schrieb am 03.11.2009 14:01:
>> And now the Doppler effect is also fixed (sort of). I needed to multiply
>> the velocity vector by 100 to get some sort of Doppler effect going on.
> Maybe you are calculating the velocity as m/frame instead of m/s?
>
>
On Tue, Nov 3, 2009 at 6:58 AM, cullam Bruce-Lockhart wrote:
> Hello all. I've encountered some very strange artifacts in the hi-res
> scenery build I'm doing of Newfoundland. I've experimented a bunch, but
> can't find one single thing that's causing them. It just seems as though
> scenery of a v
Hi Erik,
Erik Hofman schrieb am 03.11.2009 14:01:
> And now the Doppler effect is also fixed (sort of). I needed to multiply
> the velocity vector by 100 to get some sort of Doppler effect going on.
Maybe you are calculating the velocity as m/frame instead of m/s?
Or you transformed the m/frame
Hi Cullam,
cullam Bruce-Lockhart wrote:
> www.cullam.com/flightgear.htm
This is a well-known effect. Yet, this issue is still awaiting being
dealt with since those very few people who are working on improving
TerraGear are quite busy these days and they also have more pressing
issues to solve on
James Turner wrote:
> On 3 Nov 2009, at 13:01, Erik Hofman wrote:
>
>> And now the Doppler effect is also fixed (sort of). I needed to
>> multiply
>> the velocity vector by 100 to get some sort of Doppler effect going
>> on.
>> Calculating the length of the velocity vector gave me 10 times low
On 3 Nov 2009, at 13:01, Erik Hofman wrote:
> And now the Doppler effect is also fixed (sort of). I needed to
> multiply
> the velocity vector by 100 to get some sort of Doppler effect going
> on.
> Calculating the length of the velocity vector gave me 10 times lower
> than expected already.
Erik Hofman wrote:
> Erik Hofman wrote:
>> Thanks to the help of Tim I am now really close to properly aligned,
>> positioned and orientated sounds.
>>
>> Now for the bad part, except for Tower View and Fly-By View the
>> orientation (and relative position) seem to have no effect?
>
> At least I
Hello all. I've encountered some very strange artifacts in the hi-res scenery
build I'm doing of Newfoundland. I've experimented a bunch, but can't find one
single thing that's causing them. It just seems as though scenery of a very
high complexity causes them to happen. The main one is a sort o
Tim Moore :
> On 11/03/2009 09:28 AM, Vadym Kukhtin wrote:
> > Very good!!
> >
> >
> > Is it possible to modify default shaders so they will look for normal map
> file?
> >
> >
> In theory, it's possible to do this with effects. I believe that you can do it
> with shaders today; doing bump ma
Erik Hofman wrote:
> Thanks to the help of Tim I am now really close to properly aligned,
> positioned and orientated sounds.
>
> Now for the bad part, except for Tower View and Fly-By View the
> orientation (and relative position) seem to have no effect?
At least I've found the reason for this
On 11/03/2009 09:28 AM, Vadym Kukhtin wrote:
> Very good!!
>
>
> Is it possible to modify default shaders so they will look for normal map
> file?
>
>
In theory, it's possible to do this with effects. I believe that you can do it
with shaders today; doing bump maps using only the fixed functio
Very good!!
Is it possible to modify default shaders so they will look for normal map file?
--
---
WBR, Vadym.
--
Come build with us! The BlackBerry(R) Developer Conference in SF, CA
is the only developer event you ne
Hello everybody,
I was experimenting a bit with the Crop Effects texture and added a
little bumpmap effect to it.
Compare
http://sol2500.net/flightgear/gallery/crop-without-bump.png
to
http://sol2500.net/flightgear/gallery/crop-with-bump-1.png
If you like to try, here it is:
http://sol2500
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