Re: [Flightgear-devel] atlas global tarball

2009-11-23 Thread Alex Perry
It occurred to me to take a look at the underlying simgear/screen library. The associated self-test binary TestRenderTexture is failing too so this isn't an Atlas oddity. The RenderTexture.cxx implementation is correctly detecting a 1.2 GLX ... and then calling 1.3 features anyway. Odd. On

[Flightgear-devel] Doppler effect

2009-11-23 Thread Erik Hofman
Hi, I've implemented a check for implementations that need a Doppler effect adjustment to be able to hear them but there might be implementations that sound exaggerated now. If so, please specify which ones and I'll update the check procedure. Erik

Re: [Flightgear-devel] SenecaII - indicated heading in ki228

2009-11-23 Thread Pawel Ludwikow
Hello Torsten, animation Hi Pawel, thanks for the report! I chose your second option to fix that bug. The standard property /instrumentation/heading-indicator/indicated-heading-deg is now set by the kg102 implementation. Thanks for fast response. I also found something strange

[Flightgear-devel] AI flights with same arrival and departure

2009-11-23 Thread Csaba Halász
The schedule code doesn't like AI flights with same arrival and departure, it produces some NaNs for them. There are a bunch of such flights in AI/Traffic/R/RNAF.xml. I don't see any support for them in the code so I added a little check like this:

Re: [Flightgear-devel] AI flights with same arrival and departure

2009-11-23 Thread Gijs de Rooy
Hi Csaba, The schedule code doesn't like AI flights with same arrival and departure, it produces some NaNs for them. There are a bunch of such flights in AI/Traffic/R/RNAF.xml. I don't see any support for them It was me who created that traffic file. I was unaware that we did not support

Re: [Flightgear-devel] multiple instances of given ai aircraft

2009-11-23 Thread Durk Talsma
Hi, On Tuesday 17 November 2009 11:08:57 pm Alex Romosan wrote: Gijs de Rooy gijsr...@hotmail.com writes: What I see on your pictures and know from my own encounters with such aircraft is that they do not fly, as in flying an airplane. They just hover above the ground. if that's the case

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/material Effect.hxx, 1.8,

2009-11-23 Thread Martin Spott
Tim Moore wrote: Update of /var/cvs/SimGear-0.3/source/simgear/scene/material In directory baron.flightgear.org:/tmp/cvs-serv25138/simgear/scene/material Modified Files: Effect.hxx Log Message: Drop required Boost version from 1.37 to 1.34 Use boost/tr1 to bring in

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/scene/material Effect.hxx, 1.8,

2009-11-23 Thread Tim Moore
On 11/23/2009 10:54 PM, Martin Spott wrote: Tim Moore wrote: Update of /var/cvs/SimGear-0.3/source/simgear/scene/material In directory baron.flightgear.org:/tmp/cvs-serv25138/simgear/scene/material Modified Files: Effect.hxx Log Message: Drop required Boost version from 1.37 to

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/c172p

2009-11-23 Thread Alex D-HUND
On Thu, 19 Nov 2009 16:55:42 + (GMT) Heiko Schulz aeitsch...@yahoo.de wrote: One other issue I see with the 3d model and the textures.  The way the cuts in the textures is done, one has nearly vertical surfaces on each side near the bottom edge of the windshield.  This results